Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Cobra on April 10, 2006, 05:01:08 pm
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in the mission where you escort Theta to the Ribos jump node, some events are a little off. Theta was able to reach the jump node before certain events happened. events like the HoL jumping in under the guise of the now-friendly vausdans, and omicron 1 jumping in to say that they're HoL.
instead of tying those arrivals to the destruction of the other shivan ships, why don't we tie them to mission times?
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I still haven't had a chance to go over and nitpick all the Port 3 missions, but it should be just how :v: made it in the first place. Everything's been directly imported from the original .fsm's.
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Ya, but due to a source code change docked ships move faster than they did in FS1. :(
So I've added cap-waypoint-speed sexps to all the appropriate missions. Just redownload the mission pack. (This was done within a week of the release, btw. :p)
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OK, another bug. In the mission Doomsday, when the escape pods launch, most of them (i think it was escape 2, 3, and 4) self-destructed.