Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Nix on March 20, 2006, 03:04:26 pm
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Has EA done something marginally smart? EA has released a huge compilation of the entire Command And Conquer series of games on a single DVD last month, called "Command and Conquer: The First Decade". According to Gamestop, it's got EVERYTHING, from CnC '95 all the way up to Zero Hour, all core games plus expansions including Renegade. I've never really played any of the expansion packs, only played CnC, RA1, TS, and Generals, no expansions and never picked up Renegade either. Probably another way to squeeze money out of the franchise, but at least it'll probably work properly on XP now, the old CnC 95 I had required some extra patch to get it to launch. Has anyone picked up this pack yet? I'm just curious if it's worth the $40.
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Yes.
I bought it a few weeks ago. It's well worth it.
Everything works on XP, yes. But getting multiplayer to work for the Original C&C and for RA1 is pain in the gusset.
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I saw this on a shelf when I went to CUSA yesterday. I already have almost all of the C&C games though (everything but Renegade), so it wouldn't be worth it to me.
The first two games work fine on XP. You need an updated thipx32.dll file for RA and I think compatibility mode is needed for the installer to run, but otherwise they work great. I play skirmishes with my RA mod every now and then.
oh, and speaking of C&C, does anyone remember that sandbag trick you could use against the computer? Here is something I found in my old screenshots folder showing the results of this:
(http://home.comcast.net/~cp5670/scrn0015.gif)
I still have a savegame of this traffic jam. :D
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C&C was amazing. So involving. I remember emotionally struggling through the series of GDI missions where you're cut off from HQ and have to manage on your own. Then getting the Orca when contact was re-established.... ;7
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C&C made the RTS genre what it is today, unfortunately EA effectively devoured and destroyed westwood, so no more C&C the way that would be intended :blah:
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I saw this on a shelf when I went to CUSA yesterday. I already have almost all of the C&C games though (everything but Renegade), so it wouldn't be worth it to me.
The first two games work fine on XP. You need an updated thipx32.dll file for RA and I think compatibility mode is needed for the installer to run, but otherwise they work great. I play skirmishes with my RA mod every now and then.
oh, and speaking of C&C, does anyone remember that sandbag trick you could use against the computer? Here is something I found in my old screenshots folder showing the results of this:
http://home.comcast.net/~cp5670/scrn0015.gif
I still have a savegame of this traffic jam. :D
Ah, GDI mission 15C. I loved that one.
And by sandbag trick I'm assuming you mean capturing enemy harvesters, right? IIRC, it was particularly effective if you trapped them on the way back from a Tiberium field rather than on the way in, as the harvester would remain locked in to its refinery and no other harvesters could use it.
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It's actually the Deceit mission in Covert Ops. Those are the computer's units and they're all stuck in their places. :D
This method can be used to block harvesters, but you can do a lot of other things too. The computer units basically treated sandbags as terrain in C&C and sometimes just froze in their tracks when they ran into it. That particular map had a river going down the middle of the map and if you blocked all the bridges with sandbags, the squads of units the computer builds every few minutes and sends to your base just got piled up in a gigantic traffic jam over time. :D They fixed this AI quirk in RA, for better or worse.
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Yup, I got it for my birthday and it's absolutely worth it. Great deal.
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I already have every C&C, the first one was still the best.
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I think I'll pick it up cause I dont have any of the expansions, never played RA2, and I've always wanted to see what Renegade was like. I remember that video at the end of the campaigns that showed off what Tiberian Sun was going to be.. oh big LOL to that. I guess that video is kinda what Renegade is supposed to be. I also.. well, couldnt believe I did this, but pre-ordered the Tiberian Sun Platinum edition. The pack where you got the pewter figure and the large book covered in pre-printed signatures. Oh yeah, and the soundtrack that was a real letdown too. I think I still even have the original box somewhere. Man, I couldn't believe how much that game really truly let me down. it got way boring about halfway through either campaign.
I also remember the bug where you could place whatever piece you wanted to build anywhere on the map, and yeah, putting up little tiny sandbag walls that the tanks probably COULD run right over (they do in RA) but are stuck.. then the computer keeps building them and they keep moving back and forth at the point the computer thinks is the best entry point.
I believe this is still one of the best games to play multiplayer though. It's simple, easy to get into and great fun. Getting nuked was teh suck, and the Ion Cannon was **** unless you were frying a bunch of footsoldiers or weak vehicles. The Ion cannon in Generals was very useful though. I like RA1 better for multiplayer though, it has a lot more of the simple things to really make the game fun. I despise Generals honestly.
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I'm happy with it, my Soviet disk for Red Alert got busted before I could finish the missions. Nice to get the expansion for Tiberian Sun too. I loved Tiberian Sun if for no other reason then the Wolverines. I'm a sucker for power armor.
But RA2 should not have happened. And the expansion should really not have happened.
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I think I'll pick it up cause I dont have any of the expansions, never played RA2, and I've always wanted to see what Renegade was like. I remember that video at the end of the campaigns that showed off what Tiberian Sun was going to be.. oh big LOL to that. I guess that video is kinda what Renegade is supposed to be. I also.. well, couldnt believe I did this, but pre-ordered the Tiberian Sun Platinum edition. The pack where you got the pewter figure and the large book covered in pre-printed signatures. Oh yeah, and the soundtrack that was a real letdown too. I think I still even have the original box somewhere. Man, I couldn't believe how much that game really truly let me down. it got way boring about halfway through either campaign.
I also remember the bug where you could place whatever piece you wanted to build anywhere on the map, and yeah, putting up little tiny sandbag walls that the tanks probably COULD run right over (they do in RA) but are stuck.. then the computer keeps building them and they keep moving back and forth at the point the computer thinks is the best entry point.
I believe this is still one of the best games to play multiplayer though. It's simple, easy to get into and great fun. Getting nuked was teh suck, and the Ion Cannon was **** unless you were frying a bunch of footsoldiers or weak vehicles. The Ion cannon in Generals was very useful though. I like RA1 better for multiplayer though, it has a lot more of the simple things to really make the game fun. I despise Generals honestly.
I played RA online quite a lot back during the 3.03 patch beta period (it wasn't ever officially released and became useless after the testing period ended, but was a lot of fun while it lasted), but the multiplayer wasn't as good as the first game due to the sides being very unbalanced. The Soviets pretty much owned on almost any map, mainly due to their heavy tanks, and the side balance became even worse with the aftermath expansion. That being said, RA was the game I spent years modding and screwing around with. It was much more moddable than C&C and had the skirmish feature. I played a couple of games just last week; 7 computers on Ridge War with my mod is some great fun.
I was quite disappointed by TS too. I don't think I ever actually finished those campaigns; just lost interest in them halfway through and got into the multiplayer instead. The Firestorm campaigns were better though and the Eternity mod for it is great. Few things I've seen can match the sheer goofiness of that. :D
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Renegade is quite amusing. It's just so ****. ¬_¬
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Renegade is quite amusing. It's just so ****. ¬_¬
great promise, it had, so were the amount of bugs it had.
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I really like the original C&C and Red Alert, and I have many fond memories of them. :cool: Tiberian Sun was a pretty mediocre game, and Red Alert 2 and Generals are both steaming piles of **** in my honest opinion. :o
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Any one else do the telsa coil wall across the map or into their base?
God I loved that. :D :lol:
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I like RA and RA2. Never finished the original C&C but it was a great game. Tiberian Sun was... OK, I suppose.
Generals is a popular game in our house, but only multiplayer. The campaigns sucked. Zero Hour is a bug-ridden piece of crap in multiplayer: more than 2 AIs and the game loses synchronisation. For that matter, vanilla Generals has sucky netcode too.
Renegade was quite a lot of fun, but lacks real replay value. As for bugs... can't say I noticed any. Maybe I haven't played it enough.
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Well you could walk down near-vertical slopes and not fall, for one.
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If Sandwhich happens to poke his head in here, or if anybody for that matter happens to like both Battletech and C&C, might want to check these out.
The Capellan Solution, mod for Generals.
http://www.battletechmodproductions.com/btgenerals/
Davion Sun, for Tiberian Sun (no, really?). No website remains, so I just linked direct to the download. Full disclosure, I've never tested to see if it works, I broke my Tiberian Sun disks by the time I found it.
http://www.battletechmodproductions.com/files/Davion%20Sun%201.00%20full%20version.exe
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Tiberium Sun (+ Firestorm) was the only C&C I ever really liked. Never really got into RA, and I was a console guy when the original was made.
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Well you could walk down near-vertical slopes and not fall, for one.
Now, y'see, it would never occur to me to test that.
Although there were some fairly steep slopes you had to walk up and down...
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I already have every C&C, the first one was still the best.
Totally. And the real life videos? Can't be beat.
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Original C&C: 9.5/10
Red Alert: 6/10
Tiberian Sun: 5/10 (never played Firestorm)
Red Alert 2: 8/10 (wacky fun)
Renegade: 8/10 (single-player was decent, but it really shined in multiplayer)
C&C: Generals: 8/10 (cool concepts; I'm a sucker for 3-sided games, like Dune 2, Emperor Battle for Dune, etc, Yuri's Revenge, etc)
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why so low for TS ?
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Because it partially sucked?
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With TS, I more had the "we waited 6 years for this?" feeling.
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Yeah, TS was a decent game, but it fell far short of all the hype. I remember hearing about how great the voxel graphics engine was going to be and seeing the excellent explosion and lighting effects in the (doctored) pre-release screenshots, but the final game looked worse than C&C and RA in many ways and also ran like crap on computers of that time. The much-hyped skirmish AI also totally sucked, a little smarter but less effective than RA's AI, which was itself a moron. The multiplayer was quite good though. The sides were much better balanced than RA and I think that was the first game I played with built-in support for clans and clan games.
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The problem with TS was two-fold: like Ulala said, it came too late to be impressive, which leads to the second "problem": Total Annihilation. ;7
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I see it this way:
Original C&C: 8/10
Red Alert: 9/10
Tiberian Sun: 6/10
Red Alert 2: 7/10
Renegade: 6/10 (it had its very strong and involving moments but in other ways it was not all that good)
C&C: Generals: 9/10 (while it wasn't in the C&C universe....Generals was an awesome game in the style of C&C...it was a good way to build on the experience while changing things up a bit)
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For me
Original C&C: 9/10
Red Alert: 9/10
Tiberian Sun: 8/10
Red Alert 2: 7/10
Renegade: 6/10
C&C: Generals: 8/10
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Not giving them numerical scores because it's folly, but it's like this, from best to worst.
Red Alert
Red Alert 2
Tib Sun
C&C 1
Generals
Renegade
However, as Sarnie suggests, TA trounced the lot. And the sequel should be out later this year. So woo!.
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Ok, I picked it up, and I must say, it is hella nice to have them all on one disc instead of having to swap out to play GDI/NOD, and it's actually quite well done. Nice launcher page, and I could run CnC and RA1 without the DVD in the drive. Didnt' really care about Generals that much. Yeah, I feel it was a good purchase. I've been playing CnC myself though.
My order of favorites:
CnC 1 / Covert Ops (The Best. Ever.)
RA1 (Not quite the best, but much more to do than CnC1)
Generals/0 Hour (Fun, but I cant last in Multiplayer cause I ain't got the 'micro)
Renegade (I liked how they used some of the original death cries from CnC1 when you kill someone, other than that it feels like I'm playing Half Life 1. This engine/game was released in 2002 and felt WORSE than Red Faction!)
Tiberian Sun/Firestorm (It bored me to tears, what can I say)
I can't judge RA2 yet because I've got some wierd problems with it that I need to sort out. Anytime the game goes to play back a voice (and only happens with voices) , the game hangs up for about 4-5 seconds, then plays the voice, then resumes normal gameplay. I've heard that this did have some problems on XP, and if anyone knows what's up with it, I'd like to know so I could at least play it for a bit.
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I played the C&C demo a lot as a child. Sadly, I never got the oppurtunity to give the full game a proper run-through. I loved the skirmish mode in RA. When it was introduced to me, I was in such awe of it. Again, I mostly ignored the campaigns. On the other hand, I've played RA2 with Yuri's Revenge extensively. I love it. I even picked up Renegade. I thought that was a great game as well. Although, I thought it was rather difficult escorting Dr. Mobius through an underground complex full of tiberium mutants. They give him power armor and one of the best weapons in the game, and he squanders it!
I thought Tiberian Sun was god awful, and so were its graphics. There's not much you can say about that game.
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The funny thing is, Tiberian Sun and RA2 used effectively the exact same graphics engine. I've never heard the amount of complaining about RA2 in that sense as for TS. What killed Sun, in my opinion, was the painfully slow rate that everything progressed at in-game, and the retarded queue limit for a game that relied on such massive forces.
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The problem with TS was two-fold: like Ulala said, it came too late to be impressive, which leads to the second "problem": Total Annihilation. ;7
That and the doctored images of the in-game graphics that made it out to be much more impressive than it actually was.
I'd cope with an isometric, non-3D view if it actually looked impressive.
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The funny thing is, Tiberian Sun and RA2 used effectively the exact same graphics engine. I've never heard the amount of complaining about RA2 in that sense as for TS. What killed Sun, in my opinion, was the painfully slow rate that everything progressed at in-game, and the retarded queue limit for a game that relied on such massive forces.
Yeah, I read about that before RA2 came out. They made the right decision by using a whole palette of colors instead of just brown.
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C&C made the RTS genre what it is today, unfortunately EA effectively devoured and destroyed westwood, so no more C&C the way that would be intended :blah:
CURSE YOU EA!!!!!!!!!!! (shakes fist at sky)
the mission i like is where you have to destroy cabal's core on FS, its all like "OMG! THOSE CYBORGE IDIOTS MADE THE CORE DEFENDER FROM THE USELESS PILE OF JUNK!" then you hve to destroy the monstrosity, best stradegy for that: rocketeers, they screw him up!
i also love the mission where you have to get EVA from the gdi, missions like that ROCK!
ok im done
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TS doesn't have rocketeers. :confused: I just use a ton of artillery or disruptors against that thing, depending on which side I am.
[edit] never mind, I guess you mean the jumpjet guys.
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RA2 looked sooooooo much better than TS and it was ssssssooooooo much more interesting to play.
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I dunno, I'm still really faithful to the original. I liked Renegade simply because I got to see my old favorite buildings and units again, and multiplayer wasn't that bad. We had some interesting times with it at LANs.
I never really got into RA2. I played it once at another LAN with some friends, but they used some Chrono Legionnaire (sp?) thing that would like teleport half my base out of existance. Haven't really played it again since then.
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Ok, I got a serious question for you guys on this. Specifically, CnC Gold '95, tiberium dawn, the first one. GDI Commando map. Has pretty much anyone had this problem, where you move the commando close to the top edge of the map, to where his radius of sight touches the top edge of the map, then the game crashes? Has anyone NOT experienced this on Windows XP? Anyone have any ideas on if there is a fix for this or not? I've looked on EA's forums and it's all over the place, people are really complaining about it, and EA as usual, is doing nothing or responding to people in the forums about it.
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Are you talking about GDI mission 6, where you get only the commando and a transport copter? I have never run into any such problem and I've played that mission several times. :confused: IIRC you have to go near the top to blow up the airfield, which is your "secret" objective.
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My opinion of the games....
C&C: Tiberium Dawn: 9/10 (Utter brilliance)
Red Alert: 9/10 (Never forgot the feeling I had when I was grenading poor civilians for fun)
Tiberian Sun: 7/10 (Didn't match the hype, but it well paced with an interesting storyline)
Red Alert 2: 5/10 (Lacks atmosphere. The expansion pack felt like a long running joke missing a punchline. Mind control just turns me off as well)
Renegade: 6/10 (A stable game engine marred by the worst AI I seen in any first person shooter. One time I saw a mammoth tank, shooting a turrent on a higher elevation. Then two chinooks decided to drop troopers just above it's cannons. Then the tank shot, and blasted about twenty soldiers. That made me laugh)
C&C: General (Never touched it. I believe that the game went too far away from it's roots. I used to view Command and Conquer as a series for those who want action, not reasource management nor any roleplaying)
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Are you talking about GDI mission 6, where you get only the commando and a transport copter? I have never run into any such problem and I've played that mission several times. :confused: IIRC you have to go near the top to blow up the airfield, which is your "secret" objective.
Correct. The problem is that the Airfield is so high up on the map, once the commando's line-of-sight radius touches the top edge of the map, the whole game crashes, hard. You CAN progress by blowing up the hand of nod, but then you gotta replay the mission again, this time building a base and blowing it to hell. It's actually annoying though cause if you go too high up on the map, the game crashes. It's one of those wierd XP-related bugs, it probably doesn't do it under Windows 98, but I could be mistaken. I think it's also a problem with any unit up in a corner of a map. Like I said, it's all over EA's forums, and it's a pretty well-known bug (at least over there). I doubt it'll ever get fixed either. Perhaps it's a problem with TFD's build. I never had this problem either when I was playing it back on Win98, and especially not in DOS.
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I played through C&C on XP about a year ago and never had this problem (I have the Win98 compatibility mode selected). It may be something specific to this new release, as I have the original Gold/win95 version.
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Try perhaps playing it in windowed mode (if that's even possible).
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I have the Gold version too, installed that and tried it, somehow it works fine. Looks like something happened in this build. though I cannot imagine why... yet another piece of proof that anything EA gets thier damn hands on goes to ****.
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Woooh, I come around to get a look at how HLP is doing, and what do I see? A C&C thread! ABout TS, it was mediocre at best, but, BUT, you should really try firestorm, it's really good actually, it's how TS should have been.
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Venom!!!!!!!!!!! Where'ya been, bro???
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On ModdB they have Tiberiun Sun and Red Alert mods for Renegade; both have progressed pretty far internally, and are looking great.