Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Unknown Target on April 29, 2006, 09:11:49 pm
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I've been posting the WIPs over at Infinity, but I figured you guys might want to see it; basically this is the finished model, minus pilot:
(http://img.photobucket.com/albums/v56/UnknownTarget/b9ac88dd.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/dd2dd7d6.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/20f0a67f.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/0e6e0a22.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/088a5d37.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/cockpitclosed.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/cockpitopen.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/cockpitinside.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/geardown2.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/249425d0.jpg)
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Very cool.
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sweet man. gj.
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That is sweet!
What program did you use? 3dsmax? Maya?
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Thanks guys :) And I used Sketchup, Ilya. Google just bought it up and released the basic version for free (the pro allows commercial use and some other things IIRC). Link: http://www.sketchup.com/
By the way, Ilya, sig images are not allowed (when we get back to our default settings, they'll be removed). Just giving you a heads up :)
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The only problem with the free version of SketchUp I have found do far is that you can't convert the model files.....unless someone knows where I can get a converter somewhere...
BTW, ships looks better from the original picture I have saw last week
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I like the model. :yes:
Can't wait to see it textured...
One question though: If it's supposed to be a jet, I can't see any fan blades inside the engines. Or is it just the angle?
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I like the model. :yes:
Can't wait to see it textured...
One question though: If it's supposed to be a jet, I can't see any fan blades inside the engines. Or is it just the angle?
I would imagine they would be drawn in the texture (because it's really uneccessary to model that sort of fine-level detail).
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Nice. :D
Where's the cup holder?
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Despite being very different in design, it reminds me of Spike's ship from Cowboy Bebop:
(http://shadowofsword.free.fr/SwordfishII.jpg)
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Yes, I know thread necromancy is bad but I really wanted to know to know what happened to this fighter model. Does anyone know if there is a finished model to this?
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Well there's the model, but no texture. If someone wants to texture it, I'm all for it :)
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Well, I was really waiting to fly it, it's one of the coolest that I've seen. :yes: Is there no one who can texture it?
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We have...a distinct lack of texture artists over at Infinity...so it will take awhile. If you know how to texture though....lets just say IA updates the newest prototype release daily.
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I already submitted this model to you for use in Infinity, but when it was sent back telling me i needed to put in hardpoints and the like, I replied saying I didn't know how and needed direction on where to find it, but never got a reply.
I can texture but it takes me weeks for a single small model.
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Nice, butt he landing gear kinda interferes with the engines.... just me being nitpicky though....
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That reminds me, we've canned the original way we planned hardpoints for ships. You could probably just submit it as-is now. Originally, hardpoints were simply small cylinders on the ship's hull where a weapon could be placed. Now, we've adopted a "dynamic hardpoint" system, which instead will allow the player to put weapons anwhere on the ship they can find room.