Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Cobra on April 10, 2006, 05:01:08 pm

Title: FRED bug
Post by: Cobra on April 10, 2006, 05:01:08 pm
in the mission where you escort Theta to the Ribos jump node, some events are a little off. Theta was able to reach the jump node before certain events happened. events like the HoL jumping in under the guise of the now-friendly vausdans, and omicron 1 jumping in to say that they're HoL.

instead of tying those arrivals to the destruction of the other shivan ships, why don't we tie them to mission times?
Title: Re: FRED bug
Post by: Galemp on April 10, 2006, 06:07:12 pm
I still haven't had a chance to go over and nitpick all the Port 3 missions, but it should be just how :v: made it in the first place. Everything's been directly imported from the original .fsm's.
Title: Re: FRED bug
Post by: Goober5000 on April 11, 2006, 12:03:05 am
Ya, but due to a source code change docked ships move faster than they did in FS1. :(

So I've added cap-waypoint-speed sexps to all the appropriate missions.  Just redownload the mission pack.  (This was done within a week of the release, btw. :p) 
Title: Re: FRED bug
Post by: Cobra on April 15, 2006, 09:47:42 am
OK, another bug. In the mission Doomsday, when the escape pods launch, most of them (i think it was escape 2, 3, and 4) self-destructed.