Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ChrisRiv on May 06, 2006, 10:22:08 am

Title: how do you...
Post by: ChrisRiv on May 06, 2006, 10:22:08 am
how would i make my game look like this. (http://fs2source.warpcore.org/wmcscreenies/deimos.png)  I have the source code proejct installed but it dosen't look like this.
Title: Re: how do you...
Post by: Shade on May 06, 2006, 10:26:01 am
I swear we just had this topic, even with the same exact screenshot.

[Edit] Yup, http://www.hard-light.net/forums/index.php/topic,39073.0.html was the one. That and http://www.hard-light.net/forums/index.php/topic,39282.0.html can probably answer your questions :)
Title: Re: how do you...
Post by: CaptJosh on May 06, 2006, 10:28:43 am
You're not imagining things. We did have this same sort of topic with that exact screenshot recently.
Title: Re: how do you...
Post by: ChrisRiv on May 06, 2006, 02:53:21 pm
now how would i make the ships have the details like in this picture. (http://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Freespace2Open_Screen01.jpg/800px-Freespace2Open_Screen01.jpg)
Title: Re: how do you...
Post by: Cobra on May 06, 2006, 02:56:52 pm
*points to search box* :D
Title: Re: how do you...
Post by: karajorma on May 06, 2006, 02:59:42 pm
I don't think there is anything special in that shot other than a modern FS2_Open build and the 3.6.8 Delta VPs. I suppose the backgrounds are using Lightspeed's nebuale but that is basically a change that is seen in campaigns other than the main FS2 one.

Everything else is do-able in the main FS2 campaign.