Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Jabu on October 29, 2001, 02:56:00 pm

Title: WIP mech model
Post by: Jabu on October 29, 2001, 02:56:00 pm
The Hermes-class mech, mentioned elsewhere  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
 (http://koti.mbnet.fi/jabu/mech.jpg)
Okay, I'm REALLY not happy with the front bit, and overall the top looks like a big globe, but that's something I've never done before. I've only done spaceship-style things. And Blender isn't exactly top dog for human-like characters.

2437 polys. Mostly on the top ball. The turrets are very low-poly for once.

Supposed to be a top-of the line battle mech, with 4 independently targeting light plasma beams and 2 rotating missile launchers. Max beam effective range 100 km, missiles are intercontinental again. Max speed 300 km/h.
Title: WIP mech model
Post by: Thorn on October 29, 2001, 03:35:00 pm
It looks like a cross between an Urbanmech and a Catapult  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: WIP mech model
Post by: Jabu on October 29, 2001, 03:57:00 pm
Yeah whatever, I haven't played anything with mechs in it. Or watched for that matter. That's pretty much from my head, with the legs made by common sense and no skills.
Title: WIP mech model
Post by: Thorn on October 29, 2001, 04:02:00 pm
Urbanmech, 4th one down ("http://www.ea.com/worlds/games/pl_battle00/universe/mechreqs/light.jsp")
Catapult, 2nd one down ("http://www.ea.com/worlds/games/pl_battle00/universe/mechreqs/home.jsp")

Wasnt saying you copied it, was just an observation...

[This message has been edited by Thorn (edited 10-29-2001).]