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Off-Topic Discussion => General Discussion => Topic started by: Deepblue on March 29, 2006, 09:33:15 pm

Title: Revolution Tech Specs revealed.
Post by: Deepblue on March 29, 2006, 09:33:15 pm
Pocket Sized Xbox.

http://www.joystiq.com/2006/03/29/ign-reveals-new-revolution-tech-specs/

Quote
IGN's Matt Casamassina has gotten his hands on the most recent technical specs for the Nintendo Revolution, compiled from a few "extremely reliable" sources. Here is what developers will working with:
The "Broadway" CPU: 729MHz (approximately the same speed as the original Xbox)
The "Hollywood" GPU: 243MHz (again, very close to the power of the original Xbox) with 3MBs of texture memory
RAM: 88MBs, which breaks down to 24MBs of main 1T-SRAM and 64MBs of "external" 1T-SRAM, which one developer notes "can be accessed as quickly as the main RAM, which is nice." The original Xbox, in continuing with teh comparison, had 64MBs of total RAM.
These numbers are not official, but they do make sense with what Nintendo has been saying all along that their focus was more on innovation than pushing the graphical limits--a philosophy which has worked with the Nintendo DS to great success. A slightly more powerful Xbox is still an major improvement from the GameCube, but technically inferior to both the Xbox 360 and PlayStation 3. Not to incite fanboyism, but do you still feel this is the right move for Nintendo?

I'd buy it in a heartbeat for $100, but $200 will give me pause.
Title: Re: Revolution Tech Specs revealed.
Post by: Turambar on March 29, 2006, 09:41:09 pm
i thought maybe they;d need some more processor 'oomph' to put some power behind their innovation

guess not

*shrug*

i'm still gonna get it, probably just so that i can play twilight princess with the revmote
Title: Re: Revolution Tech Specs revealed.
Post by: achtung on March 29, 2006, 09:46:01 pm
I'll get it for the downloadable retro games whether it can match today's graphic intensive systems or not.
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 29, 2006, 10:00:08 pm
Couldn't they have just made a rev controller attachment for the GCN?

Mario games won't suffer, but MP3 will. :(
Title: Re: Revolution Tech Specs revealed.
Post by: Mefustae on March 30, 2006, 12:42:05 am
Hey, I thought the later-generation games on GCN - such as Resident Evil 4 - looked absolutely fine, so i'm not sweating too much that you won't be able to see beads of sweat on members of the crowd at a Footy game like you probably can on PS3/X360.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 30, 2006, 02:11:53 am
Bugger specs, it should be about the games.  IGN sometimes seems to have a bit of a dislike for the Revolution; a while back they tried to spur a letter writing campaign because it wouldn't have high def output.

Worth echo-ing what one of the commenters on the joystiq link said, though; you simply can't compare performance between different architectures by using MHz rating alone.  Even the chip in the original Xbox couldn't really be compared to the P3s and P4s of the time (different core - I think coppermine, shortened pipeline, and a number of new fp assembler instructions spring to mind).  Not that I'd expect IGN to actually know these things.
Title: Re: Revolution Tech Specs revealed.
Post by: Turnsky on March 30, 2006, 06:04:23 am
Bugger specs, it should be about the games

Hear Hear! console fanboyism is a very moot point, i mean, people can put a console onna pedestal and worship it until doomsday, or simply wipe their ass with it (as painful as that may sound).  at the end of the day, it does nothing, it's the games that make or break a console, either way, the -extreme- backwards compatability of the Revolution will be definitely a selling point. i think nintendo's more of a "it's not the hardware, it's what you do with it" philosophy, other than the brute-force approach of sony and microsoft.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 30, 2006, 06:14:42 am
To be honest, the Revolution has stopped me from buying both a GCN.  I'm quite excited about the DS Lite, actually; plus it's a good example of how games > tech.
Title: Re: Revolution Tech Specs revealed.
Post by: Turnsky on March 30, 2006, 06:18:03 am
To be honest, the Revolution has stopped me from buying both a GCN.  I'm quite excited about the DS Lite, actually; plus it's a good example of how games > tech.

same here
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 30, 2006, 07:24:54 am
The difference is one is a handheld, and one isn't. Nintendo promised the graphics would compete, but they are already going to look dated at E3!

I know games are fun, but good graphics contribute to the overall greatness of a game. I think that's a major misjudgement on Nintendo's part.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 30, 2006, 07:39:50 am
The difference is one is a handheld, and one isn't. Nintendo promised the graphics would compete, but they are already going to look dated at E3!

Explain why this matters (handheld).  Also remember to reference the success(es) Sony had with, for example, the Eyetoy, and why the factors that made people (and more importantly, new demographics) favour the DS and stretch the market cannot be applied to a home console.

I know games are fun, but good graphics contribute to the overall greatness of a game. I think that's a major misjudgement on Nintendo's part.

Why do they contribute to the 'overall greatness', anyways?  What about graphics makes a game fun?  Maybe more immersive in a certain context, but you can't polish a turd in any case, and that's all graphics are - polish.  We're living in a world of generic cut and paste sequels, where the innovation is another 10,000 polys on specular-mapped crotchguards and authentic debris physics for cola cups on the footwells of your racing car, and I for one welcome thinking outside the box.  Why is it technical supremacy is being measured in polygons and pixels rather than what you do with that hardware?

EDIT; so presumably no-one ever buys stuff from the Xbox live arcade, then?
Title: Re: Revolution Tech Specs revealed.
Post by: Rictor on March 30, 2006, 08:22:17 am
Smart move by Nintendo. They know they can never compete with Microsoft in terms of specs, they're simply not rich enough. And besides, it's a sucker's game, because you're essentially competing to see who can loose the most money. This way, the Revolution is in an entirely different market than the Xbox360 or PS3, since everyone is going to pick it up at $100, even if it has only 1/2 the graphical capability of the 360 (thought I'm betting on Nintendo squeezing out every inch of that power to create games that live up to next-gen graphical standards.)
Title: Re: Revolution Tech Specs revealed.
Post by: deftonesmx17 on March 30, 2006, 08:49:24 am
Worth echo-ing what one of the commenters on the joystiq link said, though; you simply can't compare performance between different architectures by using MHz rating alone.  Even the chip in the original Xbox couldn't really be compared to the P3s and P4s of the time (different core - I think coppermine, shortened pipeline, and a number of new fp assembler instructions spring to mind).  Not that I'd expect IGN to actually know these things.
Exactly, because as i remember the xbox's CPU was nothing more than a craptastic "Celeron" clocked at around 700Mhz.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 30, 2006, 10:11:36 am
I think this sums up my opinion quite well

Iwata pledges to keep Revolution game prices down (http://eurogamer.net/article.php?article_id=63661)
[q]Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
...
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.[/q]

VS

More DOA Volleyball 2 news (http://eurogamer.net/article.php?article_id=63651)
[q]In an interview with Famitsu, Itagaki said you'll be able to take shots of all your favourite scenes and preferred poses. And to make sure the ladies you'll be photographing look lovelier than ever, Team Ninja is designing a whole new beach wear range, using fancy cloth simulation technology.[/q]

An extra $10 for dynamic jubbly simulation?
Title: Re: Revolution Tech Specs revealed.
Post by: BlackDove on March 30, 2006, 10:18:26 am
They talk the talk, they seem to be walking the walk. If they can deliver with those specs, waaaaay more power to Nintendo.
Title: Re: Revolution Tech Specs revealed.
Post by: deftonesmx17 on March 30, 2006, 10:31:06 am
More DOA Volleyball 2 news (http://eurogamer.net/article.php?article_id=63651)
[q]In an interview with Famitsu, Itagaki said you'll be able to take shots of all your favourite scenes and preferred poses. And to make sure the ladies you'll be photographing look lovelier than ever, Team Ninja is designing a whole new beach wear range, using fancy cloth simulation technology.[/q]

An extra $10 for dynamic jubbly simulation?
Or you could take a girl to a movie for that $10 and get real life.............you know where i am going with this..........
Title: Re: Revolution Tech Specs revealed.
Post by: WeatherOp on March 30, 2006, 11:08:28 am
Yeah, I think the Big N knows what they are doing.

Also as Aldo said, , the chip is what matters, if they can pull a ton of power out of that chip, think of how little heat that would put out, and that means they would'nt have to add extra fans and stuff, that would make the system more expensive, to keep the thing cool.
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 11:11:54 am
I like the idea of the Revolution completely, affordable, possibly great games. They arn't going to look **** either, the XBox still has some pretty good graphics IMO, and if this rumor is true, we're looking at slightly better graphics then the Xbox. Take the speeds sure, but note that the architecture has had an axtra few years to be worked on, so I'd expect a very sturdy design and refined technology.
Again, on a similar front, the games. It has backwards capability, which means alot of developers will have alot of pre-developed code bases readily applicable to the Rev. Means more time for working on the games and refining the quality of them rather than hacking away at the latest shader pixel code.

I'm looking forward to the future, most will probably have the Revolution, and then expand with a 360 (which is way to expensive atm way) or PS3.

More DOA Volleyball 2 news (http://eurogamer.net/article.php?article_id=63651)
[q]In an interview with Famitsu, Itagaki said you'll be able to take shots of all your favourite scenes and preferred poses. And to make sure the ladies you'll be photographing look lovelier than ever, Team Ninja is designing a whole new beach wear range, using fancy cloth simulation technology.[/q]

An extra $10 for dynamic jubbly simulation?
Or you could take a girl to a movie for that $10 and get real life.............you know where i am going with this..........

Then what are you doing posting in a gaming forum? :wtf:
Title: Re: Revolution Tech Specs revealed.
Post by: deftonesmx17 on March 30, 2006, 11:15:39 am
Or you could take a girl to a movie for that $10 and get real life.............you know where i am going with this..........

Quote
Then what are you doing posting in a gaming forum? :wtf:
Passing time while I am at work  ;)
Title: Re: Revolution Tech Specs revealed.
Post by: StratComm on March 30, 2006, 12:05:13 pm
Deepblue, talking about stats like that without even knowing the architecture underlying those chips is incredibly pointless.  I'd actually like to point out that the 700MHz Intel core in the X-Box was (besides being a low-end off-the-shelf component) an x86 intel core, which have had the reputation for years for being clock cycle whores.  Almost regardless of what Nintendo is using as their chip, a 750MHz processor with any other architecture (or from any other provider, see AMD's superior performance with significantly lower clock on x86) would easily run circles around the XBox equivalent.  Try to step back from your MS paytab for a minute and think before you post.
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 12:23:15 pm
Quote
Then what are you doing posting in a gaming forum? :wtf:
Passing time while I am at work  ;)

Fine, I was doing the same while passing time at uni. Don't assume people don't have lives just because they visit an online forum. As you yourself even appear to do. This I aquaint with snobbishness.
But most especially the FS2 community, which for the majority consists of a more mature bunch of members. (obviously there are some exclusions however... I'm not certain on DeepBlue's age for example...)
On a counterstrike forum sure, but the freespace community I at least like to think a little bit more mature then the mostly bickering infants that give CS such a bad name.

Now let us reiterate: Revolution FTW! :p
Title: Re: Revolution Tech Specs revealed.
Post by: Unknown Target on March 30, 2006, 01:17:17 pm
deftonesmx17, maybe when you've been here longer or are aware of the community's history you can make comments like that, but as for now, I'd say the FS community is one of the most mature on the web, and most of us do have lives. Like Grug said, there are exceptions, but those are easily noticable.

Anyway, I'm just wondering: if they can squeeze so much power out of some console board Nvidia and Celeron chips, how come something with similar performance on a PC just tanks on games of similar graphics? Is it  because the PC architecture is so bloated, or what?
Title: Re: Revolution Tech Specs revealed.
Post by: deftonesmx17 on March 30, 2006, 01:18:56 pm
Don't assume people don't have lives just because they visit an online forum. As you yourself even appear to do. This I aquaint with snobbishness.
WTF :confused: I wasnt saying anyone needs to get a life because they are posting on a forum. I was saying to get a real girl with that $10 and look at real boobs instead of wasting it on a game so they can look at "juggly simulation" in a video game............

and to both of you harping on the maturity thing, a mature person wouldnt jump the gun, condemn me for what I said, and dwell on the subject............especially since I never told anyone they didnt have a life for posting on a forum..............
Title: Re: Revolution Tech Specs revealed.
Post by: Unknown Target on March 30, 2006, 01:26:12 pm
Neither I nor Grug condemmed you, and neither of us dwelled on it. We both made a comment on it and then (well, me more than him :p) proceeded to say something pertaining to the conversation :p
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 01:33:04 pm
Don't assume people don't have lives just because they visit an online forum. As you yourself even appear to do. This I aquaint with snobbishness.
WTF :confused: I wasnt saying anyone needs to get a life because they are posting on a forum. I was saying to get a real girl with that $10 and look at real boobs instead of wasting it on a game so they can look at "juggly simulation" in a video game............

and to both of you harping on the maturity thing, a mature person wouldnt jump the gun, condemn me for what I said, and dwell on the subject............especially since I never told anyone they didnt have a life for posting on a forum..............

Sorry but your comment did seem to incinuate what I mentioned. My apologies.
I would agree with you then, that people who would buy a game for seeing animated partially nude girls or otherwise do need to spend a bit more time out doors. :nod:

*Jabs UT* :p

As for your question UT, a computer has an OS to worry about. With consoles, every bit is being used for the game. Makes for much more efficient programming. :D (in that sense anyway)
Title: Re: Revolution Tech Specs revealed.
Post by: Unknown Target on March 30, 2006, 01:36:02 pm
Ahhh...well, then, it'd be neat if someone made an OS that shut everything down except like it's core and the game...and then just ran the two of them, the core in the background.
Or is that somewhere and where can I get it if it is? :p
Title: Re: Revolution Tech Specs revealed.
Post by: deftonesmx17 on March 30, 2006, 01:37:41 pm
Sorry but your comment did seem to incinuate what I mentioned. My apologies.
I would agree with you then, that people who would buy a game for seeing animated partially nude girls or otherwise do need to spend a bit more time out doors. :nod:
Thank you and I am glad, now that we are on the same level, that you agree with me :)
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 01:49:12 pm
Sorry but your comment did seem to incinuate what I mentioned. My apologies.
I would agree with you then, that people who would buy a game for seeing animated partially nude girls or otherwise do need to spend a bit more time out doors. :nod:
Thank you and I am glad, now that we are on the same level, that you agree with me :)
:D *hugs deftonesmx17* :p

Ahhh...well, then, it'd be neat if someone made an OS that shut everything down except like it's core and the game...and then just ran the two of them, the core in the background.
Or is that somewhere and where can I get it if it is? :p
You can do it to an extent in windows, if you killed all background apps and services, including explorer, you minimise the amount of other applications that soak up power.

The problem is that OS's are designed around how to handle certain memory allocations and the like at the lowest level. Hence games on PC are designed around how to apply via the OS, hence why different versions of a game are required per OS.

Linux supposedly gets alot more out of a system when running a game. Presumably because it isn't as much as a hog as Windows. But if you have the hardware these days it doesn't matter altogether that much.
Though there are ways of helping the problem. I followed a windows tweak guide that makes some very good recommendations, others he leaves to personal opinion.
http://www.tweakguides.com/TGTC.html

I'd strongly recommend it to everyone running windows.
I've got my booting processes down to under 30 processes in Task Manager, and boot memory usage around 120mb iirc.
Did you know for example, that ATI's catalyst drivers take up 40mb of RAM from boot up? 40mb!
Luckily this guy shows a way how to solve that problem, along with a few other services and such you don't need. :)

I have a much healthier system running now that I took some of his advice. :D
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 30, 2006, 04:19:17 pm
I think this sums up my opinion quite well

Iwata pledges to keep Revolution game prices down (http://eurogamer.net/article.php?article_id=63661)
[q]Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
...
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.[/q]


FYI, Microsoft ALREADY does this. All MGS games are $49.99. So that's a moot point. I can guarantee you that 3rd party Revolution games will still be $59.99.
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 04:58:10 pm
Your name wasn't inspired by that horrid movie was it DB? :p

All games are overpriced IMO. They should be free. So should the consoles. Microsoft should pay the devs, and microsoft can just live off its high of knowing how much pain they are causing the world. :p
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 30, 2006, 05:02:00 pm
Deepblue = IBM chessmaster.

The horrible movie came after.
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 05:03:41 pm
LoL. I see. :p
Title: Re: Revolution Tech Specs revealed.
Post by: Ford Prefect on March 30, 2006, 05:08:22 pm
[flamebait]Why exactly does Nintendo need graphics anyway? They make retarded cartoony games for 9-year-olds.[/flamebait]
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 05:13:24 pm
[flamebait]Why exactly does Nintendo need graphics anyway? They make retarded cartoony games for 9-year-olds.[/flamebait]
LoL. *uses patented Arnold Swarzenneger flame thrower on Ford Prefect* :p

Oh, c'mon. That's why we love em so much. They can still make those games fun! ^.^
Zelda is pretty darn good, and not so childish. :D
Title: Re: Revolution Tech Specs revealed.
Post by: Turnsky on March 30, 2006, 05:15:50 pm
I know games are fun, but good graphics contribute to the overall greatness of a game.

that hasta be the single most shallow statement i have ever laid eyes upon.  purdy graphics does not a great game make.

Look at Pariah, purdy graphics, but in all reality, it's nothing more than an expensive unreal tourney mod.
Graphics do not change the core fundamentals of what a game is made up of, look at doom 3, for instance, it had a reasonably nice graphics engine, but at the end of the day, it was a pretty generic 1st person shooter at its core, same with Half life 2. Call of duty 2 is a good example of a game trying not to be too generic, it had -great- sound, from the bullets whizzing by, to arty shells, and the voices of allied and axis soldiers barking orders at each other.
 DX2, nice graphics, but poor system optomisation and otherwise ruining the entire game by making it console-centric, it, as a result, it's interface was awful, and it had no real depth at all.
system shock 2, horrid bloody graphics, but great overall depth and plot, and made this game a keeper by most people's standards.
Ghost Recon: advanced warfighter, nice game, nice story, pretty damn good for a console game.

Graphics do NOT give a game what it needs the most, Depth, and Innovation.  Nintendo are famous for being innovative, after all, what good is a top of the line graphics engine, with all the bells and whistles, when all the game turns out to be is gold coated ****, purdy to look at, but it stinks, and it's still **** nontheless.

no offense, DB, but you sound like the kid who's distracted by things because they're "Shiny"

Title: Re: Revolution Tech Specs revealed.
Post by: StratComm on March 30, 2006, 05:17:21 pm
Windwaker notwithstanding
Title: Re: Revolution Tech Specs revealed.
Post by: Ford Prefect on March 30, 2006, 05:26:52 pm
I agree with Deepblue, in a way. Video/computer games are a vapid form of entertainment (that I happen to enjoy, so don't pounce on me) and I play them for superficial satisfaction. It seems like everyone treats video games as though it's the art of tasting fine wine, with all these intricacies to take into consideration in making an educated judgement, and to me that's just bull****. I want to blow **** up as realistically as possible, and if it doesn't look pretty, I'm probably not interested. If I want depth, I'll go watch a good film.
Title: Re: Revolution Tech Specs revealed.
Post by: YodaSean on March 30, 2006, 05:34:21 pm
That just doesn't seem like enough RAM to me.  I don't do much programming, but it seems like you're going to need like 10-20 MB just for the frame buffer(or whatever it's called) at low resolutions.  And then you've got to worry about pretty textures and things.  So they might be left with 40-60 MB for the actual game.  It just doesn't seem like very much for a more complex type of game, like if you want to run complicated AI, very large levels, large multiplayer, your game is going to end up looking like GTA(graphically).
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 30, 2006, 05:44:25 pm
I know games are fun, but good graphics contribute to the overall greatness of a game.

that hasta be the single most shallow statement i have ever laid eyes upon. purdy graphics does not a great game make.

Look at Pariah, purdy graphics, but in all reality, it's nothing more than an expensive unreal tourney mod.
Graphics do not change the core fundamentals of what a game is made up of, look at doom 3, for instance, it had a reasonably nice graphics engine, but at the end of the day, it was a pretty generic 1st person shooter at its core, same with Half life 2. Call of duty 2 is a good example of a game trying not to be too generic, it had -great- sound, from the bullets whizzing by, to arty shells, and the voices of allied and axis soldiers barking orders at each other.
 DX2, nice graphics, but poor system optomisation and otherwise ruining the entire game by making it console-centric, it, as a result, it's interface was awful, and it had no real depth at all.
system shock 2, horrid bloody graphics, but great overall depth and plot, and made this game a keeper by most people's standards.
Ghost Recon: advanced warfighter, nice game, nice story, pretty damn good for a console game.

Graphics do NOT give a game what it needs the most, Depth, and Innovation. Nintendo are famous for being innovative, after all, what good is a top of the line graphics engine, with all the bells and whistles, when all the game turns out to be is gold coated ****, purdy to look at, but it stinks, and it's still **** nontheless.

no offense, DB, but you sound like the kid who's distracted by things because they're "Shiny"


You miss the part where I said "contributes" a game with great gameplay and crap graphics is still a great game. A game with great gameplay and great graphics is better.

In Pariah's case, the game had nice graphics but absolutely crap everything.

What makes a game good:

Gameplay
Graphics
Sound
Value
Title: Re: Revolution Tech Specs revealed.
Post by: Charismatic on March 30, 2006, 06:12:11 pm
[flamebait]Why exactly does Nintendo need graphics anyway? They make retarded cartoony games for 9-year-olds.[/flamebait]
LoL. *uses patented Arnold Swarzenneger flame thrower on Ford Prefect* :p

Oh, c'mon. That's why we love em so much. They can still make those games fun! ^.^
Zelda is pretty darn good, and not so childish. :D
If i had time and was not as busy, i would quote about 10 things from this thread. Funny stuff.
V for Nintendo! *waves flag*
But, my quote here was about this:
ZELDA ROX MY SOX! PH34R Z3LD4, 4nD L1NK! Rarr!

(Yeah im mature. Seriously. Don't you belevie me?
Title: Re: Revolution Tech Specs revealed.
Post by: Singh on March 30, 2006, 06:21:59 pm
The revolution indeed looks kick-ass.

If it's at a 100 dollars, that's a real bargain, and back-wards compatibility means its going to sell well if they market it in India, since most of the people here born in the late 80's and early 90's practically grew up on the original, SNES and N64 before the PS1 came out. Reliving some of those memories would probably even be fun for some of the older adults, I gather. :D
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 30, 2006, 06:47:39 pm
That just doesn't seem like enough RAM to me.  I don't do much programming, but it seems like you're going to need like 10-20 MB just for the frame buffer(or whatever it's called) at low resolutions.  And then you've got to worry about pretty textures and things.  So they might be left with 40-60 MB for the actual game.  It just doesn't seem like very much for a more complex type of game, like if you want to run complicated AI, very large levels, large multiplayer, your game is going to end up looking like GTA(graphically).

The xbox had less RAM. 64mb iirc. You cannot compare a console and computer systems specs. Two quite different machines and uses. ;)
Resolutions are optimized, textures are optimized, every part of a console game is optimized for that system alone, it doesn't have to worry about different graphics card and processor speeds etc. Much easier to develop for (in most cases) and often the code is more stable than a PC variant. Time will tell though. Time will tell.

I agree with Deepblue, in a way. Video/computer games are a vapid form of entertainment (that I happen to enjoy, so don't pounce on me) and I play them for superficial satisfaction. It seems like everyone treats video games as though it's the art of tasting fine wine, with all these intricacies to take into consideration in making an educated judgement, and to me that's just bull****. I want to blow **** up as realistically as possible, and if it doesn't look pretty, I'm probably not interested. If I want depth, I'll go watch a good film.
Well, for some that's enough. Even I like to play a graphically non-thinking like game from time to time. Its a good release slaughtering a room of evil spawn in Doom3 or <insert other generic fighter here>. :)
But I still like to have the option to have my cool story games and the such too, if some graphics have to be sacrificed so be it. But these days, most have at least decent graphics so its not really an issue anymore. Zelda is not a game where you 'blow **** up' though. As are other RPG games usually not. It's about telling a story, exploring characters, and having fun along the way as you play through this experience. Its about memorable moments, such as Fallout 2, a brilliant integration of all these things, and pretty good graphics for its time too. :D

I'm not claiming gaming to be some art form akin to sipping wine (debatable in of itself), but when people say a game was **** because the graphics didn't have latest graphical bloom feature X. I distress, especially when the game was fun to play through, and occasionally even 'blow some **** up'. ;)
Title: Re: Revolution Tech Specs revealed.
Post by: WMCoolmon on March 30, 2006, 10:44:33 pm
I think Graphics is a perfectly valid design criteria for a game.

That's the only reason I can see to play a lot of these MMORPGs.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 31, 2006, 02:22:44 am
I think this sums up my opinion quite well

Iwata pledges to keep Revolution game prices down (http://eurogamer.net/article.php?article_id=63661)
[q]Software prices for Nintendo's Revolution console will buck the trend of next-generation titles being priced more expensively than their current-gen counterparts, with Nintendo boss Satoru Iwata expecting to keep prices below $50.
...
While Nintendo's resistance to price inflation is unlikely to endear it to the publishers currently pushing for the industry's baseline software price to rise, Iwata's stance is at least partially justified by the company's commitment to keeping development costs down - with the Revolution being cited as by far the cheapest next-gen system to create titles for, thanks to mature hardware and development tools enabled by a specification only a few times more powerful than existing platforms.[/q]


FYI, Microsoft ALREADY does this. All MGS games are $49.99. So that's a moot point. I can guarantee you that 3rd party Revolution games will still be $59.99.

Do I get any substance on that guarentee?  Have Microsoft promised first party games are price-capped?  Explain how companies will be able to justify that price if development costs are reduced and they're competing vs a cheaper 1st party lineup?  Let's not forget that the released MS published games are, well, a bit old.  Release titles, in fact, so they are first gen.  In the case of Kameo and Perfect Dark, retouched, visually polished and finished Gamecube games.  In the case of PGR, graphically but not gameplay distinguished.  And exiting the most profitable stage of their software lifecycle.

Oh, and 1st party xbox360 games in the UK are still more expensive that any other format (specifically, they have an RRP of £45, vs £50 for EAs rubbish on the 360, and between £30-£35 for other formats; I think £40 might be an RRP on some formats, but I've not seen a game priced at that for ages).  The RRP for Gears of War on amazon.co.uk & play.com (pre-release) is £50, though, and it is an MS published game.
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 31, 2006, 07:41:36 am
I don't see your point. It's like your discussing with yourself on a forum...
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 31, 2006, 07:52:29 am
It's not my fault if you have problems with comprehension.  Try reading again.
Title: Re: Revolution Tech Specs revealed.
Post by: Turambar on March 31, 2006, 08:25:16 am
Windwaker notwithstanding

dude, dont bash windwaker when i'm around
i played it, expecting it to be silly and cartoonish and i was very, very surprised. 

it wasn't that the game was cartoonish, because it is, its meant to be.  and they use it to create this amazing style that just wouldnt work in normal 3d.  the smoke effects, every effect and model just worked extremely well with the cel shading and game style. 

the game itself is amazing too.  i played for a week and couldnt finish it (had to return to blockbuster).  there's no way that it's meant as a little kid game.  there's no way some little kid could finish that game.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 31, 2006, 08:40:36 am
Windwaker notwithstanding

dude, dont bash windwaker when i'm around
i played it, expecting it to be silly and cartoonish and i was very, very surprised. 

it wasn't that the game was cartoonish, because it is, its meant to be.  and they use it to create this amazing style that just wouldnt work in normal 3d.  the smoke effects, every effect and model just worked extremely well with the cel shading and game style. 

the game itself is amazing too.  i played for a week and couldnt finish it (had to return to blockbuster).  there's no way that it's meant as a little kid game.  there's no way some little kid could finish that game.

I think this - http://eurogamer.net/tv_video.php?playlist_id=197&s=l - shows how well that graphical style can work, IMO.  I think the sort of cartoony/cell shading style is too often ignored nowadays, in favour of the sort of obvious dark/shiny/whatever 'realistic' type of graphics.
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 31, 2006, 01:37:08 pm
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.
Title: Re: Revolution Tech Specs revealed.
Post by: StratComm on March 31, 2006, 03:32:30 pm
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.

Amazon was one of aldo's sources, not his only one.  As for knowing that MS-released games will stay at $49.99, you've got to be kidding.  Were I a betting man, I'd wager a fair chunk of change that Halo 3 will be $59.99.  Unless you want to quote your boss and actually give us a guarantee, I just can't buy that argument.
Title: Re: Revolution Tech Specs revealed.
Post by: aldo_14 on March 31, 2006, 03:41:21 pm
Because you used Amazon as a source. That basically discredits your argument. I really, really doubt that's the best way to find a price on a game when it hasn't been released yet.

Every MGS created or published game WILL be $49.99 just as much as every 1st party revolution title will.

I gave the recommended retail price for the game, as can be found on a number of seller websites.  I also pointed out the RRP for released titles was, whilst lower than third party, still higher than the standard for other formats (including PC); and furthermore noted that out of the 3 games published by MS so far, 2 were in effect Gamecube titles polished up for the 360 and thus would have had reduced development costs (the main reason cited for higher prices).  Additionally, you failed to provide any justification whatsoever that 3rd party titles would be the same price range as the 360 and (likely) PS3 (£5-15 than current-gen format new release prices), which would strike me as highly unlikely for a console targeting a cheaper end of the market and sold to developers as a cheaper dev environment, nor provide any statement from MS that was a guarentee of their 360 games pricing, rather than being perhaps a consequence of having to punt a new console with a rather poor release lineup.  Now, if you can provide a factual source to back up your nice big bold 'will', please do so - I'm sure you have..sources for these things, after all.
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 31, 2006, 04:45:04 pm
LoLs.

That zelda game on DS looks pretty cool... =o
I'm gonna have to get a DS one of these days, they fairly cheapo at present? *goes off to hunt around*
Any games out now people would recommend? :)
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 31, 2006, 04:50:18 pm
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?
Title: Re: Revolution Tech Specs revealed.
Post by: Turambar on March 31, 2006, 04:51:33 pm
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

EA can suck my balls.   theyve pushed the quality__profit line way too far towards profit, and are now spewing **** all over everywhere.

im not buying any more of EA's ****
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on March 31, 2006, 05:13:32 pm
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

EA can suck my balls.   theyve pushed the quality__profit line way too far towards profit, and are now spewing **** all over everywhere.

im not buying any more of EA's ****

Here! Here!
Rise up brother! :D
Title: Re: Revolution Tech Specs revealed.
Post by: Ford Prefect on March 31, 2006, 05:30:17 pm
EA made Battlefield 2, which compensates for all the other **** they've ever released, as far as I'm concerned. That game is an orgasm of multiplayer goodness.
Title: Re: Revolution Tech Specs revealed.
Post by: Deepblue on March 31, 2006, 05:41:06 pm
Actually, DICE made BF2, and then EA ate them, along with crytek. :(
Title: Re: Revolution Tech Specs revealed.
Post by: Mefustae on March 31, 2006, 06:58:32 pm
Hey, we're my post go?! Goddamn it... my spiel has vanished!
Title: Re: Refulooteeun Tech Specs refeeled.
Post by: Turambar on April 01, 2006, 11:41:16 am
EA made Battlefield 2, which compensates for all the other **** they've ever released, as far as I'm concerned. That game is an orgasm of multiplayer goodness.

actually, BF2 is an addition to all they other **** they released

Joint Ops is older, better, and has prettier water
Title: Re: Refulooteeun Tech Specs refeeled.
Post by: Martinus on April 01, 2006, 12:04:48 pm
From www.Gaming-world-news.com:

Quote
In an interesting turn of events Nintendo of America's Reggie Fils-Aime today released some of the upcoming release games for their new console; currently still named 'Revolution'. In an uncharacteristic move Nintendo of America have decided to branch out and purchase a number of licences for games that recieved critical praise yet never performed well on the PC platform. He kindly provided Gaming World News with a little information about Nintendo's strategy.

GWN: It has surprised a number of industry veterans that Nintendo should be relying on more than their tried and true properties.
RFA: Yeah, Nintendo's always been about great gaming, we believe that we can get these games to a wider audience that may appreciate the games better.

GWN: Can you give us any insider knowledge regarding the properties bought?
RFA: I can't give too much away as May is fast approaching and most of the details regarding the Revolution should be released then at E3.

GWN: So the console is still known as Revolution? Can we expect that to change?
RFA: [Laughs] You'll have to wait for E3.
We're currently looking at a sequel to Ion Storm's Anachronox though it has to be finalised as to whether or not it will be based in the same universe or simply use the same dynamic. We were thinking about taking up the Duke Nukem Franchise but with all of the disappointment over 'Duke Nukem Forever' it was decided it would not be in Nintendo's best interest to acquire such a licence. We also had a long hard look at purchasing the rights to a fairly well recieved game called Descent Freespace and preliminary design work has already begun on the game.

GWN: Wow, how do you forsee interaction with those types of games given that they rely on the large number of available keys on a computer keyboard?
RFA: Our design teams have been working really hard to keep the same dynamic to the games whilst introducing a new way of playing them that is both intuitive and fun. We've had a lot of luck with casting spells and gun fighting in certain games by creating shapes in the air with the controller, the microphone will also allow you to change the way characters act to NPC's (Non-Player Characters) by using simple commands.

GWN: So a microphone will be a peripheral released with the console?
RFA: Yeah, we're taking advantage of the controller's cool addon port to allow players to command armies and even use the controller as a mic in singing games. It's going to be really awesome. We managed to get a working demo of the Descent Freespace game ready for E3 which we think players will love due to the microphone being integral to the game.

GWN: When gamers think of Descent Freespace they expect a space simulation game controlled by joystick or keyboard, how do you forsee the reaction to it being controlled via voice commands and the point and click controller?
RFA: We did a number of in-house tests and came up with a really cool, really fun way of flying and shooting. [Takes a Revolution controller from his pocket]. You know the way you used to have space battles as a kid, we've taken that to the next level. The controller makes the ship move around the screen but to actually shoot and accellerate you don't have to press anything, you simply make the sound. Say you wanted a fighter to go faster you'd do this [makes a wooshing rocket sound] or to fire you'd make a shooting sound like "pechew pechew pechew" [waves the controller around] and the mic would pick up the sounds and translate them into on-screen action. We're very excited about it.

GWN: You're looking to bring out the kid in everyone then?
RFA: Nintendo has always tried to push the boundaries of fun, we think that our new design has the potential to reach a wider audience than ever before and you really need that if you're going to beat the competition.
Title: Re: Refulooteeun Tech Specs refeeled.
Post by: aldo_14 on April 01, 2006, 04:07:41 pm
Aldo: Do you REALLY believe that EA won't charge $60 for Rev games?

(cool, filter doesn't show up here)

Yep.  It's not financially excusable for them to do so, given that the maker -  1st party - has promised no RRP increase, they can't fall back on the excuse of 'increasing development costs' (because it's been designed precisely to avoid that), and the market demographic it's aimed at isn't as tolerant of high prices as the 360/PS3 market (namely, the Rev is aimed at a sector - excluding the hardcore Nintendo fans - that is comprised of people who are at most casual gamers and at least completely new gamers - rather than the 16-30 tech junkie group the other 2 consoles pitch themselves at).

Whilst they would no doubt like to (same as they'd love to charge $100 or so), the market won't allow them to do so, precisely because the manufacturers have been pushing both their lower price point and the cheapness of development for the console.  Anyone knowledgeable about gaming will know that Rev games cost less to make than Ps3/360 (so they won't be willing to stump up), and anyone new to gaming will be looking at the cheapest 'modern' games (so a high price point would render targeting that whole market worthless).

Although given that EA will probably only pump up the sort of generic carbon copy tripe that it has for every other format, ever, it probably doesn't matter what they charge - the whole attraction of the Rev is that in theory you don't get your Need for FIFA 2007:Underground Xtreme NFL Dance or soforth as the default fodder, but something unique that takes advantage of what should be a fairly revolutionary and universally accessible control system (at least, I can't think of any mass-produce home entertainment control like the Revs; even the eyetoy isn't an exact analogue).

Bork bork bork!
Title: Re: Revolution Tech Specs revealed.
Post by: StratComm on April 01, 2006, 09:50:01 pm
What's this about playing Freespace on the Rev?!?  Where did that come from?
Title: Re: Revolution Tech Specs revealed.
Post by: Mefustae on April 01, 2006, 10:35:02 pm
What's this about playing Freespace on the Rev?!? Where did that come from?
Right out of Maeg's arse?
Title: Re: Revolution Tech Specs revealed.
Post by: StratComm on April 02, 2006, 03:32:32 am
Oh that's right, it is still the 1st in some parts of the world.  :rolleyes:
Title: Re: Revolution Tech Specs revealed.
Post by: Grug on April 02, 2006, 02:54:39 pm
Hehe, says the post was on 2nd of april on my screen. :p

That was a bit of a chuckle though. :)