Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SA22C on April 29, 2006, 10:19:49 pm
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I'm working on some animations for BTRL and I was wondering if the EFF format could be used for CB/tech room anis since the 256 color limit is a real pain and really limits how good the final product can look. I tried using an eff file with TGA frames and it didn't load, so any help would be appreciated.
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Freespace only loads ANIs, as far as I know.
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EFF can only be used for effects right now, once the new interface is complete, it's support may carry over to command brifings too...though don't hold your breath, it will be a while.
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Are you using Bright to convert the individual frames into ones with the same palette? Cause if not, you really should be.
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Errr, no not so much.
I'll give it a whirl tho, thanks for the tip.
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EFF was only setup to work well with effects, ANIs used on the interface work differently. There is another replacement on the way though and it will basically replace ANI on the interface. It's JPEG based so save space and allow any dimensions of the image. It's like ANI in that it's a single file with all of the frames in it. The in-game code to actually use them is done, but the app to create them is nowhere near complete. Since you basically have to construct the files by hand with a hex editor there is not point in getting the player part of the code in CVS. Completing this is very low priority for me right now as well so I don't plan on working on it again for a couple of months at least.
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Thanks for the update taylor. It won't be a big deal to re-render the source material once a replacement for the ANI format comes out. In the meantime I'll start mucking with Bright. :yes: