Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SaxRussel on March 19, 2006, 09:29:35 am

Title: Beam slowdown problem
Post by: SaxRussel on March 19, 2006, 09:29:35 am
Just curious as to what actually causes the slowdown from the new animated beam cannons. Also, is there a patch that works for the 3.6.8 VPs?
Title: Re: Beam slowdown problem
Post by: Bobboau on March 19, 2006, 11:13:18 am
the simple answer is, there animated.
Title: Re: Beam slowdown problem
Post by: SaxRussel on March 19, 2006, 12:40:02 pm
Well, yeah =P, but why does that cause certain systems to slow down? My computer isn't exactly a relic >.>...
Title: Re: Beam slowdown problem
Post by: WMCoolmon on March 19, 2006, 01:24:33 pm
3.6.8 mv_adveffects has the animated beamglows.
Title: Re: Beam slowdown problem
Post by: karajorma on March 19, 2006, 01:39:02 pm
Well, yeah =P, but why does that cause certain systems to slow down? My computer isn't exactly a relic >.>...

Animated beamglows = 30+ images that have to be loaded into your cards video RAM where as before you had to load 1. And video RAM is already a limited commodity in FS2_Open.
Title: Re: Beam slowdown problem
Post by: Cobra on March 19, 2006, 08:38:15 pm
incidentally, what's the patch's link? haven't been able to find it. :)
Title: Re: Beam slowdown problem
Post by: SaxRussel on March 21, 2006, 11:35:42 am
Could it be made a flag in a future build? Turn off the animations?
Title: Re: Beam slowdown problem
Post by: Trivial Psychic on March 21, 2006, 09:59:12 pm
What would realy be useful is an installer program that builds VPs as it installs.  That way, if you select a custom install, it will allow you to enable or disable certain features selectively, while compiling all your selections into one or a few VP files.
Title: Re: Beam slowdown problem
Post by: Cobra on March 22, 2006, 09:25:01 am
Could it be made a flag in a future build? Turn off the animations?

There already is a way. remove mv_adveffects. or, just extract everything you want from mv_adveffects except the beams and shockwaves. :p
Title: Re: Beam slowdown problem
Post by: DaBrain on March 22, 2006, 09:39:31 am
Just leave everything as it is and copy this into your effects folder.

http://www.hard-light.net/forums/index.php/topic,38935.0.html

The perfromance is way better than with the ANIs, while the quality is almost the same. I've tested it.



Edit: If it works, please tell me! Many people stop repying when their problem is solved and I never know whether it worked or not.