Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Wanderer on May 04, 2006, 06:51:46 am
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We (Shadows of Lylat team) have been wasting our precious modding time by dueling in multiplayer but while doing so we encountered some problems... For example non-hosting players are unable to select secondary weapons and if they disarm any secondaries those wont end up to the list but rather disappear into the void... So any idea why it is happening? We are using fairly new CVS builds due some multiplayer related animation probs.
Workaround has been found, by letting other players request their ships and loadouts from hosting player it works.. However any ideas how to fix the issue are welcome.
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Was this using my CVS + Team Loadout build? Cause I have made changes to the weapons code and I haven't yet tested mulitplayer heavily.
If not I do recall having this happen a couple of times with my KotH multiplayer missions. It's on the list as something I want to look at sooner or later but it will take me a while to get around to it.
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Well we have been using your build lately... so yes.. But if possible we will try to check it with older build too as soon as possible
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I don't think I had touched the weapons code at that point to be honest, only the stuff for ships and since none of your missions use the new ships flag that activates the changes it should have simply skipped that part of the code and carried on. I'll do some multiplayer testing of my own later tonight and see if I've done anything to cause the problem.
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Looks like the problem appears with older builds too.
Only the hosting player has the full secondary weapon set, while all other players do ot have secondaries at all. Something weird happened when I (hosting) put back my fighter into the ship list. Wanderer instantly got a set of secondaries for his fighter, even though he didn't even select them.