Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: DragonClaw on October 25, 2001, 06:43:00 am

Title: Dive!(render)
Post by: DragonClaw on October 25, 2001, 06:43:00 am
 (http://imperial.pcgcentral.com/renders/divetb.jpg)  (//"http://imperial.pcgcentral.com/renders/dive.jpg")

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    -Director of the staff of Hidden Terror. (//"http://www.hiddenterror.f2s.com")
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Quote
The fear always controls our attitude, let us fear no more!
Title: Dive!(render)
Post by: Slanker on October 25, 2001, 06:45:00 am
Oh, I thought this was a render of the famous "Dive! Dive! Dive! Hit your burners, pilot!" - situation...

anyway, nice render  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Dive!(render)
Post by: WarpStar on October 25, 2001, 04:27:00 pm
It's still pretty dangerous though  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: Dive!(render)
Post by: Carl on October 25, 2001, 04:33:00 pm
fighter beams are smaller than that...or are they some new kind of UBER fighter beams?
Title: Dive!(render)
Post by: Thorn on October 25, 2001, 04:45:00 pm
OH MY GOD! He used a different background..
Looks pretty good 'cept for those frikin huge AAA beams...
Title: Dive!(render)
Post by: DragonClaw on October 25, 2001, 05:45:00 pm
They are supposed to be big  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  It's a field testing of a new fighter beam you could say  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Dive!(render)
Post by: NeoHunter on October 25, 2001, 09:10:00 pm
 
Quote
Originally posted by RKIF-DragonClaw:
They are supposed to be big   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  It's a field testing of a new fighter beam you could say   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Why didn't they invent that ultra huge  fighter beams when we were fighting those damn Shivans?? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)



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Title: Dive!(render)
Post by: Fineus on October 26, 2001, 02:09:00 am
Very impressive!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Dive!(render)
Post by: NeoHunter on October 26, 2001, 02:48:00 am
How do you do the engine glows anyway?

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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
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"Be flakked or be square!"
Title: Dive!(render)
Post by: DragonClaw on October 26, 2001, 06:08:00 am
 
Quote
Originally posted by NeoHunter:
How do you do the engine glows anyway?


Lens flares

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Dive!(render)
Post by: NeoHunter on October 26, 2001, 07:49:00 am
Lens flare?! I thought you guys used another method to get those glows.

Oh well. I'll try it out then. Thanks. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
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"Be flakked or be square!"
Title: Dive!(render)
Post by: DragonClaw on October 26, 2001, 02:27:00 pm
 
Quote
Originally posted by NeoHunter:
Lens flare?! I thought you guys used another method to get those glows.

Oh well. I'll try it out then. Thanks.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


Setekh uses lens flares too... We do em in the rendering program tho, not in photoshop or anything...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)



------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Dive!(render)
Post by: Vertigo1 on October 28, 2001, 01:35:00 am
Volume Light works too.  To tell you the truth, volume light would work better for an angle like that.  Especially if you show that to the anti-lensflare nazis @ the DBB. (you show one lens flare and they go ape****)

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Title: Dive!(render)
Post by: Nico on October 28, 2001, 11:58:00 am
I made an old render called Helldiving uses only volumetric lights that used only volumetric lights for everything (beams and engine glows). I dont have it on this comp so I can't post it, it's at the Hidden terror forum which seems down  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)