Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: The Spac on March 29, 2006, 12:48:55 am

Title: Beep sound for messages
Post by: The Spac on March 29, 2006, 12:48:55 am
Whats the filename for the beep sound for messages? I need it for my mission :)
Title: Re: Beep sound for messages
Post by: Shade on March 29, 2006, 03:17:09 pm
There's msgstart.wav (the double-beep thing), msgend.wav (static), and emptymsg.wav (the previous two with a second or two delay between them). Look for them in the data\freddocs folder.
Title: Re: Beep sound for messages
Post by: CP5670 on March 29, 2006, 03:22:41 pm
There is also a fourth one, three beeps in very quick succession, which I generally use. I think I got it from the FS1 data folders, but can't remember exactly where. msgstart.wav is actually used for the FS1 Vasudan translators.
Title: Re: Beep sound for messages
Post by: karajorma on March 29, 2006, 05:34:10 pm
I think I discussed this previously on SG. I'm kinda against the use of the generic message beeps because they cancel the users ability to use the voice synth.

What would be a better solution would be to make is so that the voice synth code would play a message beep if the user didn't want voice synth. That way everyone is happy. :)

I'd do it myself but I'm still not up to the MFC chapters in the teach your C++ book I'm reading :)
Title: Re: Beep sound for messages
Post by: Shade on March 29, 2006, 05:42:22 pm
That would definitely be a good way to do it. Never actually considered the fact that those little beeps would mess up voice synth before (I don't use voice synth, so that's probably why), but now you mention it having an option to play them automatically if voice synth is disabled would be nice. Or even make both them and voice synth completely optional, and just play the beep before the voice synth if both are turned on.

Of course, custom sounds/voice should still have priority as is the case now.
Title: Re: Beep sound for messages
Post by: Goober5000 on March 29, 2006, 09:41:02 pm
I think I discussed this previously on SG. I'm kinda against the use of the generic message beeps because they cancel the users ability to use the voice synth.

Not anymore they don't. :p
http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000460
Title: Re: Beep sound for messages
Post by: karajorma on March 30, 2006, 04:38:01 am
Ah. Excellent. In that case beep away guys :D