Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on April 06, 2006, 10:37:15 am
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This should resolve the CTD on glowpoint import
http://www.ferrium.org/misc/PCS_1.3.5_b72_20060406.zip
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Everybody thank Kazan now, and thank me for pestering him into fixing it. Nodoby can resist my pestering. You hear!? Nobody! Thanks Kazan.
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I'm assumeing this will be the final PCS1.x
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probably
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Finally glowpoint import ? :eek2:
So this §$/@§"% day has something good to offer for me at last :) Thanks Kazan.
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Praise to Kazan .... and IP for the constant pestering.
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praise them both for a great achievement in the history of gaming ;)
great work kazan, i bet this will save a lot of work for a lot of guys!
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there was recently some play with normals of fire points, if it wouldn't be too big a problem if you could add suport for them in before the cement dries on PCS1.x's tomb, would you?
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*cough* edit box for ship_Radius *cough*
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shouldn't be too difficult
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yay finally i can use glowpoints again :D
btw can you add autogen for glow and weapon points?
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that isn't likely to happen
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yay finally i can use glowpoints again :D
btw can you add autogen for glow and weapon points?
adding features to 1.x tree?
can you say: waste of time
[the autogen system has to be completely rewritten for 2.0 so why would i bother to write code twice]