Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on May 22, 2006, 08:33:59 am

Title: Anyone tried this 3d prog before?
Post by: Colonol Dekker on May 22, 2006, 08:33:59 am
 :wtf: http://www.caligari.com/gamespace/ (http://www.caligari.com/gamespace/) Never heard of it, Just found it. Gonna try it when i get home from the pub.
Let me know what you think/Ever tried/opinoin :D
Title: Re: Anyone tried this 3d prog before?
Post by: karajorma on May 22, 2006, 08:55:46 am
Basically it's Truespace with model formats that can be used directly by games. If you can find a converter that will allow you to get the model into a format FS2 can use and you like Truespace then you'll probably find it pretty useful.

You are limited to 650 polys and can only save in the .x format with GameSpace Lite though.
Title: Re: Anyone tried this 3d prog before?
Post by: Colonol Dekker on May 22, 2006, 09:03:32 am
 650 poly limit?? nah i think i'll stick with TS, i've been using it since v2.4,  back in 99-2000, maybe 2001.  I just thought it might be nifty. Cheers Kaj!  :D
Title: Re: Anyone tried this 3d prog before?
Post by: Nuke on May 22, 2006, 06:38:17 pm
anyone tried ts7 yet?
Title: Re: Anyone tried this 3d prog before?
Post by: Scooby_Doo on May 22, 2006, 10:14:08 pm
Does the newer Truespace versions still suffer from the float point rounding that causes PCS stack overflow problems?
Title: Re: Anyone tried this 3d prog before?
Post by: Nuke on May 23, 2006, 03:04:45 am
im not sure, i havent switched yet, still using 6. was hoping somone here here had givin it a spin already.
i never get stack overflow errors, maybe its the way i model or something, its just never been a problem for me.
Title: Re: Anyone tried this 3d prog before?
Post by: karajorma on May 23, 2006, 04:25:28 am
Never seen them in TS 6.5 or 6.6 either. Not that I model a huge amount these days. :)