Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Vertigo1 on October 20, 2001, 05:11:00 pm

Title: Freespace model needed...
Post by: Vertigo1 on October 20, 2001, 05:11:00 pm
Anyone have the Apollo from FS1 in .3ds or MAX 2.5 format?  I just got a killer idea for a pic and am in need of this particular model.  I'd appreciate it.

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios (//"http://www.mdstudios.f2s.com/index.html")
Title: Freespace model needed...
Post by: NeoHunter on October 20, 2001, 07:07:00 pm
I could get for you. But can Kazan's POFCS convert FreeSpace 1 models?? If it can, then the rest is easy with 3D Exploration.

[EDIT: Please contact me if Kazan says it can be done.}

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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
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[This message has been edited by NeoHunter (edited 10-20-2001).]
Title: Freespace model needed...
Post by: jonskowitz on October 20, 2001, 07:29:00 pm
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
Title: Freespace model needed...
Post by: NeoHunter on October 20, 2001, 10:32:00 pm
 
Quote
Originally posted by jonskowitz:
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
Oops! Looks like FreeSpace 1 models is a no-no then.

Kazan, can you modify POF CS a bit so that it can convert FreeSpace 1 models???



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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"
Title: Freespace model needed...
Post by: Nico on October 21, 2001, 05:09:00 am
 
Quote
Originally posted by NeoHunter:
Quote
Originally posted by jonskowitz:
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
Oops! Looks like FreeSpace 1 models is a no-no then.

Kazan, can you modify POF CS a bit so that it can convert FreeSpace 1 models???

[/B]

youcan convert the apollo to a fs2 pof (modelview), then convert it to cob  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace model needed...
Post by: Setekh on October 21, 2001, 05:15:00 am
You can also use FSMM to convert FS1 models to FS2, and FS2 back to FS1 as well - though it doesn't work as well for the latter, as the FS1 engine isn't quite as capable  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace model needed...
Post by: Vertigo1 on October 22, 2001, 09:13:00 pm
*bump*

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: Freespace model needed...
Post by: NeoHunter on October 22, 2001, 09:17:00 pm
Currently, I only have Kazan's POFCS and the Descent Manager collection, 3D Studio Max R4 and 3D Exploration. Conversion needs so many programs......

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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"
Title: Freespace model needed...
Post by: Vertigo1 on October 22, 2001, 09:24:00 pm
Yeah, and re-texturing a DXF conversion is a real pain in the...well, you get the idea.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  Plus, DXF'ing the model will only increase the polygon count by a factor of 6.

Now if only the DXF-import plugin would keep the texture coordinates!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: Freespace model needed...
Post by: Shrike on October 23, 2001, 11:43:00 am
 
Quote
Originally posted by venom2506:
youcan convert the apollo to a fs2 pof (modelview), then convert it to cob   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Or download the FS2 Apollo from the VW Archives.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Freespace model needed...
Post by: NeoHunter on October 23, 2001, 10:45:00 pm
 
Quote
Originally posted by MD-2389:
Yeah, and re-texturing a DXF conversion is a real pain in the...well, you get the idea.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  Plus, DXF'ing the model will only increase the polygon count by a factor of 6.

Now if only the DXF-import plugin would keep the texture coordinates!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)

Whihc is why I convert to 3D Studio Max and see what can be done.



------------------
GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"