Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Thorn on October 23, 2001, 05:03:00 pm
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The Result of 3 hours of boredom (//"http://www.angelfire.com/ab6/iverach/akirasphere.html")
Questions? Comments? Insults?
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nobody knows i'm strange...
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We are the borg, lower your shields (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Really, looks pretty cool.
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The universe is a big place and an even bigger mystery
Webmaster SubSpace Zero ("http://www.subspacezero.com")
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pretty good for first render! the phaser should be yellow or orange, though.
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Not Bad, Keep at it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Get the lighting sorted and it will be great (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
ST:FC used much heavier shadows with less emphasis on glow effects and more emphasis on surface details (bump maps etc.)
that might help you get the look more
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AARGGH!!
My Normals' Flipped!!
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Yeah, kinda hard when youre using TS...
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Well, you could improve on the textures. Currently, the Enterprise-look-alike ship looks like it was made of plastic.
I'm not sure if TS has this but if you increase the Specular Level and lower the Glossiness in 3D Studio Max, it will look more metallic.
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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what version of TS do you have? if it's TS1, don't even try to render with it.
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Hey, nice! Chuck a glow under your explosion (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Carl:
what version of TS do you have? if it's TS1, don't even try to render with it.
he has TS4.2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Pizza rules over pasta!
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yup..
I was having cable problems, but its all fixed now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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switch to caligari phong and set the diffusion to 0.9, the ambient to 0.0, the shineness to 0.4, the roughness to 0.2, the mirror to 0.0, and the refraction to 0.0
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I probably should thank DC for the help with the beams....
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Really good, but the ships are a little dull (no offense (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)) and there needs to be some more background.
But, anyways, keep up, it's still really good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).