Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on April 09, 2006, 04:08:46 pm
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http://www.ferrium.org/misc/PCS_1.3.6_b73_20060408.zip
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yays!
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Breaking news: Kazan flogs dead horse. Masses happy.
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Breaking news: Kazan flogs dead horse. Masses happy.
The horse was a bit peeved, though.
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heh
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It's not dead, just sleeping.
The maggots are all fake.
No, the leg is not being kept clean to feed PCS2...
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It's pining for the fjords.
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If you can see the Fnords, they won't eat you.
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Kazan did you do any changes to the cob->pof importer? 1.3.42 release 71 (4-3-2004) build successfully converts a cob file while the newer ones have stack errors. If nothing else I just convert with the old one, save as a temp.pof file and import glow/etc settings with the new one.
Edit: Nevermind, on the old version it would just lockup.
Btw what causes a this scenario?
Turret subgroup is saved as in a cob file and successfully converts.
I have a base model that successful converts, but when i add the turret subgroup it gives a stack error.
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geometery error - coincidental polygons
PCS2.x will just truncate a branch of the BSP tree [drop polygons] when this happens
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Thats good to hear 2 will prevent that problem. It's too bad that the actually polygon numbers most likely get mixed up during conversion from max->cob->pof, it would be nice to know which ones were giving the problems and correct the problem rather than simply ignore it (course if it's a sliver poly that gets dropped, who cares LOL)
Outside of simply dropping the turret for now, is there any ad-hack workaround? And does the newer version of falseSpace still suffer from float point rounding?