Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Boomer on March 25, 2006, 11:42:43 pm
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Yes. Some of you might remember my atropos concept model from a while ago. Well, after 6 months of compulsive tweaking, rice krispies treats, and plain flat out OCD. Its done. its final. No more changes. Now I just need to UV and texture it. It'll probably take me another 6 months, but I am not giving up on this baby. Although, I wouldn't mind a helping hand. I'm a modeler, not a texturer. <My teacher's own words ironically>
(http://i7.photobucket.com/albums/y270/Salawat/atlodc.jpg)
(http://i7.photobucket.com/albums/y270/Salawat/atlodb.jpg)
(http://i7.photobucket.com/albums/y270/Salawat/atlod0a.jpg)
and for those who are wondering.. 3k + on the poly count for Lod 0 still working on breaking it down to lower lod's. Well, what do you think?
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Well, for a first model it's ok I suppose, but it's severly lacking in detail. The actual retail Erinyes model was more detailed than that.
And of course, there's the obligatory "there are 3000 polys in that?!?"
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it's all the roundness that's doing it. you can probably shave off 1000 or move by removing polys from the rounded areas. you don't lose much quality anyways....
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It would be a bit easier to see the detail with even a realativly plain texture map. It does resemble the Erinyes. Not bad for your first effort.