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Off-Topic Discussion => General Discussion => Topic started by: NeoHunter on October 18, 2001, 02:23:00 am

Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 18, 2001, 02:23:00 am
I was looking for the WArlock destroyer and finally found it. However, I saw the polygon count was about 36248.

So, is this acceptable by FreeSpace 2 standards?

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Fineus on October 18, 2001, 02:31:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
You will be so lucky, I think FS's max is around 10K polygons (or there abouts)...
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 18, 2001, 02:34:00 am
**** . Oh well, then I guess I'll just use it for renders only then.

AND WAIT FOR THE BABYLON PROJECT TO RELEASE IT FOR DEMO PLAY!!!

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Shrike on October 18, 2001, 02:37:00 am
As a note of interest, the largest ship in FS2, the Colossus, doesn't even make 2k polys (although it's pretty close)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 18, 2001, 02:39:00 am
 
Quote
Originally posted by Shrike:
As a note of interest, the largest ship in FS2, the Colossus, doesn't even make 2k polys (although it's pretty close)

I'm not surprised. Considering how it is designed. Not very complicated.



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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 18, 2001, 07:22:00 am
Doesn't have to be complicated to be good.

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Burn Baby Burn!
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Raven2001 on October 18, 2001, 08:12:00 am
 
Quote
Originally posted by Wildfire:
Doesn't have to be complicated to be good.



You think the Colossus is good??? It looks a water pistol, it gets its ***  kicked really fast....... You gotta wait for NeoHunter's Juggernaut Design...... No ship can hide in a blind spot... it doesn't hold of a Sath though, but it stands a much more threat to it.... AND it looks so damn cool!!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Thorn on October 18, 2001, 08:20:00 am
 
Quote
Originally posted by Raven2001:

It looks a water pistol

I wouldnt go that far..
its more of a paintball gun...
Title: Is this too much for FreeSpace 2 tohandle?
Post by: wEvil on October 18, 2001, 11:06:00 am
actually it reminded me of a frog.

somehow  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: aldo_14 on October 18, 2001, 01:09:00 pm
 
Quote
Originally posted by Wildfire:
Doesn't have to be complicated to be good.



My best bigship is the least detailed - only 1200 polys (SOD Segomo)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 18, 2001, 04:21:00 pm
I'm not gonna start another "Collosuss is cr@p fight" but I think it's good.  Fair enough there are plenty of weak points but what's the point in building a ship that is nearly impossible to destroy.

I find the blind spots balance up the Collosuss' ability to take a beating and keep hitting back.  It's tough but not imortal (same as the Sathanas).

Oh and Aldo, you got a screen shot?  I'm looking for as many terran capship and fighter mods as I can find at the minute for my own little campaign.  If it looks good and is available I'd love to use it.

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Burn Baby Burn!
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Stryke 9 on October 18, 2001, 05:19:00 pm
The simpler the design, the more solid it looks. Having lots of little decorative things for detail make your ship look like it might snap in half in a minute- look at the Hecate and tell me how long you'd expect that to survive.
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Thorn on October 18, 2001, 05:27:00 pm
The Hecate looks like it would snap at the mere impact of a beam...
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Carl on October 18, 2001, 06:13:00 pm
you can make a 133+ cap ship using 8-sided cylinders only.
Title: Is this too much for FreeSpace 2 tohandle?
Post by: WarpStar on October 18, 2001, 06:51:00 pm
36248, I'm wondering if the game did run, what it would look like  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Shrike on October 18, 2001, 07:53:00 pm
 
Quote
Originally posted by Wildfire:
but what's the point in building a ship that is nearly impossible to destroy.

Winning wars is a good start.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 18, 2001, 09:55:00 pm
 
Quote
Originally posted by Raven2001:

You think the Colossus is good??? It looks a water pistol, it gets its ***  kicked really fast....... You gotta wait for NeoHunter's Juggernaut Design...... No ship can hide in a blind spot... it doesn't hold of a Sath though, but it stands a much more threat to it.... AND it looks so damn cool!!!!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Thank you. Thank you. How is it coming along anyway? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And yes. I do agree that the Colossus looks like a water pistol.

And yes. I agree with Shrike. Winning wars is a good excuse for building a ship that is nearly impossble to destroy. An example, the SJ Sathanas. The Shivans won, didn't they? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

So in order to win, more and better weapons are required.


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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Nico on October 19, 2001, 12:44:00 am
 
Quote
Originally posted by NeoHunter:
Thank you. Thank you. How is it coming along anyway?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And yes. I do agree that the Colossus looks like a water pistol.

And yes. I agree with Shrike. Winning wars is a good excuse for building a ship that is nearly impossble to destroy. An example, the SJ Sathanas. The Shivans won, didn't they?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

So in order to win, more and better weapons are required.



execpeted the satahans is nothing near impossible to destroy. It gots a weak point of about 300°  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 19, 2001, 01:49:00 am
Okay. You got a point there. That's why the Shivans built about 70 more. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Setekh on October 19, 2001, 03:09:00 am
And that's not to say anything about the behemoths that Inferno is pumping out  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 19, 2001, 04:03:00 am
 
Quote
Originally posted by Setekh:
And that's not to say anything about the behemoths that Inferno is pumping out   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

What is the world coming to...... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Taristin on October 19, 2001, 07:15:00 am
 
Quote
Originally posted by Shrike:
As a note of interest, the largest ship in FS2, the Colossus, doesn't even make 2k polys (although it's pretty close)
Doesn't the hatshepsut have more polies than the collosus?
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Sandwich on October 19, 2001, 08:51:00 am
 
Quote
Originally posted by Raa Tor'h:
Doesn't the hatshepsut have more polies than the collosus?

Top 5 Polycounts:
1) Colossus: 1924
2) NTF asteriod base: 1741 (because it has the Iceni's polygons added to it...)
3) Hatshepsut: 1525
4) Sathanas: 1315
5) Arcadia: 1271

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)



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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 20, 2001, 08:06:00 am
 
Quote
Originally posted by Shrike:
Winning wars is a good start.    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


Good point.  But this is a COMPUTER GAME.  Playability and balance is everything.  Nice graphics are a bonus.



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Burn Baby Burn!
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 20, 2001, 01:44:00 pm
So, if 10,000 polygons is the maximum FreeSpace 2 can handle, what about 5000 polygons then??? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Nico on October 20, 2001, 01:57:00 pm
 
Quote
Originally posted by NeoHunter:
So, if 10,000 polygons is the maximum FreeSpace 2 can handle, what about 5000 polygons then???  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


if 10000 is the max and you have 5000, guess  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 20, 2001, 07:08:00 pm
Is that 10000 per ship model or 10000 total in a mission?

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Burn Baby Burn!
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 20, 2001, 07:10:00 pm
And if I had more than 2 of these 5000 polygon ships, FreeSpace 2 would crash???

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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Nico on October 20, 2001, 07:18:00 pm
 
Quote
Originally posted by NeoHunter:
And if I had more than 2 of these 5000 polygon ships, FreeSpace 2 would crash???


no, it's 10000 per ship. But there is a poly limit in the whole mission, dunno how many tho
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 20, 2001, 07:20:00 pm
I see.

I guess having more than 2 5000 polygon ships in FreeSpace 2 will be a real test of your video card capabilities, wouldn't it?

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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Setekh on October 21, 2001, 05:39:00 am
*reaches to turn detail settings down*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Griffon UK on October 21, 2001, 08:06:00 am
 
Quote
Originally posted by NeoHunter:
I guess having more than 2 5000 polygon ships in FreeSpace 2 will be a real test of your video card capabilities, wouldn't it?


It won't tax my system...  much...
Well, even if it does, I guess theres always 640x480x16  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Dr.Zer0 on October 21, 2001, 10:08:00 am
 
Quote
Originally posted by Setekh:
*reaches to turn detail settings down*   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Better set it to the lowest like I did once in FS1 on that last mission
That manticore looked preety wierd when I was chaceing it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 21, 2001, 02:06:00 pm
This questions is off topic I know but I'd rather post here than waste space with a new thread.

How do you give youself a title.  I've noticed several members with such as Setekhs "Resident AWACS" and Griffons "Smooth Criminal"?  

Just curiouse.

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Burn Baby Burn!
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Nico on October 21, 2001, 03:49:00 pm
 
Quote
Originally posted by Wildfire:
This questions is off topic I know but I'd rather post here than waste space with a new thread.

How do you give youself a title.  I've noticed several members with such as Setekhs "Resident AWACS" and Griffons "Smooth Criminal"?  

Just curiouse.


you don't. you earn it
"looklook at mine!!!"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: The Claw on October 21, 2001, 03:56:00 pm
#raises eyebrow#
Title: Is this too much for FreeSpace 2 tohandle?
Post by: IceFire on October 21, 2001, 05:16:00 pm
Our Warlock is about 1400 polys BTW which is about right for our MOD and the ship  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Is this too much for FreeSpace 2 tohandle?
Post by: NeoHunter on October 21, 2001, 09:35:00 pm
 
Quote
Originally posted by IceFire:
Our Warlock is about 1400 polys BTW which is about right for our MOD and the ship   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Wow. Will you release it anytime soon?



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"The first step in avoiding a trap, is knowing of its existence"
Title: Is this too much for FreeSpace 2 tohandle?
Post by: Vertigo1 on October 22, 2001, 02:03:00 pm
 
Quote
Originally posted by Wildfire:
This questions is off topic I know but I'd rather post here than waste space with a new thread.

How do you give youself a title.  I've noticed several members with such as Setekhs "Resident AWACS" and Griffons "Smooth Criminal"?  

Just curiouse.


Well, its very simple.  All you have to do is take this butter knife and get me a shivan hair.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: Is this too much for FreeSpace 2 tohandle?
Post by: Wildfire on October 22, 2001, 03:13:00 pm
Will the hair of Carls butt do?

Carl - this is a joke so don't get annoyed.  I don't flame people or deliberatly try to piss them off.

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Burn Baby Burn!