Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on April 23, 2006, 04:48:05 pm
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Well it's finally done. Hopefully this will solve the crashing problems.
http://rapidshare.de/files/18773273/scooby-04-23-06.rar.html
- Shields have much much lower polycount (about 130)
- Several textures have been merged into one
- Weapons have been tweaked somewhat(still needs a lot of balancing)
- Fighters now have ID's (F-2, A-2, F-117...etc){no real biggie here}
- Several new fighters/cap ships have been added to the list
This package includes:
- Excalibur Mark 2 http://img.photobucket.com/albums/v356/Shodan_AI/excal1.jpg
- Raptor Mark 2 http://img.photobucket.com/albums/v356/Shodan_AI/Raptor3.jpg
- Authentic Vampire (except for size it's 30m instead of the tiny 18m?) http://img.photobucket.com/albums/v356/Shodan_AI/vampire1.jpg
- Encantona http://img.photobucket.com/albums/v356/Shodan_AI/encantona3.jpg
- Goran http://img.photobucket.com/albums/v356/Shodan_AI/goran1.jpg
- Bloodfang (although it should be renamed) http://img.photobucket.com/albums/v356/Shodan_AI/blood-2.jpg
- Bearcat Mark 2 http://img.photobucket.com/albums/v356/Shodan_AI/bearcat2.jpg
- Authentic Pirahna http://img.photobucket.com/albums/v356/Shodan_AI/Pirahna3.jpg
- Authentic Crossbow http://img.photobucket.com/albums/v356/Shodan_AI/crossbow-5a.jpg
- Kamrask corvette http://img.photobucket.com/albums/v356/Shodan_AI/vette1.jpg
- Rapier Mk 3 http://img.photobucket.com/albums/v356/Shodan_AI/rapier5.jpg
- Ajax frigate (was demoted from destroyer){btw is frigate larger than a clipper?} http://img.photobucket.com/albums/v356/Shodan_AI/ajax1a.jpg
- Athena heavy destroyer http://img.photobucket.com/albums/v356/Shodan_AI/athena-5.jpg
- Aurora strike cruiser http://img.photobucket.com/albums/v356/Shodan_AI/aurora-2.jpg
Each ship comes in a seperate VP file plus the additional.vp file for commonly used stuff (some textures, sounds...etc). Please note that some of the test run missions have depenedencies on each other (the vette run mission for example, which lets you fly vampires)
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Sweet 3 toed sloth of Hoth, you're a busy bunny.
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Sweet 3 toed sloth of Hoth
"Sweet three toed sloth of ice planet Hoth", I think you mean ;)
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Well about nine of them were fixes, redo shields, merge texturing and hopefully finally fix that crashing problem.
I've already got 4 "in the works", the essex/nimitz carrier, the thunderbolt, a jrathek, a falcon(jaguar) and a krell.
Most of have their texturing done and just need light baking and converting.
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Sweet 3 toed sloth of Hoth
"Sweet three toed sloth of ice planet Hoth", I think you mean ;)
Yes. Yes I do.
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Thunerbolts now converted and working.
(http://img.photobucket.com/albums/v356/Shodan_AI/thunderbolt1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/thunderbolt2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/thunderbolt3.jpg)
Not too hip on the square frame beam though, but then the cockpit had a squarish design.
The Jrathek Mk 2.
The original and new
(http://img.photobucket.com/albums/v356/Shodan_AI/jrathekMK2.jpg)
after some minor modifications and uv mapping
(http://img.photobucket.com/albums/v356/Shodan_AI/jrathekMK22.jpg)
the original Demon
(http://www.wcnews.com/ships/images/p1demon.jpg)
and now a variant
(http://img.photobucket.com/albums/v356/Shodan_AI/demon1.jpg)
both have UV maps and just need texturing
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Question how do you download it? i wait for my session ticket, select one of the mirrors and then type in to ticket number, because i am not subscribe to them, click to proceed, i keep getting download link invalid everytime i am doing something wrong?
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You know, the Thunderbolt, really puts me in mind of the XB-70 Valkerie prototype bomber. I think that is my favorite of all you have shown. :yes:
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Question how do you download it? i wait for my session ticket, select one of the mirrors and then type in to ticket number, because i am not subscribe to them, click to proceed, i keep getting download link invalid everytime i am doing something wrong?
Maybe try the other link, I'm sorry. I'd LOVE to have something better than rapidshare.
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i tried that, i just keep get taken back to the download select page, anyway i have to say that from the images, they are awsome models!
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Question how do you download it? i wait for my session ticket, select one of the mirrors and then type in to ticket number, because i am not subscribe to them, click to proceed, i keep getting download link invalid everytime i am doing something wrong?
Maybe try the other link, I'm sorry. I'd LOVE to have something better than rapidshare.
Can't the WCSaga boys sort you out with access here? Otherwise maybe you could have a word at Sectorgame (http://www.sectorgame.com/forums/), see if Hunter can spare some space.
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I'm using Saga's ftp for their own internal stuff.
Starman/Towlynn any suggestion? comment?
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The Falcon in the midst of a paint workup. Hey code-guru's thurst vectoring would be really nice *hint hint* :D
Replaces the Vampire as the top dog.
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon1.jpg)
Yup you guessed it a cross between a hellcat, vampire and panther.
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I'm using Saga's ftp for their own internal stuff.
Starman/Towlynn any suggestion? comment?
Well, it's o.K. if you use our server for some of your download-links, just don't overdue it with bigger files like video and stuff :)
We are moving our FTP to a new one with unlimited bandwitdh within a few months (latest), than it will not matter anymore :)
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Nevermind then... this batch release was 26MB..
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Falcon (was named jaguar) now converted and operational.
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-2.jpg)
Thank goodness for the speak thing. "lastest" :nervous:
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-5.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-7.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/falcon-8.jpg)
Edit: can primary's effects be orientate? I'd like to use something other than just plain blobs.
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That pod thing on top resembles a radar array like those you'd find on a modern AWACS aircraft like the Hawkeye.
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Edit: can primary's effects be orientate? I'd like to use something other than just plain blobs.
I don't think so, but you can use pof models for them instead.
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These look great!
Should the vps be placed directly in the active mediavp directory, in the data directory within the mediavp directory, or in another location?
Thanks for the work and creativity.
Eugene
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:jaw:
That's a sweet ship.
I always thought that a vampire and panther cross would outfly dang near anything.
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These look great!
Should the vps be placed directly in the active mediavp directory, in the data directory within the mediavp directory, or in another location?
Thanks for the work and creativity.
Eugene
I put them with the mediavp directory (similar to d:\program files\freespace2\data)
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sweetness pimp.
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I have two requests for the moment, please.
I'm looking for two different weapon effects (or any effect that could be used for primary weapon effects)
1.) The Demolisher cannon (the underbelly gun on the thunderbolt) needs something like a photon torp effect, does anyone have something similar (would be nice if it was ani so it could flicker)
2.) Does anyone remember the shield killer weapon the Nepilium lamprey used? It kinda resembled a smoke circle, oh i think one of descents weapons looked kinda like it.
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Like the Descent 3 Microwave Cannon? (leaves a trail of rings)
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Yes the microwave gun. I have that texture but I'd like to know if theres something better quality out there, if not I will have to do with that I have.
(http://img.photobucket.com/albums/v356/Shodan_AI/microwave.jpg)
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" I put them with the mediavp directory (similar to d:\program files\freespace2\data)"
Scooby, thanks for this! Just to clarify, are you literally placing the vps into (on my setup): C:\freespace2\mediavps\data? Or into C:\freespace2\mediavps?
Eugene
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For you it would be C:\freespace2\data.
Unless I'm doing things wrong :nervous:
(Btw the only one absolutely necessary is the additional.vp, you can pick and choose which of the other ones you want, but please note some run missions will require other vp's)
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VPs should never go into Freespace2/data. That puts them at the bottom of the search chain, where they will get overridden by things in the root Freespace2 directory regardless of how you set up the rest of your files.
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Opps my bad :sigh:
I've put them in freespace2\ directory, is this still wrong and if so where are they suppose to go?
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That's fine :)
I'd suggest working out of a mod directory rather than being directly on top of a vanilla install, but that's more for organization and switching than from a functional perspective. Either freespace2/ or freespace2/mod will give you correct behavior.
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Now the Jrathek Mk 2.
It still needs a lot of texturing (mostly on the bottom, cockpit and rudders) [no logos, details...etc] Trying to run photoshop/max on a computer with only 385MB ram is not fun at all LOL.
(http://img.photobucket.com/albums/v356/Shodan_AI/jra2.jpg)
Thanks to Viper for the base model.
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Stratcom, I use a mod ini, and don't put anything into the freespace\data folder. Would placing these vps in my \mediavps directory (368 delta) work? Or in a further subfolder under mediavps\data, such as \models?? If they are compatible generally with cvs exes and most campaigns that would be my inclination.
Or would it be better to give them their own directory, perhaps "modelrerelease" and then add it to the secondary list in the mod ini??
Thanks for any advice!
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Stratcom, I use a mod ini, and don't put anything into the freespace\data folder. Would placing these vps in my \mediavps directory (368 delta) work? Or in a further subfolder under mediavps\data, such as \models?? If they are compatible generally with cvs exes and most campaigns that would be my inclination.
Or would it be better to give them their own directory, perhaps "modelrerelease" and then add it to the secondary list in the mod ini??
Thanks for any advice!
The best thing to do would be to create a new "mod" with these ships (say a directory called "scoobymod") and drop these files straight in there. Also since you're using a mod.ini setup, you'd probably want to set the mediavps mod up as a secondary mod.
Place this mod.ini in that directory and then select it from the launcher as your mod.
[launcher]
image255x112 = ;
infotext = WC ships by Scooby Doo;
website = ;
forum = ;
[multimod]
primarylist = ;
secondrylist = ,mediavps;
[settings]
So basically your second option, yes.
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Stratcom! Perfect!! Thanks for the mod.ini layout also.
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(http://img.photobucket.com/albums/v356/Shodan_AI/jra3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra4.jpg)
(I notice know theres parts of the pilot's shoulder is missing)
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Thanks again Viper for the model. This one i threw together last couple nights, it's based on the Armada Phantom.
(http://www.wcnews.com/ships/images/armadaphantom.jpg)
I was playing around with spec levels, practicing on making plastic looking. (No uv mapping obviously)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-1.jpg)
Phantom: light fighter 40 meters
Hornet: light fighter 20 meters (btw no relationship with WC1's Hornet)
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Jratherk Mk2 is done. I really like how the cockpit came out.
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-5.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/jra-6.jpg)
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Demon
Couple minor bugs, mostly the cockpit on the starboard side doesn't quiet fit, hopefully I can fix that in truespace.
(http://img.photobucket.com/albums/v356/Shodan_AI/demon-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/demon-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/demon-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/demon-4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/demon-5.jpg)
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Just out of curiosity, whats the *.tbm2 files for. Noticed them in the VP's of the ships?
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One has entries for initial turret rotation, the other doesn't. I was running fs2 that supported it but FRED didn't. If your running older versions that complain about it, just rename them (i think).
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Hornets ready for conversion now.
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet2.jpg)
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(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-1a.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-5.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/hornet-6.jpg)
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The Download link isn't working. Please, fix it. I need a few new models ;)
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It probably expired (no downloads for 30days).
Which models do you need?
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Hmm... let me think...
Aurora Crusier, Athena Destroyer, Ajax Frigate, Rapier MK3, crossbow, piranha, bloodfang, encantona, vampire.
I know it's much, but I need all those ships ;)
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Here you go... at least the rapier, pirahna, bloodfang, encantona and vampire. The crossbow willl be soon and the cap ships may take a little while, I think their missing a few necessary subsystems.
http://www.badongo.com/file/1550515 (http://www.badongo.com/file/1550515)
It contains just the ship vp files and a couple of necessary extra textures. No weapons table or extra stuff (i'm still reconfiguring those), besides you'll probably won't need them anyways.
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Thank You Scooby a lot!
I needed it, but you know why ;)
One more time THANKS!
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I'm downloading it, but i dont even need it. Testament to Scoobies Skillz !! ;7 :D :lol:
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I'm downloading it, but i dont even need it. Testament to Scoobies Skillz !! ;7 :D :lol:
I second that. :)
I'll probably use only the Piranha and the AWACS vessel if I progress far enough in what I'm working on. The ships just don't fit in well with those meant for the FS universe (textures, sizes, gun points, methods of missile launch).
But then again, they aren't supposed to, so there's no point grumbling about it. :lol: