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General FreeSpace => FreeSpace Discussion => Topic started by: only_human on April 19, 2006, 10:14:08 am

Title: Star Trek Ships (please help!)
Post by: only_human on April 19, 2006, 10:14:08 am
Hey everyone,

This is my first post, though ive been playing Freespace for ages.... Anyway im a mad star trek addict too and have seen the sovereign and danube classes ingame (even a romulan ship?) and was wondering where people got them. I know freespace sector has the models but im not any good at placing turrets and allocating weapons (my attempts were humorous though) so ive been hoping that someone else will do it (which it seems they have!). Anyway im planning a new campaign that will be in the galciv style, where a few empires start out in the beginning and things escalate as the campaign goes on :). Anyway the ST ships could help me add to existing races and/or form new races (I'm going to be very creative about it all :))

Anyway would greatly appreciate any help!
Thanks, Peter
Title: Re: Star Trek Ships (please help!)
Post by: Shade on April 19, 2006, 10:38:43 am
There's a .vp with a lot of them floating around out there. Dig deep in the modding forum and it should be there somewhere.

[Edit] Looked around a bit myself. Not quite the .vp, but it'll still get you there with a bit more work: http://nodewar.penguinbomb.com/forum/showthread.php?t=1680
Title: Re: Star Trek Ships (please help!)
Post by: aceofspades on April 19, 2006, 08:30:36 pm
If you wanted to steal from singh, you could use [bandwidth-problematic link removed for great justice (and Singh)].
Title: Re: Star Trek Ships (please help!)
Post by: Singh on April 19, 2006, 09:27:50 pm
aceofspades, can you remove that link please? Although I can understand the thought, it is still rather a large file and taking up quite a bit of the bandwidth MP allocated me. If anyone wants the link, just ask them to PM me and I'll provide it to them privately.

Thanks. :)
Title: Re: Star Trek Ships (please help!)
Post by: Polpolion on April 19, 2006, 10:13:15 pm
:welcome:
Title: Re: Star Trek Ships (please help!)
Post by: aceofspades on April 19, 2006, 10:42:47 pm
Presto.
Title: Re: Star Trek Ships (please help!)
Post by: only_human on April 20, 2006, 12:03:41 am
Ok thanks for the links everyone really appreciate it!
It all seems so dead now though. Should learn how to do all the ports and stuff myself then i can slowly make some progress. I'm having probs understanding vp's and stuff now too. It all used to be so basic lol (until the SCP came along...).

Anyway cheers!
Title: Re: Star Trek Ships (please help!)
Post by: aceofspades on April 20, 2006, 01:28:07 am
Hey, we're all only human  ;7

*makes pun* *grins at other people in the glory of his funnyness* *gets glared at* *scuttles away*
Title: Re: Star Trek Ships (please help!)
Post by: Getter Robo G on April 20, 2006, 05:37:54 pm
It only looks dead cause the SEARCH button (our usual friend) is broken.

I've constantly been working on Trek for like 3 YEARS now (fighter version)... Omni came along and started the capship version  (meaning you fly the ENT not a fighter/shuttle) and then abandoned it for BSG :D

I got a backlog for like a few HUNDRED unmodded meshes so trust me when I say you are about to bite into one very big chunk... (even if you narrow the effort to just ONE era).  Good luck though!

IF you use any of the released ships NOT from Omniscaper in a mod  (not just personal use which is ok) that would be a VERY bad thing! IF they came from Fs2 sector they have NO credits and Raven Night will hunt you down if you use any of the BC2 concept ships and he sees any screens of HIS ships posted.

    Ludi raided many trek games/sites (like I do) BUT he simply released all the ships as POF's and said "all ships free for use". He however neglected to state exactly which game it came from and who made it. More than a few modlers were quite angry when they saw me posting previews of their ships in FS2.

  I had to do some fast talking to prove my ignorance of their origin.  (most of the feathers are smoothed over now) Sorry for rambling if this doesn't apply to you, but if it might I'd be very wary of permissions. Your best bet for any non-familiar design is to look on other TREK sites and find out of someone created it FIRST before messing with it.

Ludi started incuding credits (guess someone "talked" to him as he ignored me) but only in RECENT links, like his last 10 conversions or so, so the previous few hundred he did are not really safe for modding, just personal use.

SInce I am basicly a mod team of 1, it might be 3 more years till you get a release out of me so don't hold your breath :D If you only knew... It's an incredible amount of work (even just the grudge stuff)...  I have secured permissins for FS2 from probably 20+ modelers and still the list grows...

Here's a wallpaper for you

Fed fighter engages a few Romulan warships for fun.. (Fighter phasers re-worked thanks to the Babylon Project! Fighter is STOCK from SFC2/3 and Romulan Firehawk is by Thulls from Feral Yards - The site's shipyard inventory is open for our use, thanks Thulls!) 

(http://i22.photobucket.com/albums/b321/Star-Dragon/FighterPhaser.jpg)
Title: Re: Star Trek Ships (please help!)
Post by: only_human on April 20, 2006, 11:32:16 pm
Wow interesting gossip  :rolleyes:. Its a shame that all this has happened cause I love star trek so much itd be great to see some progress from a team of modders, but oh well, for a 7 year old game its still not going too bad!
Well i prob wont have any 'real' time to do modelling and stuff if i want to start doing some sort of campaign (writing a story atm and nagging a friend to help me lol), and by that i mean i have so much uni work that by rights i shouldnt have a life atm but hey im the king (or queen?) of procrastinating, hence my new-found presence on the forums :p.
Anyways more to the point, if i decided to learn to model it would be a very slow process (and painful?) and by the sounds of it very political in a star trek sense.

ummm well that pic is heaps good though makes me all excited! i actually had the idea of flying star trek fighters while having all the large vessels ie akiras galaxies etc as capships,cruisers etc and creating an entirely new universe involving both fs2 species and st species. Think of having borg and shivans vs each other + the other good natured species trying not to be crushed by the powerful borg and shivans  ;7. All this = one big galactic mess and (for me) a good game  :D.
Anyways thats my idea for an original campaign.

The campaign im coming up with now would have had something similar, but since using st ships seems to be out of the question ill just have to modify it all a bit (and shame on that!).

So yeah not sure if anyone has an opinion on any of that but yeah, thanks again for all the info!
Your wanting-to-be-more-than-human space nerd.
Title: Re: Star Trek Ships (please help!)
Post by: aceofspades on April 21, 2006, 01:23:56 am
I would just add that if you would like to learn to model (once you get into it it's really cool) but have no experience, try SketchUp, from sketchup.com. It is very easy to understand the interface once you watch the great video tutorials on the site and the directed ones the program comes with. It took me no time at all to start designing turrets and stuff like that. After that, it may be easier to get started with the bigger programs (Blender/Gmax/Truespace3.2).
Title: Re: Star Trek Ships (please help!)
Post by: only_human on April 21, 2006, 01:36:53 am
oh ok cool I'll keep that in mind
Title: Re: Star Trek Ships (please help!)
Post by: Getter Robo G on April 21, 2006, 08:28:53 am
You misinterprieted what I meant, it;s not political, what Ludi did was unintentioanlly wrong and almost got me in trouble as a "mesh stealer" . Not because I downloaded them and used them, but because I put them in teh WIP Mod build.

You can use any mesh from any Trek game (called a STOCK MODEL) but say you find a DL of the USS Soulwolf then you better ask AZEL ATOLM before you put it in any mod (unless it;s for YOUR use only).. see what I mean it's not political, it's common curtesy... These people imagien these designs and then model them (or find anotehr to make it for them) it is still their design and wouldn't exist without them.

recap of a incident taht happened bout 3 months ago:

A certain individual I know of basicly told a mod team off and that he is going to use their REMAN models in his mod despite their wishes that those remain exclusive to that mod. IE he's a total dick...  If he just used them for himself that would be diff, no prob at all.. See what I mean?


Always give credit where credit is due, never try to pass off anothers work as your own (as he has in the past) and most of all respect for those who are masters of the polygons... (even if some of them aren't old enough to shave) lol! :P


Borg vs Shivans!?!?  Sionds crazy.. In fact it sounds as crazy as pitting the 15km Doomsday Machine against the 280KM Gorg Bodolza Base! Now who in their right mind would do that (and still be in a fighter?,.. Oh wait.. ME !!!


(http://i22.photobucket.com/albums/b321/Star-Dragon/gorg1.jpg)
Title: Re: Star Trek Ships (please help!)
Post by: only_human on April 23, 2006, 07:34:04 am
lol well that my originality for you, but alas that wont pass through since there really aren't many borg ships and I havent got the time to compose such creations. I'll probably modify things slightly, delete whatever i wont really need etc. I need 4 races really to make my campaign work. argh so much work organising everything but FREDing will be fun :)
And yeah i know all that stuff about crediting people and asking for permission to use stuff etc. Once i finalise what I want to use I'll get busy emailing everyone. Every modding community is the same in this regard and for good reasons too. I despise people that mistreat others' creations.

Anywho better get back to it!
Title: Re: Star Trek Ships (please help!)
Post by: aceofspades on April 23, 2006, 08:29:40 am
May I ask which 4 races you are going to use?
Title: Re: Star Trek Ships (please help!)
Post by: karajorma on April 23, 2006, 09:42:25 am
Why don't you e-mail everyone now and then get together with Robo Getter G and make this a campaign for his Star Trek mod? You'd probably get things done much faster working together as you could plug gaps in each other knowledge.

I'm not even talking about anything as offical as working on the same mod but more like how The Babylon Project released Base versions of their mod which 3rd party modders like MAG and Orpheus then built their own campaigns around even though at the time they weren't officially on the TBP team.

Even if you can't release the mod you'd probably both be happier sharing the results of a collaboration than you would be working individually.
Title: Re: Star Trek Ships (please help!)
Post by: Getter Robo G on April 23, 2006, 10:43:00 pm
It looks like he just wants to add one ST race (which is vastly more easy then what I am tryign to do) unfortunately he lacks the skills I need (ie turreting). But I am more than willing to let him use relevant ones I (or Omni) finished as permission was already given for Freespace2 (so no need to bother the artists again) long as credits were intact!

Peter, can you model or texture? (quite a few of those models have geometry errors or worse too many textures for FSOpen) many of teh models I converted for retail will not work in FSopen till we get a "baker" on board...

Give me a general list of what you got/need and when I have time later I'll see what we can work out (I am still in the process of tracking down some fo teh ludi origins) Most of teh "generic classes" should be safe as rule of thumb though.

As always I have been securing permissions (when possible) for better models to replace the stock ones.

Title: Re: Star Trek Ships (please help!)
Post by: Carl on April 23, 2006, 11:57:09 pm
Hey, we're all only human  ;7

I c wut u did thar.
Title: Re: Star Trek Ships (please help!)
Post by: karajorma on April 24, 2006, 02:48:49 am
It looks like he just wants to add one ST race (which is vastly more easy then what I am tryign to do) unfortunately he lacks the skills I need (ie turreting).

I was referring to him doing all the FREDding of missions for you. At the moment as far as I know you've got lots of models but nothing more than test missions for them.
Title: Re: Star Trek Ships (please help!)
Post by: only_human on April 24, 2006, 08:43:27 am
hmmm the suggestions sound good. Atm im putting things together, organising chapters (and completing the story line), the ships im going to use etc.
I installed some of the ST ships I could get my hands on like the Sovereign, Akira, Galaxy, Peregrine, Danube, Defiant umm and another 1 or two and they all look pretty cool but basically all I've been after is a Terran counterpart race thats not the Vasudans (they have a new role  :ick:).

No I dont know how to model or texture etc and as much as I'd like to learn how, my 1 week uni break is over and i have exams coming up, so I'm not sure i really want to start involving other people and learning how to do things cause then I make not actually get round to making my story a reality anhd then everything would be wasted! :(

Now if the terran counterpart became a star trek race that would be really good - not for any particular use, but because it would appeal to a wide audience of star trek fans and just make this campaign different from the many others that have come out (hopefully making it more appealing to others too). Anyway in my excitement when i finally got the ST ships working, I labelled the defiant and maquis raider cruisers, the akira a corvette, the gal and sovy destroyers, the peregrine a fighter and the danube a bomber, so besides freighters and stuff i basically would have a ST side, though I think the ships are extremely unbalanced compared to FS ships, especially with their shields! (though that can be modified or counteracted of course).
So basically the ST ships I would need would be a freighter(s), transport(s), super destroyer e.g. Prometheus or less powerful ships which would make the sovy a super destroyer, a more functional station than space dock (the outpost would be good), and maybe secondary ships (in respect to the leviathan being a secondary to the fenris).
However having the borg replacing the Shivans in my campaign would be the best, though it would involve me rethinking everything (again) :confused:

But you see I could ask and possibly help Getter Robo G convert these from BC and other sources but i wouldnt want to do it until everything else is ready for me to start fredding just in case i end up not doing it because of uni or something and hence waste their time.

Anyway I'll keep you guys posted. Getter it'd be great if you could tell me what you think about the above conversions/mod that I mentioned too just so i could know what my options are!

Thanks again everyone,
only_human
Title: Re: Star Trek Ships (please help!)
Post by: Getter Robo G on April 24, 2006, 09:43:28 am
Omni stated we (the public) can use them, just credit him for (conversion) and the artist int he read me (Khaliban or Scotchy).

Sounds good, and yes you should wait til you can get the time to be more organized. Since I am doing a TC (total Conversion) I have always had a pretty clear picture of what I wanted the mod(s) to be and what general storyline should follow, even if it does span 4-5 eras (it has gotten so big you go from Late TMP era to TNG, DS9, and beyond Nemesis).

While one individual approached me a year ago wantign to work on story alone I turned him down because our approach to moddign was opposite. 90% or what I needed still ahs to be worked on and I was not going to start fredding at that stage. To me Fredding a TC comes just beore voice acting (as they are intertwined and can kill 2 birds with one stone).

The success I've personally had with ROBOTECH stems from the fact the storyline is already doen (the tV episodes) and most of the voice acting is simple wave captures from those same episodes. I am usign that experience to build upon with Trek. And while I have no real "team" plenty of people were willing to donate/invest time for a ship or two here and there or an image or other resource so while they had no real commitment to this mod  they HAVE contributed in a real and meaningful way that allows it to progress. Like I said so far I have reached the 3 year of continuos work on this (and other mods) so what I've recealed is the best "show pieces", but far from the total content.

Not bad for someone with little to no skill eh? (ie don't get me started about LODS! If I ignore them they ignore me and we get along just fine! :D)

This started as a personal project and I had great hope of community involvement/excitement when Omniscaper appeared on the scene, but when he abandoned Trek for BSG (Understandably) it died off again leaving me alone.