Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: phreak on June 03, 2006, 01:58:07 pm

Title: Orb Radar Model
Post by: phreak on June 03, 2006, 01:58:07 pm
Ok.  So i had my brother make a 3ds max scene of the orb radar instead of the procedural thing i'm using now.  The struts look a bit thick and the model is untextured.  If anyone is willing to make the struts thinner, texture and convert it to a pof, i'll be willing to make it so that the orb is rendered using the model.

http://fs2source.warpcore.org/exes/phreak/radarorb.max
Title: Re: Orb Radar Model
Post by: neoterran on June 06, 2006, 11:32:51 am
would like to see this if someone can provide the talent required... maybe post a screen from max as a preview ?
Title: Re: Orb Radar Model
Post by: phreak on June 06, 2006, 11:43:35 am
I don't have max on this machine.  I've got strattcomm to look at it anyway.
Title: Re: Orb Radar Model
Post by: StratComm on June 06, 2006, 06:11:40 pm
Unfortunately I can't seem to open it.  What version of Max was this made in?  I can get it back from a 3ds if someone can get it there for me.
Title: Re: Orb Radar Model
Post by: phreak on June 07, 2006, 11:35:28 am
i think it was 7.  I'll see what i can do to get a 3ds.
Title: Re: Orb Radar Model
Post by: Flipside on June 07, 2006, 04:44:14 pm
I seem to recall reading somewhere that .Max is a difficult format to swap, since, iirc, it stores the actual actions taken on the model, not just the mesh, so if you use a new plugin or the like, someone without that plugin cannot access the mesh.
Title: Re: Orb Radar Model
Post by: StratComm on June 07, 2006, 05:18:56 pm
I'm almost sure it's a version thing.  Usually plugins are lighting based, and I think you can still get to geometry even if they won't load.  It pisses me off to no end though that there's not an export to older format function.
Title: Re: Orb Radar Model
Post by: knn on June 12, 2006, 11:03:24 am
knn to the rescue!
(http://img152.imageshack.us/img152/4122/radarorb2ul.th.jpg) (http://img152.imageshack.us/my.php?image=radarorb2ul.jpg)
http://files.filefront.com/radarorb3DS/;5141864;;/fileinfo.html (http://files.filefront.com/radarorb3DS/;5141864;;/fileinfo.html)

(No, I didn't change it, I just made a render and converted it to 3ds)
Title: Re: Orb Radar Model
Post by: StratComm on June 13, 2006, 11:33:44 pm
Great.  I'll take a look at it.
Title: Re: Orb Radar Model
Post by: phreak on June 14, 2006, 05:17:50 pm
thanks knn, was just about to do this ;)

anyway the arms need a bit of thinning and maybe a bit more smoothing as well.  It'll be rendered semi-transparent in order to not obstruct stuff as much.
Title: Re: Orb Radar Model
Post by: neoterran on June 16, 2006, 09:50:01 am
That looks neat and alot better than what we currently have. let's get it in game !
Title: Re: Orb Radar Model
Post by: Colonol Dekker on June 16, 2006, 10:01:51 am
It looks smooth, but is there anyway (using the launcher perhaps?) of selecting which verrsion i want to use in future releases, I'm quite happy with the old 3d one. The one above just looks a little "big boned" i wanna be able to see the dots.......

<not a dig>
Title: Re: Orb Radar Model
Post by: Turambar on June 16, 2006, 10:52:42 am
is there a way to change the dots?
Title: Re: Orb Radar Model
Post by: Gregster2k on June 19, 2006, 12:09:48 am
Different dots would be nice. How about different sizes for different sized ships?  ;7

weird model, but interesting. reminds me of one of those toys that cats play with  :p
Title: Re: Orb Radar Model
Post by: neoterran on June 19, 2006, 09:40:38 am
A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.
Title: Re: Orb Radar Model
Post by: Cobra on June 19, 2006, 10:10:46 am
A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.

maybe that's what they were planning to do? :rolleyes:
Title: Re: Orb Radar Model
Post by: neoterran on June 20, 2006, 07:03:19 pm
A transparent, thinner version of that thing would go a long way to making the HUD look more up to date.

maybe that's what they were planning to do? :rolleyes:

 :rolleyes:
Title: Re: Orb Radar Model
Post by: Turambar on June 21, 2006, 07:09:13 am
let us change the dots!

(seriously, it'd be sooooo useful to the BTRL project)
Title: Re: Orb Radar Model
Post by: phreak on June 21, 2006, 12:49:36 pm
What do you want to change them to?
Title: Re: Orb Radar Model
Post by: Black Wolf on June 21, 2006, 02:03:37 pm
Something like this (http://upload.wikimedia.org/wikipedia/en/8/85/Dradis.jpg) I suspect, though christ knows how you're supposed to see that kind of detail in a dot that's, what, 5 pix by 5 pix?
Title: Re: Orb Radar Model
Post by: Turambar on June 21, 2006, 08:25:50 pm
just the basic idea of the symbol would do nicely anyways.  the idea that we hope to have them rendered to a texture on the cockpit panel would make it look even better to the player.  of course the point is to just know where everything is, its not supposed to actually be informative
Title: Re: Orb Radar Model
Post by: neoterran on July 23, 2006, 01:04:54 am
you know.. this would really be cool, I was thinking about it today...
Title: Re: Orb Radar Model
Post by: bizzybody on November 06, 2006, 01:29:44 am
What'd really be useful is something that indicates which intersection of those rings, whether it's this 3D model or what's in the SCP now, is at the front of your fighter. Another indicator for the top of your fighter and it'd really be peachy. :)

On this 3D model, a longish spike for the front and a smaller one for the top might work.
Title: Re: Orb Radar Model
Post by: Fieari on November 06, 2006, 08:13:19 pm
You know, a color change might convey front/back pretty well... even a light/dark gradient.
Title: Re: Orb Radar Model
Post by: Scooby_Doo on November 07, 2006, 05:43:54 am
How about different sized dots for distance ranges?