Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DaBrain on June 02, 2006, 05:25:33 am

Title: BtRL multiplayer demo - Shouldn't we work on the multiplayer code for it?
Post by: DaBrain on June 02, 2006, 05:25:33 am
Well, if you don't know it already, I'd like to inform you about the planned release of the multiplayer demo of BSG: Beyond the Red Line.

It will be released next month (hopefully). A lot of people will be interested in this. While there will probably be some singleplayer missions too, it will focus on mutlplayer action. If  the multiplayer code isn't working ok, this will be rather bad publicity for the SCP. So I'm suggesting to have a few mutliplayer tests soon to find fix more mutliplayer bugs.


I'd also like to ask all players that complained about multiplayer problems to Mantis them now.
Title: Re: BtRL multiplayer demo - Shouldn't we work on the multiplayer code for it?
Post by: karajorma on June 02, 2006, 06:04:35 am
I've submitted (and fixed) a couple of bugs already. More on the way :)

(Fixes not bugs that is :D)