Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Polpolion on April 03, 2006, 06:02:36 pm

Title: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on April 03, 2006, 06:02:36 pm
 If you would like to texture/turret this, please do!
As soon as some amazingly awesome ub3r cool 1337 person makes this, I am going to make use of it in my campaign, and perhaps make a couple of seperate missions showing it off. I already have some good ideas :)


For a while I was interested in making sketches of ships I made up (as horrible as I am at sketching) and I decided to post this one here.



The ATLAS project was started 5 months ( :nervous: ) after the Cappella Incident to create powerful ships that were smaller, faster, and easier to produce. It took 3 years to design the hull and weapons of this ship, but an additional 6 years to design small and powerful enough reactors and subsytems. After those 9 years of planning, they finnaly came up with this:

WARNING! Pictures may be out of scale!

(http://img153.imageshack.us/img153/7724/gtdnatlas2jr.png)
Herc 1 near fighter bay for scale


NOTE: this is a perfectly semetracle ship (except for subsystems) so if a weapon is on the right side, there is another one on the left. Ones that are on edges (top, bottom, front, rear) might have none, 1, or 2 white lines by it. If there is no white lines by it, there is 1 turret in the middle of the side, if 1 white line, there are 2 evenly spaces turrets, ETC.

Large red dots: SPECGREEN (a more powerful BFGreen with a quicker firing rate)
Small red dots: SGreen2 (same as the Sgreen, but much better fire rate)
Orange dots: AAA2 (more powerful)
Purple dots: Terslash2 (longer life time)
Blue dots: Terran turret
Brown dot/barrel: terran huge turret
Green dots: flak2 (more powerful / longer range)

5x SPECGreen
2x TerSlash2
9x Flak2
7x AAA2
16x Terran Turret
6x SGreen2
11x Terran huge turret

56 total turrets

This is currently the most advanced vessel in the known part of the galaxy and costed only (ha!) as much as 5 and 2/3 Deimos corvettes. If not the vertical integration of the GTVA goverment, the price for this ship might be as much as 9 Hecate class destroyers. This is mostly due to the rarity of the reactor core fuel, which requires a very rare isotope of neon. Usually, armor is only inches thick with a very tightly compacted form of a compound called 'Blako', a combination of Titanium, Iron, platnum, and magnesium. The armor for this vessel adds zinc, which not only strengthens the armor but makes it nice and shiny, and is 2 feet thick. The advance computer systems not only reduce crew size, but are more compact, allowing more room foor fighter bays and weapon systems.


FEATURES:

Better turret targeting system
Fighter bay
Most advance reactor
Cruiser bay
Small transport bay (above cruiser bay; can be converted into extra fighter bay)

STATS:

Top velocety: 30m/s

Armor: 500,000 (5 times orion)

Fighter capacity:    main bay: 7 fighter wings, 6 bomber wings -- Extra Bay: 4 fighter wings, 2 Bomber wings

Crusier capacity: (Aeouls or similarly shaped only) 2

Transport capacity: 5 Elysium or 2 Argo




A picture without funny dots:

(http://img350.imageshack.us/img350/952/nodot1gu.png)
Title: Re: GTDn Atlas
Post by: Mars on April 03, 2006, 06:24:16 pm
For a Windows Paint job, this is amazing.
Title: Re: GTDn Atlas
Post by: ToecrusherHammerjaw on April 03, 2006, 06:57:29 pm
Nice.  Put that thing outside the Hard Light Productions MS-paint installation.
Title: Re: GTDn Atlas
Post by: Polpolion on April 03, 2006, 08:04:58 pm
I think Ill try and add a cruiser into the bay.
Title: Re: GTDn Atlas
Post by: Mefustae on April 03, 2006, 08:51:04 pm
Looks a little too much like a Rhineland [sp?] Frigate from Freelancer, but otherwise it ain't bad.
Title: Re: GTDn Atlas
Post by: Kosh on April 03, 2006, 08:53:46 pm
Looks a little too much like a Rhineland [sp?] Frigate from Freelancer, but otherwise it ain't bad.

Rheinland, and you are right.
Title: Re: GTDn Atlas
Post by: Polpolion on April 03, 2006, 08:55:53 pm
Well at least it's engines arn't green with smoke spewing out.  :shaking:

Anyway, this thing could pwn the entire Rheinland fleet! They wouldn't stand a chance! I'd warp in behind them, firing my forward beams, then when I slow down enough, deploy my two crusiers along with an escort of 5 Aries fighters and 4 wings of Bonegredes. Of course, I'd take out the transports and fill that bay with fighters. I'd deploy the rest of the fighters to escort the Atlas, then the two cruisers and me would flank them as all the bombers annailate their Frigates/crusiers. I'd (the Atlas) would go for all the battleships and once I get a good chunk of the battleships damaged, the two Aeouls would move in and mop up all their fighters and gunboats. If either of the crusiers got damaged too badly (15% or less), they'd warp out. After a while all thier crusiers would be gone because of all the bombers, so everyone would pummle the battleships, because whats left of their fighter compliments would be either destroyed or badly damaged, so I'd be able to take care of them. After they die, I'd go and kill Kusari. Then I'd go nomad hunting.


...


I think I forgot to take my pills today.  :nervous:



Also:

The Aeuols is pretty bad, but I think The HLP Station is pretty good. I based it off that render that that guy made.

(http://img211.imageshack.us/img211/5348/nodot6ah.png)
Title: Re: GTDn Atlas
Post by: Mefustae on April 03, 2006, 10:31:22 pm
Hmmm, that station looks an awful lot like the Space Station from the first season of the Justice League cartoon series... :nervous:
Title: Re: GTDn Atlas
Post by: Turnsky on April 04, 2006, 02:03:41 am
the design is a mix of UT's, and a bit of artistic license from me
(http://img.photobucket.com/albums/v625/Turnsky/3d%20Models/HLPstation.jpg)
Title: Re: GTDn Atlas
Post by: Prophet on April 04, 2006, 02:24:59 am
The Ship is missing turrets! The belly is totally unprotected. Put some turrets there.
Title: Re: GTDn Atlas
Post by: Polpolion on April 04, 2006, 03:30:55 pm
Version 3:

(http://img447.imageshack.us/img447/6791/nodot0gf.png)

I added 4 more turrets on the bottom (but you can't see 2 of them), a Rakshasa, and a manticore.

EDIT:

Wee!

(http://img449.imageshack.us/img449/8892/3d3ge.png)

Click on the picture. It looks ALOT better with normal resolution.
Title: Re: GTDn Atlas
Post by: KappaWing on April 08, 2006, 10:15:00 pm
That last pic looks very well done in 3D
Title: Re: GTDn Atlas
Post by: Polpolion on April 21, 2006, 12:08:28 pm
 :bump:


BUMP

(http://img383.imageshack.us/img383/703/51qu.png)

Wee! another awesome shot made in paint! I need to get photoshop!
Title: Re: GTDn Atlas
Post by: ilya on April 21, 2006, 02:40:05 pm
That's gotta be the best Paint pictures I've ever seen   :eek:
Title: Re: GTDn Atlas
Post by: Kie99 on April 22, 2006, 06:12:35 pm
I concur, they are excellent, how long do they take you?
Title: Re: GTDn Atlas
Post by: Polpolion on April 23, 2006, 06:55:14 pm
Took me a little over an hour I think for the 3d ship, and mayby another hour (if that) for the planet and other ships.

EDIT: I hope noone notices the mistake I made :nervous:
Title: Re: GTDn Atlas
Post by: Prophet on April 24, 2006, 02:24:22 am
You mean the screwy moon?
Title: Re: GTDn Atlas
Post by: FireCrack on April 24, 2006, 01:09:08 pm
Or the fact that asteroths dont have purple engine glows?
Title: Re: GTDn Atlas
Post by: Polpolion on April 24, 2006, 03:08:30 pm
uh oh... 

EDIT: (http://img275.imageshack.us/img275/3706/53wo.png)

FIXED!!! except the Astaraoths engines are still horrible. The rakshasa was bad to, so I covered it up with explosions.

(http://img248.imageshack.us/img248/2594/untitled0rj1.png)

The original Rakshasa from a non-beam crazy picture. (I can post that picture if you want)
Title: Re: GTDn Atlas
Post by: StratComm on April 25, 2006, 04:28:06 pm
Or the fact that asteroths dont have purple engine glows?

Clearly someone hasn't played with the media VPs installed :p

Purple is the new red.  And it's the color of Shivan afterburners apparently.
Title: Re: GTDn Atlas
Post by: Ghostavo on April 25, 2006, 04:33:28 pm
It's too weak, it needs more guns... and more powerful too...
Title: Re: GTDn Atlas
Post by: Polpolion on July 13, 2006, 03:45:50 pm
:bump:

I am allowed to bump this.

(http://img163.imageshack.us/img163/7020/12346dm.png)


I have added a Lilith and a couple of fighters.
Title: Re: GTDn Atlas
Post by: neoterran on July 13, 2006, 06:09:49 pm
yay !  ;)
Title: Re: GTDn Atlas
Post by: Colonol Dekker on July 14, 2006, 03:56:16 am
Aggg, Bumpage who bumped it up? :sigh:
Title: Re: GTDn Atlas
Post by: Polpolion on July 14, 2006, 11:38:17 am
me. I am allowed to bump it, tough, because I have acceptable content that has been added.

:bump:

I am allowed to bump this.

*snip


I have added a Lilith and a couple of fighters.

And as you can see, I used that neat little smiley, which makes it okay.
Title: Re: GTDn Atlas
Post by: Prophet on July 20, 2006, 11:15:45 am
The siz is right. He used the required graphical artifact.
Title: Re: GTDn Atlas
Post by: Cobra on July 20, 2006, 01:08:01 pm
Someone model that thing!
Title: Re: GTDn Atlas - (modeler wanted to make this)
Post by: Polpolion on July 21, 2006, 10:08:26 pm
If somone does decide to try to model/texture/turret this, (please do; I can't model if my life depended on it) please contact me and I will try and give you  more specs (demensions etc..).

(please somone :/ , I was considering using it in FS2DR, but I couldn't make it without emberassing myself, but if you do make it, I can use it [and you would recive credit])


:nervous:


---------------------------------------------

update... um... z0red
Title: Re: GTDn Atlas - (modeler wanted to make this)
Post by: Cobra on July 22, 2006, 01:01:17 am
uh, yeah. i've embarassed myself trying to model once, it's not that bad. :p ;)
Title: Re: GTDn Atlas - (modeler wanted to make this)
Post by: Harbinger of DOOM on July 22, 2006, 02:18:44 am
I'd freakin' love to see this ingame!
I DEMAND MORE PICTURES! :yes: :yes: :yes: :yes:
:lol:
lol j/k
Title: Re: GTDn Atlas - (modeler wanted to make this)
Post by: Sandwich on July 22, 2006, 04:45:22 pm
This took me 30 mins in Google Sketchup.

[attachment deleted by admin]
Title: Re: GTDn Atlas - (modeler wanted to make this)
Post by: Harbinger of DOOM on July 22, 2006, 06:06:01 pm
very cool.
Oh, btw, Sandwich....
Where do I get your Cap ship upgrade?
The link in you sig is broken.
Title: Re: GTDn Atlas - (texture and turreter wanted)
Post by: Polpolion on July 22, 2006, 08:43:42 pm
This took me 30 mins in Google Sketchup.

It's good, but when I opened it up in sketchup to try and texture+tweak it, the textures where mega tiny. How big did you make it?
It's supposed to be a bit larger than the Iceni.

EDIT: never mind, I got it smaller; Holy crap, sketchup is easy to use!
Title: Re: GTDn Atlas - (texture and turreter wanted)
Post by: Kosh on July 22, 2006, 11:33:36 pm
I still think it is an over-powered, un-freespacish Super Destroyer of Doom
Title: Re: GTDn Atlas - (texture and turreter wanted)
Post by: Cobra on July 23, 2006, 02:05:02 am
I still think it is an over-powered, un-freespacish Super Destroyer of Doom

One-sided war anyone?
Title: Re: GTDn Atlas - (texture and turreter wanted)
Post by: Polpolion on July 23, 2006, 11:15:09 am
I still think it is an over-powered, un-freespacish Super Destroyer of Doom

 Duh!  ::)

Wheres the fun in creating a balanced ship?

Anyway, I did a quick texturing job, as good as I could do with stolen FS2 textures, and I changed a couple things up.


(http://img71.imageshack.us/img71/4522/atlasyp5.png)


EDIT: it's like the sathanas, except less blind spots and HP. Unless it attacked from behind, it wouldn't (well mayby it would) stand a chance against a sath. And a couple of destroyers/corvettes from above/behind can do some damage without much threat. (as long as they stay directly behind it


EDIT2: 600th post  :)


Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Cobra on July 23, 2006, 02:02:01 pm
uhhh, you know you're not supposed to create a face for the hangar, right? :nervous:

other than that it doesn't look half bad, even though you used some ugly textures for the body.
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 23, 2006, 03:59:05 pm
Fixz0r3D well, the fighterbay at least. There is still the matter of the Transport bay.


(http://img131.imageshack.us/img131/4691/atlas1qu6.png)


(http://img156.imageshack.us/img156/5516/fighterbayjl6.png)

I need a better fighterbay texture...

(http://img373.imageshack.us/img373/3610/runwayfu6.png)

And a better texture for the runway, too...


Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Getter Robo G on July 23, 2006, 04:36:58 pm
Ugh , why does that view give me a headache?  :lol:

(note, nothing of real substance in this post).
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 24, 2006, 03:07:45 pm
I made the Transport Bay...

(http://img251.imageshack.us/img251/8413/tbay2aj0.png)

(http://img353.imageshack.us/img353/8669/tbayxk2.png)
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Mars on July 24, 2006, 05:04:54 pm
Use a bigger main texture.
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 24, 2006, 05:28:46 pm
I got a new texture for the body... but first:

(http://img153.imageshack.us/img153/6383/cockpitjh7.jpg)

First cockpited capitol ship!! :p :nervous:
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Sandwich on July 25, 2006, 08:19:36 am
Increase the size of the textures you're using, so that they don't tile more than 4-6 times on whatever face they're on.
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 25, 2006, 11:33:22 am
I don't know how. :nervous: Thats why I want a real texturer. Too bad there is so few of them who just HAPPEN to be wanting to take a freelance job :(
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Sandwich on July 25, 2006, 04:02:53 pm
In the material editor of SketchUp, you can define how many meters/feet the texture takes up.
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 25, 2006, 09:02:10 pm
Thanks, whith that help, I'm able to get runway fixed, to! :)


Which would you guys prefer for the main texture?


THIS?:
(http://img50.imageshack.us/img50/3273/111do2.png)



OR THIS?:
(http://img164.imageshack.us/img164/4039/222vr8.png)



Or perhaps you can suggest another texture?
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Mars on July 25, 2006, 09:57:47 pm
How about the Hi-res version of that in the media VPs?
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on July 27, 2006, 03:26:54 pm
Question: do you have to make each turret (I mean the ones with the barrels and that move, such as the two on top of the Orion) a seperate component?
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Colonol Dekker on July 28, 2006, 05:32:43 am
Multi parts and single parts are sub-objects.


HULL > Turret base>Turret barrels

Just add firing points to the barrel. (point light IIRC)

In the case of multi barrelled turrets, simply make the turrets on object. (easy enough innit?)

Single part turrets, just add a firing poin to the turret base (point light IIRC)

Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: BS403 on August 05, 2006, 03:28:46 pm
This is awesome, I really hope some models it :)
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: KappaWing on October 02, 2006, 07:29:38 pm
 :bump:

REQUEST STATUS UPDATE!!!!
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: Polpolion on October 02, 2006, 07:41:56 pm
umm, bad.


Modeling turrets is not fun :(
Title: Re: GTDn Atlas - (real texturer and turreter wanted)
Post by: NGTM-1R on October 02, 2006, 11:27:41 pm
I have a dump of misc. turrets I never used around here somewhere...try running a search on it.