Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Carl on April 26, 2006, 04:34:51 am
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Would it be possible to do this? Have the environment map's reflection intensity based on the angle of incidence, to better mimic how paint on a starship would reflect light, as well as the cockpit.
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you mean like how it looks when you're passing a star while in LDS in I-War 2?
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^No.
Like how say glass is reflective if you look at it from a realy shallow angle..
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It would be nice to first get normal environmental mapping working again. :p
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environmental mapping didn't look very good, imo. I mean, sure, it had an initial wow factor, but the fact is that spaceships in reality would not look like that shiny and reflective in space. They'd look more dirty and dingy, for real.
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environmental mapping didn't look very good, imo. I mean, sure, it had an initial wow factor, but the fact is that spaceships in reality would not look like that shiny and reflective in space. They'd look more dirty and dingy, for real.
Guess you never saw ships properly mapped, right?
The same happened when shine mapping was introduced.
Env mapping used the alpha channel of the shine map for intensity.
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Got a question about Env maps...if I am informed right they where only in D3D mode but not openGL or was it the other way around?
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Got a question about Env maps...if I am informed right they where only in D3D mode but not openGL or was it the other way around?
Correct.
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environmental mapping didn't look very good, imo. I mean, sure, it had an initial wow factor, but the fact is that spaceships in reality would not look like that shiny and reflective in space. They'd look more dirty and dingy, for real.
Guess you never saw ships properly mapped, right?
The same happened when shine mapping was introduced.
Env mapping used the alpha channel of the shine map for intensity.
Hmm.. maybe I didn't. I did see the effect of reflected nebulas on the fenris' hull in the first mission of derelict when enabling ENV mapping in direct 3D, but I long since switched to OpenGl for various reasons, and I was under the impression it was broken in Direct3D now anyway. Got any screenshots you'd like to post ?
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Got a question about Env maps...if I am informed right they where only in D3D mode but not openGL or was it the other way around?
Correct.
That's really doesn't answer the question as well as you meant it to.
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That's really doesn't answer the question as well as you meant it to.
Strangely enough, it's correct on both counts now. Previously it was D3D only that supported envmaps and OpenGL didn't. As of this past weekend OpenGL does but the D3D code has been disabled since it hasn't been upgraded to work with the new envmap improvements, and it may never be.