Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Boomer on March 25, 2006, 11:42:43 pm

Title: The models finally done... after 6 months...
Post by: Boomer on March 25, 2006, 11:42:43 pm
Yes.  Some of you might remember my atropos concept model from a while ago.  Well, after 6 months of compulsive tweaking, rice krispies treats, and plain flat out OCD.  Its done.  its final.  No more changes.  Now I just need to UV and texture it.  It'll probably take me another 6 months, but I am not giving up on this baby.  Although, I wouldn't mind a helping hand.  I'm a modeler, not a texturer.  <My teacher's own words ironically>

(http://i7.photobucket.com/albums/y270/Salawat/atlodc.jpg)
(http://i7.photobucket.com/albums/y270/Salawat/atlodb.jpg)
(http://i7.photobucket.com/albums/y270/Salawat/atlod0a.jpg)

and for those who are wondering..  3k + on the poly count for Lod 0 still working on breaking it down to lower lod's.  Well, what do you think?
Title: Re: The models finally done... after 6 months...
Post by: StratComm on March 26, 2006, 05:02:51 am
Well, for a first model it's ok I suppose, but it's severly lacking in detail.  The actual retail Erinyes model was more detailed than that.

And of course, there's the obligatory "there are 3000 polys in that?!?"
Title: Re: The models finally done... after 6 months...
Post by: Turey on March 26, 2006, 07:15:42 am
it's all the roundness that's doing it. you can probably shave off 1000 or move by removing polys from the rounded areas. you don't lose much quality anyways....
Title: Re: The models finally done... after 6 months...
Post by: Hellbender on March 26, 2006, 07:18:17 am
It would be a bit easier to see the detail with even a realativly plain texture map. It does resemble the Erinyes. Not bad for your first effort.