Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ferret on March 13, 2006, 10:19:49 am

Title: No glowmaps... (I think)
Post by: Ferret on March 13, 2006, 10:19:49 am
This has been happening for a while, and I've been able to ignore it, but I'm starting to really miss it now.
Basically I think FSO isn't showing glow maps, regardless of whatever command line params or build I'm using, the only thing that makes the missing colours come back is by removing mv_textures.vp.

It all basically looks like this:

(http://www.ferretgames.com/imageupload/images/noglows44159844b1fc7.png)

Yes this is a FRED2 screenshot, but it's exactly like that in FSO too.
My vid card is a Radeon X300 if that's any help. Also for some insane reason OpenGL crashes when entering mission, can't seem to fix that either, so I've been stuck with DX, from what I understand there's some sort of problems with Catalyst drivers + DX, yes? But I thought that was just shinemaps...

Meh, anyway, any and all help is greatly appreciated. My Shivans just arn't as scary as they used to be. :(
Title: Re: No glowmaps... (I think)
Post by: Cobra on March 13, 2006, 12:30:22 pm
That's not a problem. FRED doesn't show shine or glowmaps until you actually play it in-mission.
Title: Re: No glowmaps... (I think)
Post by: karajorma on March 13, 2006, 04:05:41 pm
I beg to differ.

(http://homepage.ntlworld.com/karajorma/SoR/Images/Mission02-Dev03.jpg)

You need to add the -shine and -glow command lines in FRED same way you would with -fredhtl and then you'll get proper shine and glow.
Title: Re: No glowmaps... (I think)
Post by: Cobra on March 13, 2006, 05:26:57 pm
i was wondering why i didn't get those as well. i just thought it was something to preserve memory and we didn't have any control over it. :lol:
Title: Re: No glowmaps... (I think)
Post by: Ferret on March 13, 2006, 05:57:04 pm
Cobra if you read my post it says:
Quote
Yes this is a FRED2 screenshot, but it's exactly like that in FSO too

karajorma: "Unrecognised parameter -shine, continue?" Heh.

As for my in-game glows, in my never ending efforts to fix stuff I tried installing the latest Omega drivers, and suddenly OpenGL works, and with it all the effects. No dice no DirectX still though, oh well! Microsoft can screw.
Title: Re: No glowmaps... (I think)
Post by: WMCoolmon on March 13, 2006, 10:07:37 pm
Does -jpgtga have any effect, or toggling -img2dds?
Title: Re: No glowmaps... (I think)
Post by: karajorma on March 13, 2006, 11:56:11 pm
karajorma: "Unrecognised parameter -shine, continue?" Heh.

My bad. It is of course -spec not -shine. :)

Anyway the -glow one alone should have been enough to check if it solved the FRED problem at least (make sure you turn on lighting from suns in the view menu too).
Title: Re: No glowmaps... (I think)
Post by: Ferret on March 14, 2006, 04:53:16 am
Yeah FRED2 is loving it now. It runs OpenGL doesn't it now?
Title: Re: No glowmaps... (I think)
Post by: karajorma on March 14, 2006, 05:15:17 am
Yep it does. I think we need to address that OpenGL crash really. What happens if you run with a new pilot and no mediavp files?

If you've installed the media VPs into their own folder you can just run without mods to check.
Title: Re: No glowmaps... (I think)
Post by: Ferret on March 14, 2006, 07:15:42 am
The only crashes I'm getting are random stalls now, sometimes after five minutes, sometimes after two hours. Really weird stuff.
I'll check without media_vps and new pilot...