Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Carl on October 25, 2001, 05:26:00 pm
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(http://www.wetcanvas.com/Community/images/25-Oct-2001/Fenris.jpg)
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*counts thumbs*
Two thumbs up
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Steel hook up. Love the warp.
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Follow it up with a render of a BFRed and some debris. :P
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Nice, but the ring that's surrounding the warp is a little too visible, maybe shade that out with some effects, or put more stars over top of it.
But, it's still really good and a whole on better than I could do! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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thats a good composition
very good use of bumpmapping
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AARGGH!!
My Normals' Flipped!!
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Looks sweet man. A lot better than anything I could do. Good Work.
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The universe is a big place and an even bigger mystery
Webmaster SubSpace Zero ("http://www.subspacezero.com")
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*remind self to experiment with different bump levels*
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Originally posted by Unkown Target:
Nice, but the ring that's surrounding the warp is a little too visible,
funny thing about that ring: i don't know where it came from. i didn't put it there. i checked the wireframe and nothing was there, yet it shows up when i render the scene. weird...
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some sort of graphical glitch between the cruiser and the warp maybe? it seems to run between the two...
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Could it be the reflectance is too high? I had probs like that...
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Like the bump mapping and the background but I don't see any ring......
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"Be flakked or be square!"
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turn you're monitor brightness to 100% and look at the area underneath the head of the fenris.
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Okay. Now I see it.
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"Be flakked or be square!"
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I can see it anyway, and the render is good - nice one (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)