Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jtrainor on April 24, 2006, 03:29:37 pm
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I managed to untangle the problem with Inferno screwing things up...
Now, how do I make the new stuff I've enabled for different ships to use show up in the loadout screen in the main FS2 campaign?
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Load the mission in FRED and go to the team Loadout editor and tick them.
Then open the campaign editor and load up the FS2 Campaign file and add them again in the campaign loadouts.
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When I try to start FRED, I get a bunch of errors. Do I need a special version to work with the SCP stuff?
Edit: Found the SCP version. Where's the base FS2 campaign stored?
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Retail FRED will only work with retail data. If your changes involved any SCP changes you'll need a suitably new version. Which version of FS2_Open are you using?
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Retail FRED will only work with retail data. If your changes involved any SCP changes you'll need a suitably new version. Which version of FS2_Open are you using?
The latest one.
Too bad I can't make some sort of batch file to set all the settings I want in the missions, slogging through them all and ticking all those boxes is a bit tedious :D
It's enough work that I'm seriously considering boxing everything up and releasing it as an "all stuff enabled" mod when I finish (don't hold me to that >_>)
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If you're using the latest CVS build you should be able to get FRED2_Open in the same thread that you got FS2_Open from.
If you're using 3.6.7 Official things get a bit more complicated.
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OK, finished editing all the loadouts and availabilities and so forth.
However, now I have a new problem. How do I get the game to use my modded campaign instead of the normal one?
I tried tossing the edited files in a subfolder and running it as a mod, but it didn't work.
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You modified the original mission files and campaign file and renamed them? Simply sticking them in a mod folder\Data\Missions and then restarting the main FS2 campaign should be enough.
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OK, after some fiddling I have all the missions and the campaign and stuff fixed up... but now when I start Freespace 2, as soon as I select a char and head to the main hall, I get a hard crash. What could cause this? :shaking:
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If you're using my 25th April build there's a bug in it that could cause it to crash (although it should give you an error message). The 29th April version should be fine.
If not what build are you using? Have you tried a newer or older build? Have you tried without the media VPs (assuming that you're using them)? What happens if you run a debug build (the one that ends in _d.exe instead of _r.exe) instead?
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Problem solved-- seems it was a problem with the char I was using, not my modifications. Everything's working A-OK now.