op when-argument
op any-of
ship_1
ship_2
ship_3
ship_4
op is-destroyed-delay
0
<argument>
op do-nothing (or whatever you might want to happen such as messages etc.)
[chained, with RTB directive text]
op when
op has-departed-delay
0
player_ship
op do-nothing
When
-Percentage-ships-destroyed
--1
--ship_1
--ship_2
--ship_3
--ship_4
-do-nothing