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Off-Topic Discussion => General Discussion => Topic started by: Apathy on June 03, 2006, 09:49:01 am

Title: Half Life 2: Episode 1
Post by: Apathy on June 03, 2006, 09:49:01 am
Well I think its awsome, episodic content is definetly going to be the future of computer games. I also love the acting on episode 1 that was really missing on Half Life 2, and the putting back of puzzels like in Half Life 1. Only downer is its short and no new weapons. What do you guys think?

Review: http://1337speak.wordpress.com/2006/06/03/half-life-2-episode-1/
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 03, 2006, 10:07:27 am
I just finished the Episode 1 earlier today, overall I am quite pleased with it. IMO the content was definitely better thought out and executed than in HL2. I think it was quite refreshing to play an FPS where you have a companion traveling with you from the beginning to the very end, and especially because normally such companions are pain in the arse, but Alyx did very well for a non-playable character and wasn't an annoyance. For a episodic content, it wasn't too short either and ended again in a sort of cliffhanger.

There were a few moments which I found to be a bit annoying, but these were short and very few. However, I wondered what were these that looked like dynamite cartridges, I couldn't pick them up because HUD displayed I already had a full stack of them but yet weren't selectable weapons.

Episode 1 was good enough experience that I am definitely going to buy Episode 2 as well. :) That and the Episode 2 teaser was interesting.
Title: Re: Half Life 2: Episode 1
Post by: aldo_14 on June 03, 2006, 10:24:55 am
I'm just going to read the wikipedia story summaries, myself.  I might consider picking it up if all 3 eps are bundled together at budget, but £20 for 4-5 hours?  **** off - I got 8 hours last weekend from a game that cost a tenth of that.
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 03, 2006, 10:38:29 am
Closer to 8-12 hours I think, not 4-5 hours or otherwise I would have finished the game yesterday and not today. Still, I think the price isn't too high though, especially because Ep1 is quality stuff IMO.
Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 03, 2006, 11:17:40 am
Okay, if you're good at first person shooters it takes 3-5 hours. If you've mastered everything half-life, it only takes 2 hours.

Should have been priced at $15.

However, the quality of the gameplay is MUCH better than in Half-Life 2, though inexplicably, the combine AI doesn't seem to work as a team despite the fact it was already done in half-life.
Title: Re: Half Life 2: Episode 1
Post by: aldo_14 on June 03, 2006, 11:33:22 am
If you mean the first HL ala the AI, it's worth bearing in mind that was IIRC pretty heavily scripted/based on conditional branching; they couldn't actually move and fire at the same time, for example.
Title: Re: Half Life 2: Episode 1
Post by: CP5670 on June 03, 2006, 11:43:43 am
I'm not too keen on trying out an addon for what was the most dull and boring game I've played in the last few years. Is it really a lot better than HL2?
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 03, 2006, 12:08:02 pm
If you did not like HL2 at all, don't bother with HL2 Episodes.
Title: Re: Half Life 2: Episode 1
Post by: Dough with Fish on June 03, 2006, 12:58:19 pm
There were a few moments which I found to be a bit annoying, but these were short and very few. However, I wondered what were these that looked like dynamite cartridges, I couldn't pick them up because HUD displayed I already had a full stack of them but yet weren't selectable weapons.

Those, I believe, are actually flares. You can use them to light the zombies on fire, which in turn, creates another light source. Not going to really give anything away here, but that little feature comes in EXTREMLY handy in the second chapter.

I for one loved this. I like HL2 a lot to begin with, yes it had its flaws, but it was an extremly tight and well done game. These episodes look to be putting in a lot of content that was originally planned to be in HL2 (like Krakken Base, the synths, the vorts playing a larger roll, zombines) that for one reason or another didn't make the final cut. I am currently re-playing it with the commentery on, and man did they put a lot of work into this.
Title: Re: Half Life 2: Episode 1
Post by: Apathy on June 03, 2006, 01:12:44 pm
Closer to 8-12 hours I think, not 4-5 hours or otherwise I would have finished the game yesterday and not today. Still, I think the price isn't too high though, especially because Ep1 is quality stuff IMO.

nah I beat it in 4 and a bit hours. 2 hours at night, then woke up next morning and played another 2, but I am a rusher really.
Title: Re: Half Life 2: Episode 1
Post by: aldo_14 on June 03, 2006, 04:05:23 pm
. Not going to really give anything away here, but that little feature comes in EXTREMLY handy in the second chapter.

How, exactly, do you know this?  *raises eyebrow Roger Moore style*
Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 03, 2006, 05:16:44 pm
What?

Spoiler:
Having lights (burning zombines for example) helps Alyx shoot in the dark
Title: Re: Half Life 2: Episode 1
Post by: WMCoolmon on June 03, 2006, 05:24:20 pm
Hmm, I don't think the spoiler tags are working as they used to....
Title: Re: Half Life 2: Episode 1
Post by: Grug on June 03, 2006, 10:36:21 pm
Interesting. I might pick it up when I've got time and money to play it. :p
Title: Re: Half Life 2: Episode 1
Post by: neoterran on June 03, 2006, 11:09:34 pm
one has to ask the question why this game is so much faster (on older hardware) than a game like oblivion when the graphics are actually better in Half Life 2 than they are in oblivion. 
Title: Re: Half Life 2: Episode 1
Post by: Flipside on June 03, 2006, 11:12:34 pm
Gotta strongly disagree with you there, I don't consider HL2's graphics to be better than Oblivion by a long shot. Just the buildings alone are 100x more detailed in Oblivion.
Title: Re: Half Life 2: Episode 1
Post by: Descenterace on June 04, 2006, 03:51:48 am
Then we have the buggy shadow rendering in HL2, which is less to do with the implementation and more to do with the algorithm. Maybe Quake 4 has spoiled me...
On the other hand, if HL2 were to use the same shadow rendering system as the Doom 3 engine, we'd be seeing about a quarter of the framerate.
Title: Re: Half Life 2: Episode 1
Post by: Ace on June 04, 2006, 04:43:38 am
one has to ask the question why this game is so much faster (on older hardware) than a game like oblivion when the graphics are actually better in Half Life 2 than they are in oblivion. 

Well 1) Bethesda can't code. (no polygon culling, etc.)

2) Oblivion's focus is on 'organic environments' you won't see swamps and forests in the HL2 engine ever look that good.
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 04, 2006, 06:24:06 am
I thought Ep1 was fantastic, just the way HL2 should have been. The flares, yes are good for setting zombies (and zombines) aflame, but they're also useful for stopping Alyx freaking out when your flashlight goes out.
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 04, 2006, 06:41:30 am
There were a few moments which I found to be a bit annoying, but these were short and very few. However, I wondered what were these that looked like dynamite cartridges, I couldn't pick them up because HUD displayed I already had a full stack of them but yet weren't selectable weapons.

Those, I believe, are actually flares. You can use them to light the zombies on fire, which in turn, creates another light source. Not going to really give anything away here, but that little feature comes in EXTREMLY handy in the second chapter.
Nah, these weren't flares. These were three tubes stuck together like dynamite cartridges usually are. Also, flares do not activate your HUD inventory icons but these did.
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 04, 2006, 08:57:46 am
Hmm, curious...
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 09:30:21 am
i loved it played through in 2 days, had to activate god to get on the lift though :/


and HDR is MUCH betteri n HL2 than it is in oblivion, and it runs perfect unlike oblivion so imho HL2>oblivion in many ways
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 04, 2006, 09:33:07 am
i loved it played through in 2 days, had to activate god to get on the lift though :/




Eh?
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 09:37:12 am
God mode :) there was a small point with an elevator :p which was .... hard even on normal dif
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 04, 2006, 09:43:34 am
I realised you meant God mode, I'm just not sure which point you're referring to. Unless you mean with the falling stuff, which just required patience to find the right angle to deal with the "problem".
Title: Re: Half Life 2: Episode 1
Post by: neoterran on June 04, 2006, 10:36:49 am
The buildings might be somewhat more detailed in Oblivion, (not really sure I agree with that) but look at the characters. Alyx alone looks and acts a thousand times more realistic and better than any single NPC you're ever going to meet in oblivion.
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 11:11:32 am
no its the one with the zombine undeground in pretty much the start, after you fall off the train


Edit:

Decided to take some screenshots :)

(http://www.imaginationdesigns.org/HL2images/hl10.jpg)
http://www.imaginationdesigns.org/HL2images/hl2.jpg
http://www.imaginationdesigns.org/HL2images/hl3.jpg
http://www.imaginationdesigns.org/HL2images/hl4.jpg
http://www.imaginationdesigns.org/HL2images/hl5.jpg
http://www.imaginationdesigns.org/HL2images/hl6.jpg
http://www.imaginationdesigns.org/HL2images/hl7.jpg
http://www.imaginationdesigns.org/HL2images/hl8.jpg
http://www.imaginationdesigns.org/HL2images/hl9.jpg
http://www.imaginationdesigns.org/HL2images/hl1.jpg
http://www.imaginationdesigns.org/HL2images/hl11.jpg
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 04, 2006, 12:47:38 pm
Ah, I know the bit you mean. THAT is where I learned the usefulness of flares. Question - at the end, did you get the trailer to play or did source crap out and relaunch itself?

Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 12:59:34 pm
at the end? how end after the credits?
Title: Re: Half Life 2: Episode 1
Post by: Flipside on June 04, 2006, 01:02:08 pm
The buildings might be somewhat more detailed in Oblivion, (not really sure I agree with that) but look at the characters. Alyx alone looks and acts a thousand times more realistic and better than any single NPC you're ever going to meet in oblivion.

Well, now try building an entire set of wardrobes, armour, weapons that she can interchange and try getting her to look natural in all of it, as well as make it interchangeable with every other human character in the game. Now, remove the game scripting and try to add an Artificial Intelligence system that reacts to your behaviour and those around you.

As for the quality of the graphics, my only real complaint is that Oblivion is very 'samey' after a while, but then, if HL2 was freeform, it would probably suffer from the same problem. In Half life, you move from one section to the other, in Oblivion you have a massive world you can wander around in as you wish.

As far as the graphics are concerned, I still disagree, I think Oblivion looks far more atmospheric and generally 'real' than HL2, apart from the HDR, which I always turn off.
Title: Re: Half Life 2: Episode 1
Post by: starbug on June 04, 2006, 01:37:54 pm
just how much is the game ment to cost (in the uk)? every mag i read says it should be about £15 yet every single shop has it priced at £20, i am unsure wether to buy this game or not after the amount of trouble (and a hell of a lot of swearing  :hopping: ) i had getting HL2 (well steam) to work, it just didn't seem to like my computer.
Title: Re: Half Life 2: Episode 1
Post by: WMCoolmon on June 04, 2006, 01:43:01 pm
I heard it's about £9.5 if you buy it through steam (ie it sells at the $20 price in the states, which thanks to the conversion rate, is £9.5)
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 03:17:52 pm
HDR sucks in oblivion but rocks in HL2 also no slowdowns
Title: Re: Half Life 2: Episode 1
Post by: Flipside on June 04, 2006, 03:30:51 pm
HL2, iirc, uses 'real' HDR, whereas Oblivion doesn't.

The speed is somewhat because of the poly-counts in the models. Oblivion is designed for much higher-end computers, and from my point of view, the graphics most certainly reflect this.
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 03:54:52 pm
not really apparently completely jacked up the high end computers run a max of 40 FPS which is ridiculous
Title: Re: Half Life 2: Episode 1
Post by: Flipside on June 04, 2006, 03:59:07 pm
Just like Doom 3 did when it came out. It now runs like a dream.
Title: Re: Half Life 2: Episode 1
Post by: Ashrak on June 04, 2006, 04:06:00 pm
still whacked :/ i have a up to date card and its fraking lagging
Title: Re: Half Life 2: Episode 1
Post by: Fineus on June 10, 2006, 07:50:19 am
I've just finished playing it and I have to say I'm blown away.

If anyone cares to look back, you'll see I didn't really like Half Life 2 on the whole. The graphics were good for the most part and the gameplay was fairly entertaining but it just didn't come together as well as Half Life did. It lacked a cohesive feel - perhaps I just didn't like the washed out greys and browns of the Eastern European city setting.

HL: Ep 1 changes all that for me.

From the incredibly cool intro (it appealed to the geek in me, G Mans one line was great) right the way through to the end. It was short but sweet. Alyx' dialogue was fun and interesting, the settings were good (particularly the hospital near the end of the game). It all came together and felt a lot more whole than HL2 did. Given that and the teaser trailer for Episode 2, I really can't wait. The storyline that HL2 vaguely started (but took a lot of consideration before it all came together) is a lot more easy to follow now that the charachters are known.

All in all, I love it. It's a shame it was so short, but I guess Valves decision to release three smaller episodes over the course of the year rather than wait a long time for the next game is a good decision.
Title: Re: Half Life 2: Episode 1
Post by: Ace on June 10, 2006, 11:38:13 am
I hate to admit that I got it over Steaming pish, but I did enjoy it.

Well save for the stupid "stack cars to get over this wall while ants attack" sequences... Yes you can put cars over the holes but... ugggh... make building an exit like that an option but not the only option...

The intro was nice, as I never liked 'Gman' and his cult following. It was good to see him put in his place. The conclusion was also impressive.

If Oblivion's downloadable content was of this caliber...

Then again if HL2's was like Oblivion's it'd be the Lost Coast with no voice overs and recycling art from the game... with a NEW WEAPON that was already in the art files...
Title: Re: Half Life 2: Episode 1
Post by: Hippo on June 11, 2006, 11:46:56 am
i did most of chapter 2 without ammo, just using the flares and alyx's machine-pistol to get through (cause wtf, she can't be killed :wtf: ) ...
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 11, 2006, 11:49:28 am
i did most of chapter 2 without ammo, just using the flares and alyx's machine-pistol to get through (cause wtf, she can't be killed :wtf: ) ...

Can you imagine how annoying that would be if she could be killed? Half the damned game would be spent saving her ass.
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 11, 2006, 11:58:04 am
I haven't confirmed it myself but it was mentioned somewhere that she can't be killed if you use the easiest difficulty level, not sure whether she can be killed at medium difficulty but apparently that's the case in highest difficulty. Again, I haven't tried it myself whether that's true or not.
Title: Re: Half Life 2: Episode 1
Post by: Crazy_Ivan80 on June 11, 2006, 11:58:30 am
i did most of chapter 2 without ammo, just using the flares and alyx's machine-pistol to get through (cause wtf, she can't be killed :wtf: ) ...

she can die
Title: Re: Half Life 2: Episode 1
Post by: Hippo on June 11, 2006, 12:01:50 pm
i did it on easy (or normal, whatever the lowest setting is called) cause i wanted the storyline... maybe if you push her off a cliff? I know that by the elevator she had a whole bunch of zombines grenading her.


I do like the realism with her only shooting where she can see and she gets blinded if you look at her.
Title: Re: Half Life 2: Episode 1
Post by: Fineus on June 11, 2006, 12:24:42 pm
Yeah, it's a nice touch. The section by the elevator had a great Aliens feel to it where you could only really see the monsters as they emerged from the darkness to kick your ass.

I am curious to see how differently the whole game would feel if Alyx died realistically and had to share in your health / ammo finds. She could use any weapon you gave her but only if she had ammo for it etc. It could either make the whole thing a bit more interesting or a lot more frustrating.
Title: Re: Half Life 2: Episode 1
Post by: WMCoolmon on June 11, 2006, 01:10:00 pm
I haven't confirmed it myself but it was mentioned somewhere that she can't be killed if you use the easiest difficulty level, not sure whether she can be killed at medium difficulty but apparently that's the case in highest difficulty. Again, I haven't tried it myself whether that's true or not.

She can be killed, but it takes a lot. I managed it in the room where zombies swam in from the two doors, after jumping down from a ledge (just across from a ledge with goodies). Two or three zombines mobbed her while I was busy with some others, and by the time I started shooting them, it was all over...

The game informed me that "Alyx died". No duh.
Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 11, 2006, 01:22:22 pm
Yeah, it's a nice touch. The section by the elevator had a great Aliens feel to it where you could only really see the monsters as they emerged from the darkness to kick your ass.

I am curious to see how differently the whole game would feel if Alyx died realistically and had to share in your health / ammo finds. She could use any weapon you gave her but only if she had ammo for it etc. It could either make the whole thing a bit more interesting or a lot more frustrating.
It would be awesome if HL2:Ep2 implemented the same sort of weapon swapping system in Halo 2. I would always outfit my marines with rocket launchers, sniper rifles, and shotties, and they would pretty much kick @rse.
Title: Re: Half Life 2: Episode 1
Post by: Hippo on June 11, 2006, 02:02:29 pm
Perhaps her health just regenerates over time, and enough damage in a quick burst will do it... (more than a zombine at least i guess)


and giving ai heavy weapons in halo2 always seems to have really adverse effects.
Title: Re: Half Life 2: Episode 1
Post by: Fineus on June 11, 2006, 02:12:28 pm
It probably does regenerate. I've not seen her asking for medical aid / using any medical aid scattered across the game.
Title: Re: Half Life 2: Episode 1
Post by: Ford Prefect on June 11, 2006, 03:47:38 pm
I just beat it. I was pretty impressed, (although I'm a Half-Life fanboi so my opinion probably doesn't count for much). I really liked the trailer for Episode 2 that comes at the end.
Title: Re: Half Life 2: Episode 1
Post by: Dough with Fish on June 11, 2006, 06:00:43 pm
Yeah, Alyx's health regenerates extremely fast, same as for Barney and the other heroes (Eli, Cubbage, Kleiner) Dog is the only one whose health that dosen't regenerate, instead he has the highest ammount of hitpoints in the game.
Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 11, 2006, 08:51:56 pm
Perhaps her health just regenerates over time, and enough damage in a quick burst will do it... (more than a zombine at least i guess)


and giving grunts heavy weapons in halo2 always seems to have really adverse effects.
They have a tendency to blow themselves, or me, up.
Title: Re: Half Life 2: Episode 1
Post by: Hippo on June 11, 2006, 09:58:24 pm
i found that they'll shoot right past me, miss, and hit something explosive near me that detonates grenages all around me and i die. seriously, i got a checkpoint where a grunt did it to a dead brute like how in halo1 they shot their dead enemies. no mattwer what i did i couldnt survive, and had to do the 2 chekpoints thing.
Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 11, 2006, 11:47:55 pm
Wait, it was shooting the dead brute with a fuel rod cannon?!
Title: Re: Half Life 2: Episode 1
Post by: Hippo on June 12, 2006, 08:38:19 am
yes
Title: Re: Half Life 2: Episode 1
Post by: Colonol Dekker on June 12, 2006, 09:35:46 am
I just caught the last page of posts, There are brutes with Fuel rod guns in HL2 ??? :eek2:
Title: Re: Half Life 2: Episode 1
Post by: Fineus on June 12, 2006, 10:14:00 am
No, they got side tracked into Halo :)
Title: Re: Half Life 2: Episode 1
Post by: Colonol Dekker on June 12, 2006, 10:24:52 am
Freeman Vs Chief, Who would win?
Title: Re: Half Life 2: Episode 1
Post by: Fergus on June 12, 2006, 11:06:31 am
Just finished Ep1, and have to say I'm very impressed, it did feel much shorter after finishing it, but while playing the game I didn't have the feeling of 'oh here's another expansion pack'.  I did miss the lack of vehicle sections, and the freaky zombie bits in the dark (shudders) although still not as bad as the first time I did Ravenholm..oh the horror.  I would certainly say that the game is value for money, and that I would still pay again if given the choice.  I'd deffinitly give the commentry version a look in as I've started playing that and there's some quite intresting stuff in there.
Title: Re: Half Life 2: Episode 1
Post by: Ace on June 12, 2006, 11:12:22 am
Freeman Vs Chief, Who would win?

I win, with my stellar converter.

The Ringworld Halo is vaporized in the process, and the galaxy save for the Evil Pierson's Puppeteers(tm) Covenant rejoices at the death of Ringworld Halo.
Title: Re: Half Life 2: Episode 1
Post by: IPAndrews on June 12, 2006, 11:16:54 am
Alyx looks like crap. Freeman should dump her.in favour of something vaguely feminine.
Title: Re: Half Life 2: Episode 1
Post by: Colonol Dekker on June 12, 2006, 11:17:30 am
Like cortana mayhaps?

Stellar converter lmao, thats from some cheesey as hell 70's sci-fi movie also IIRC, It had robert vaughn in it, Buck rogers style tosh (although Colonol Wilma Dearing is Fit as F**K, I'd like to make little cbaby colonols with her as she was back then)
Title: Re: Half Life 2: Episode 1
Post by: Edward Bradshaw on June 12, 2006, 11:17:47 am

My graphics card sucks ass.

All I get for teh intro is a black screen with sound.

The core graphic looked really impressive with the pics I saw here, but with my card all i got was a ball made out of white lines that just kind of pulsated, lol.

Oh well.

Title: Re: Half Life 2: Episode 1
Post by: Edward Bradshaw on June 12, 2006, 11:18:59 am
What they do need to do is put gibbing back into HL. I liked blowing someone up and watching them expload.
Title: Re: Half Life 2: Episode 1
Post by: Ford Prefect on June 12, 2006, 11:19:56 am
Freeman Vs Chief, Who would win?

(http://i22.photobucket.com/albums/b319/Mistah_Kurtz/freeman_v_chief.png)
Title: Re: Half Life 2: Episode 1
Post by: Colonol Dekker on June 12, 2006, 11:22:55 am
The HEV's got a (marginally) sexier voice than the Mjolnir mark VIIVVCXXCIMV armour anyway ;7
Title: Re: Half Life 2: Episode 1
Post by: Fineus on June 12, 2006, 11:24:32 am
The core graphic looked really impressive with the pics I saw here, but with my card all i got was a ball made out of white lines that just kind of pulsated, lol.
You really need to sort that out, the intro to Episode One is one of the few intros ever that really got my pulse racing and wanting to get stuck into the game. I know there are a lot of G-Man lovers and haters out there but whatever either of them say, his one opening line was very cool indeed. Also, having the graphics looking nice for the core levels really is worth it - once you get there it's eye candy in its purest form.

Title: Re: Half Life 2: Episode 1
Post by: Deepblue on June 12, 2006, 01:48:31 pm
Freeman Vs Chief, Who would win?

[img]http://i22.

How could freeman win without a freakin' helmet?
Title: Re: Half Life 2: Episode 1
Post by: FireCrack on June 12, 2006, 02:52:50 pm
Freeman has a helmet.
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 12, 2006, 06:00:38 pm
Indeed, its one of those bizzare things never quite explained. The HEV suit has a helmet, you clearly wear the helmet otherwise you'd drown/suffocate in many situations, yet every picture of Gordon is without the helmet...
Title: Re: Half Life 2: Episode 1
Post by: Ace on June 12, 2006, 06:25:37 pm
Because they have to show off that hair and goatee that makes him look like the generic red-headed archaeologists of the Pacific Northwest ;)

In other words, they used the first PhD they found to model Dr. Freeman after.
Title: Re: Half Life 2: Episode 1
Post by: WMCoolmon on June 12, 2006, 07:43:30 pm
I did miss the lack of vehicle sections

There was one in the very beginning. How did you miss it?


Granted, the van had no engine, and was pretty much completely burnt out, and was only moving because it was thrown by Dog...
Title: Re: Half Life 2: Episode 1
Post by: aldo_14 on June 13, 2006, 02:50:28 am
Maybe that is his helmet, and it's just to cover up a really small head.
Title: Re: Half Life 2: Episode 1
Post by: pecenipicek on June 16, 2006, 10:56:50 am
a bizzare error.

http://img243.imageshack.us/img243/6792/screenshothl2ep11le.jpg

can anyone explain this to me or help me fix it?


might be the sideeffect of the whole citadel falling apart thing :lol: :p :D
Title: Re: Half Life 2: Episode 1
Post by: Turambar on June 16, 2006, 10:59:25 am
the textures fell off...
Title: Re: Half Life 2: Episode 1
Post by: Colonol Dekker on June 16, 2006, 11:00:02 am
The lambda texture is what HL engines use as a default, in some cases not sure how, it replaces a missing exture (or one that failed to load) with it,,  I suggest backing up quick saves and re-install/patch.

Anyone experienced this problem before?
Title: Re: Half Life 2: Episode 1
Post by: Fury on June 16, 2006, 11:01:08 am
Select Ep1 properties from Steam and check its integrity, it repairs itself if need to.
Title: Re: Half Life 2: Episode 1
Post by: pecenipicek on June 16, 2006, 11:02:45 am
Select Ep1 properties from Steam and check its integrity, it repairs itself if need to.
i'm not playing it via steam :nervous:


i'm not installing that piece of crap on my pc ever again.


i'm trying to fix that via copying my whole materials folder from hl2 to the hl2-ep1's folder.
Title: Re: Half Life 2: Episode 1
Post by: vyper on June 16, 2006, 11:07:11 am
You tried to enable HRD lighting didn't you? IIRC those textures/shaders appear when the source engine calls on dx9 functions that your card can't handle.
Title: Re: Half Life 2: Episode 1
Post by: pecenipicek on June 16, 2006, 11:09:04 am
fixxored by copying the materials folder to hl2-ep1 folder.



as for HDR, it only allows me to use bloom where availible, sooo... looks good so far.

[edit]and i'm stuck on the first level after the van ride :lol: