Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Leviathis on May 30, 2006, 02:08:41 pm

Title: Need Inferno Help
Post by: Leviathis on May 30, 2006, 02:08:41 pm
I have a bunch of questions about this mod, and i havent been able to find much digging through the forums here...

(1) First of all, can i run Inferno on the regular 3.6.7 SCP build?  If not, where can i get the Inferno SCP?

(2) I have the latest Media VPs i think (3.6.7).  Are these going to be good enough to run Inferno in all its splendor?

(3) I downloaded R1 from the Inferno website.  Is this the latest release, or am i missing out on something new?

(4) is it safe to have other mods installed (like the FSPort)?  Do i just have to make a seperate character to play Inferno, or will i still have problems with other mods installed?
 
:confused:
Title: Re: Need Inferno Help
Post by: Qwer on May 30, 2006, 02:15:04 pm
1. You need patch. It's on Inferno website (link in Woo's sig).
2. They're not working each other.
3. Yup. ;)
4. You must move Inferno outside FS directory when you want to play another mod/standard FS2 champaing (very good choice is to put Port in mod directory).
Title: Re: Need Inferno Help
Post by: Woomeister on May 30, 2006, 02:17:59 pm
1. As long as you have the R1 SCP Patch any build should work

2. Wouldn't know really, I don't use the media VPs

3. R1 with SCP Patch is the latest release

4. If you have the mods installed into mod folders and not the root FS2 directory or the main data directory, and you use the -mod commandline to switch, you can have as many mods installed as you like. I usually suggest a new pilot for a new mod, as it usually fixes most problems that crop up.
Title: Re: Need Inferno Help
Post by: Leviathis on May 30, 2006, 02:56:05 pm
If i use the SCP R1 patch... will it mess up the SCP for the rest of the campaigns?

And is the new Inferno SCP even out yet, or is it coming with R2?  Is it just the patch that is availbale right now?
Title: Re: Need Inferno Help
Post by: Woomeister on May 30, 2006, 03:01:27 pm
No, the patch makes R1 more SCP friendly, as long as it is in the same mod directory as the other INF VP files it won't affect any other campaign.
Title: Re: Need Inferno Help
Post by: Leviathis on May 30, 2006, 03:12:46 pm
Well it looks like i got it working.... holy CRAP thats alot of new ships... very impresive  :yes:

Just one last question... can i use the mod.ini file to tell the Inferno mod to use the mediavps folder?  or does it use them already?
Title: Re: Need Inferno Help
Post by: Woomeister on May 30, 2006, 03:38:19 pm
You'd have to have a look at the ini file to see if it's already set up for a media vps directory. I didn't make the ini file.
Title: Re: Need Inferno Help
Post by: Trivial Psychic on May 30, 2006, 11:24:59 pm
1. As long as you have the R1 SCP Patch any build should work

Actually Woo, I think the official R1 SCP patch is out of date.  After a certain period I started getting bugs with the species.  There are alternate engine sounds for other species than the standard ones, which builds after a certain period had a problem with.  I needs a correctly formatted speicies table to fix that.  Granted, I haven't attempted to play Inferno lately so this isn't a certainty.
Title: Re: Need Inferno Help
Post by: Woomeister on May 31, 2006, 03:59:00 am
Only the species_defs is out of date, but more recent builds should use hard coded default data for the values that are missing from it. So it should work except for some late 2005 builds.