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Off-Topic Discussion => General Discussion => Topic started by: Fineus on October 28, 2001, 03:18:00 am

Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 03:18:00 am
In it's latest incarnation...
 (http://www.3dap.com/hlp/staff/thunder/freespace_aquila2.jpg)

Thoughts? (especially on the nose section)
Title: TD Aquila dev thread 2
Post by: Ryx on October 28, 2001, 03:09:00 am
I have no serious problems with the nose.

Some pictures from other angles would be great to, especially a top view (and side views if they differ).

Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 03:13:00 am
Good!
The ship is (virtually) symetrical, and I didn't want to do a 6 view on it just yet because I'm not much good at drawing and didn't want to waste time.

Improvements?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 2
Post by: Setekh on October 28, 2001, 04:50:00 am
From this side, it looks like...

 (http://freespace.volitionwatch.com/us/images/mods/snipes/Bastion.jpg)
Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 04:53:00 am
Ah yes, looked at that just after you went off ICQ. The Aquila is different in a number of ways (most obvious being it has two runways, like I said - it's symetrical). However I'll be taking steps to make it look as original as possible.
Title: TD Aquila dev thread 2
Post by: Setekh on October 28, 2001, 05:04:00 am
You should model it... seriously.
Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 05:06:00 am
Ah, but first I need to learn how to model... thats why I need to bring someone elses services in once I know what to make it look like.
Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 11:18:00 am
Ok, works coming along fairly nicely - I've got through about 5 sheets of paper (on both sides) trying to 1) learn to draw and 2) actually come up with a good design.

So far the finalised details are:
The rear section fighter bays/engine.
The ship will serve as a battleship/carrier and will be about 4.5KM in length.

Additional help and comments are most welcome at this stage. Whatever you think about the ship - say it now.
Title: TD Aquila dev thread 2
Post by: Nico on October 28, 2001, 11:45:00 am
hey! you stuck an orion on the side of your ship, didn't you?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: TD Aquila dev thread 2
Post by: Alikchi on October 28, 2001, 03:12:00 pm
That's what I was thinking...is the hangar bay still on the top?
Title: TD Aquila dev thread 2
Post by: Fineus on October 28, 2001, 03:20:00 pm
No, your right - to be honest I really love the fighter bays being along the side length of the ship... not sure why. But there are two fighter bays - one on either side of the ship. Theres nothing up the top anymore.
Title: TD Aquila dev thread 2
Post by: Jabu on October 28, 2001, 03:24:00 pm
It looks bulky and powerful. Which is good.
Title: TD Aquila dev thread 2
Post by: Fineus on October 29, 2001, 01:37:00 am
Thankyou  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Thorns kindly submitted an idea for the front of the ship... I anticipate another one or two days of finalising details on it and then the fun should really begin.

Oh BTW - any ideas on how heavily armed this thing should/can be?
Title: TD Aquila dev thread 2
Post by: Jabu on October 29, 2001, 03:18:00 am
Still 5 km? If you really want it to be an all-rounder, I'd say somewhere around Colossus-powered. That's if it's supposed to be more advanced.

Though you can make do with a thinner anti-fighter screen, as the ship's smaller.

Probably around 3-5 large anti-cap beams on each side, a few top and bottom, and a pair of big whoppers covering the front arc. And not forgetting the back.
Title: TD Aquila dev thread 2
Post by: Setekh on October 29, 2001, 04:12:00 am
I want a compact design. Give it cutting edge reactors for the power, chunky engines, and all-round beam coverage. Hell yeah.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: TD Aquila dev thread 2
Post by: Night Hammer on October 29, 2001, 09:07:00 pm
 
Quote
Originally posted by Setekh:
From this side, it looks like...

  (http://freespace.volitionwatch.com/us/images/mods/snipes/Bastion.jpg)  

When will that be coming out?
Title: TD Aquila dev thread 2
Post by: Stryke 9 on October 29, 2001, 09:22:00 pm
Thunder- often it helps if you skip the drawing bit and just start modeling. That way you can get your ideas done more quickly, see how they will look, and often find out just what's feasible. That's how I completed the Tora, among other blocky things.
  (http://www.wpierce.com/wlp/FS2/ragnarok/tora.jpg)  

Of course, I can't vouch for whether this works when using something as crappy as Truespace.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Stryke 9 (edited 10-29-2001).]
Title: TD Aquila dev thread 2
Post by: Fineus on October 30, 2001, 02:02:00 am
True...but I possess no modelling skills at all. I plan to draw each section in extreme detail and then model it when everything is as I want it.
Title: TD Aquila dev thread 2
Post by: Setekh on October 30, 2001, 03:01:00 am
Take a hint, Thunder - now's a good reason to learn  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 2
Post by: Setekh on October 30, 2001, 03:02:00 am
 
Quote
Originally posted by Night Hammer:
When will that be coming out?

Look for a US/QM staffer and ask 'em  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: TD Aquila dev thread 2
Post by: Fineus on October 30, 2001, 03:06:00 am
I'd love to learn - but I really don't have that much spare time at the moment, nor do I have the skills to do the model justice. Watch this space on what I plan to do about that...
Title: TD Aquila dev thread 2
Post by: Setekh on October 30, 2001, 03:23:00 am
*watches*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: TD Aquila dev thread 2
Post by: WarpStar on October 30, 2001, 05:20:00 am
Hmmm, the nose is fine, but maybe modify the Orion Part a little.

It'll one helluva ship though   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
The universe is a big place and an even bigger mystery

Webmaster SubSpace Zero ("http://www.subspacezero.com")

[This message has been edited by WarpStar (edited 10-30-2001).]
Title: TD Aquila dev thread 2
Post by: Sandwich on November 02, 2001, 04:51:00 pm
 
Quote
Originally posted by Setekh:
I want a compact design. Give it cutting edge reactors for the power, chunky engines, and all-round beam coverage. Hell yeah.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Hmmm, sounds like my GVCa Amaunet, current version being RC1.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Soon, my dears, soon....  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



------------------
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: TD Aquila dev thread 2
Post by: IceFire on November 02, 2001, 08:49:00 pm
 
Quote
I'd love to learn - but I really don't have that much spare time at the moment, nor do I have the skills to do the model justice. Watch this space on what I plan to do about that...

Sounds like my problem.  I've tried to model stuff but so far, I can make cubes....and twisted cubes.  But nothing worth showing  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 2
Post by: Thorn on November 02, 2001, 08:59:00 pm
I made a set of gallows..
just a bunch of cubes and rectangles stuck together..