Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on April 18, 2006, 06:22:59 am
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http://eurogamer.net/article.php?article_id=63921
[q]The Half-Life 2 modification Garry's Mod is to be sold through Steam for $10, author Garry Newman's confirmed - with money split 50-50 between the mod team and distributor Valve.[/q]
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People actually bought Half-Life 2?
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It will be interesting to see how many people buy Half Life 2: Episode One. Once bitten...
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Don't care about mods but in a reply to IP's comment, I might buy the upcoming HL2 expansion(s). HL2 was bundled with my video card since buying the expansion(s) does not involve me actually going to a shop, searching the shelves and buying an expensive frisbee. I'd like to avoid more CD's and DVD's collecting dust in my shelves, having the games on hard drive with possibility to re-download is what I prefer. At least as long as re-downloading is fast and trouble-free.
As for those who still own a dial-up or very slow broadband, cry me a river and get over it. Publishers can screw it too if it means more income to the developers themselves.
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Don't care about mods but in a reply to IP's comment, I might buy the upcoming HL2 expansion(s). HL2 was bundled with my video card since buying the expansion(s) does not involve me actually going to a shop, searching the shelves and buying an expensive frisbee. I'd like to avoid more CD's and DVD's collecting dust in my shelves, having the games on hard drive with possibility to re-download is what I prefer. At least as long as re-downloading is fast and trouble-free.
As for those who still own a dial-up or very slow broadband, cry me a river and get over it. Publishers can screw it too if it means more income to the developers themselves.
You seem to live up to your name. But yeah. :yes:
Isn't gary's mod currently free?
Infact I think I have it. Seemed pretty crappy though. Don't know what the fuss is all about. =/
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It's free but the next version will have some new features and be pay-ware.
Personally I think paying for a sandbox editor mod for a crappy game is bullocks.
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dammit, you'd think from the reaction that selling Oblivion mods got from its fanbase (mostly: "i paid $2 for ****ing horse armor that doesnt even -do- anything!!11one"), they'd realize that selling mods is NOT A GOOD IDEA
of course, i torrented the horse armor mod
and oblivion
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You seem to live up to your name. But yeah. :yes:
:nervous:
Anyways, I guess this is still on-topic but not about Steam itself. Hollywood seems to be finally realizing the possibilities of internet.
Warner Bros, Universal Pictures, Sony Pictures, Paramount Pictures, Twentieth Century Fox and MGM are offering movies in http://movielink.com/ And at least Sony and Lionsgate are offering movies in http://www.cinemanow.com/
I have to admit, both services seems to be a bit overpriced not to mention the fact that these are only available in USA at the moment. But it can be easily forgiven as this only testing new waters. Now we have the new concept to become more mature and more widely adopted and I am sure it will bring us much good.
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i dunno, user mods for sale, i'm not terribly sure about, at least they're not asking 2 bucks for some ****ty horse armor/bling like bethseda are.
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i dunno, user mods for sale, i'm not terribly sure about, at least they're not asking 2 bucks for some ****ty horse armor/bling like bethseda are.
Well, there's 2 ways to look at it.
Firstly, he's getting money for hard work. That's ok, albiet I don't do this (modding) for money and i'd hate to think modding - one of the advantages of Pc gaming - could become all commercialized.
Secondly, Valve are taking half that money - $5 - for allowing him to sell it. Whilst I appreciate the pseudo-licensing issue (albeit they're not providing anything beyond permission, as there'd already be distribution setup), I don't think it's in any way fair for them to take half the money. Yeah, they have free will to set the price, but it's still pretty grossly unbalanced.
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I love how Valve has always claimed to be God's gift to gamers and modders, when in reality they've only made two games, made it incredibly hard to mod because of half-assed tools, and basically just gobbles up good mods and sells them for themselves.
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I love how Valve has always claimed to be God's gift to gamers and modders, when in reality they've only made two games, made it incredibly hard to mod because of half-assed tools, and basically just gobbles up good mods and sells them for themselves.
Heh, quote of the day.
Someone should join a Valve fan boi forum with that in a sig and record the fun.
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...made it incredibly hard to mod...
Huh... guess I must have just imagined all the dozens of mods that came out over the years.
Sure it doesn't have a mutator system like Unreal, but the SDK gave people a hell of a lot more power to modify the game than, say, Freespace did.
So are you calling Freespace half-assed?
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If you've used the SDK, you'd see how hard it is to use. And I'm not calling Freespace half-assed; it has a fully featured, easy to use mission editor. Hammer is notoriously difficult to even comprehend.
And of all those "mods" - that's for Half Life 1. Go check for Half Life 2, and see how many good major mods have been released...like....two.
And Freespace (I'm coming back to it because I couldn't fit it in up there), has a perfectly fine system. You can do virtually everything the devs did, without code editing, it's easier to edit, and like I said above; there is a complete and TOTALLY operational mission builder that is very intuitive. :v: obviously spent time coding it and making it user-friendly.
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So are you calling Freespace half-assed?
Actually, based on this observation alone, and the fact you were supposedly once a FRED guru, I'm going to say you're half-assed.
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So are you calling Freespace half-assed?
Actually, based on this observation alone, and the fact you were supposedly once a FRED guru, I'm going to say you're half-assed.
actually, i'd have to say that this guy:
EDITED
is half-assed
Edited by IceFire: Little insensitive there...lets try and a be a little more respectful ok?
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... I'm hoping someone more vicious than me takes this opportunity to flame you to a crisp for that.
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actually, i'd have to say that this guy:
[]http://bottleofblog.typepad.com/bottleofblog/leg.jpg[/
is half-assed
Better than a complete ass though, eh?
That acceptable Rictor?
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So are you calling Freespace half-assed?
Actually, based on this observation alone, and the fact you were supposedly once a FRED guru, I'm going to say you're half-assed.
Then I'm going to have to call you dumb-assed.
FRED lets you do a lot, but it doesn't let you mod the game. In fact, until the source code was released, the only modding that could be done was changing assets (graphics, sounds, models, etc). Half-Life, on the other hand, provided an SDK that let you actually hook custom code into the game.
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Then I'm going to have to call you dumb-assed.
:yes:
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I dunno, when i first looked at the half life SDK it seemed preety ****e, requiring seprate compilers and such to get working. Nowhere near even attempting to be as good as say, the Unreal mod development setup.
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Exactly; you have to jump through lots of hoops to even begin modding Half Life 2, while on the other hand, the Unreal Tournament series has a complete all inclusive SDK that's much easier to use. But you don't see them selling mods and claiming that OMG OMG OMG we're the BEST EVER (well, maybe they do, but not as bad as Valve :p)
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I think I am going to buy it at EB Games in may. I am looking forward to seeing how the Gman is developed. On a side note, I want to know what happened to Col. Sheppard.
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Personally, I'm more looking forward to Sin Episodes at the moment.
Edit: Sheppard became the General in the first Commander & Conquer :D
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Then I'm going to have to call you dumb-assed.
FRED lets you do a lot, but it doesn't let you mod the game. In fact, until the source code was released, the only modding that could be done was changing assets (graphics, sounds, models, etc). Half-Life, on the other hand, provided an SDK that let you actually hook custom code into the game.
Which is, frankly, pointless, since almost no one can figure out how to use the thing. And more to the point, which is better: custom code capablity without a functional, easy-to-use "map" editor or a functional easy-to-use map editor without custom code capablity? One of them lets you actually do so something. The other just lets you make funny screenshots of the main campaign.
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Moreover, expecting users to actually add code to the game seems like an easy out to me. What would be more appropriate to a modding community is an engine that is robust enough to take the content that they throw at it and run, rather than being tailored to a specific functionality. I sure wouldn't be modding FS2 (and you wouldn't see more than one or two completed campaigns either) without the ability to change it without actually touching the codebase.