Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SaxRussel on March 19, 2006, 09:29:35 am
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Just curious as to what actually causes the slowdown from the new animated beam cannons. Also, is there a patch that works for the 3.6.8 VPs?
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the simple answer is, there animated.
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Well, yeah =P, but why does that cause certain systems to slow down? My computer isn't exactly a relic >.>...
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3.6.8 mv_adveffects has the animated beamglows.
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Well, yeah =P, but why does that cause certain systems to slow down? My computer isn't exactly a relic >.>...
Animated beamglows = 30+ images that have to be loaded into your cards video RAM where as before you had to load 1. And video RAM is already a limited commodity in FS2_Open.
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incidentally, what's the patch's link? haven't been able to find it. :)
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Could it be made a flag in a future build? Turn off the animations?
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What would realy be useful is an installer program that builds VPs as it installs. That way, if you select a custom install, it will allow you to enable or disable certain features selectively, while compiling all your selections into one or a few VP files.
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Could it be made a flag in a future build? Turn off the animations?
There already is a way. remove mv_adveffects. or, just extract everything you want from mv_adveffects except the beams and shockwaves. :p
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Just leave everything as it is and copy this into your effects folder.
http://www.hard-light.net/forums/index.php/topic,38935.0.html
The perfromance is way better than with the ANIs, while the quality is almost the same. I've tested it.
Edit: If it works, please tell me! Many people stop repying when their problem is solved and I never know whether it worked or not.