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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on June 08, 2006, 04:33:17 am

Title: New CVS build
Post by: WMCoolmon on June 08, 2006, 04:33:17 am
This is _not_ from the 3.6.9 branch, though. This includes all the cool stuff that I've done in the last couple of days, plus the events/directives scripting support that I just put in CVS. And some changes by other people as well.

http://fs2source.warpcore.org/exes/latest/C08062006.zip
Title: Re: New CVS build
Post by: Mars on June 09, 2006, 09:12:02 am
So it's the first CVS after 3.6.9, before 3.6.9?
Title: Re: New CVS build
Post by: neoterran on June 09, 2006, 12:19:10 pm
Is there anything in here that is actually usable by non-developers or is it just dev candy release for the new stuff you've been doing ?
Title: Re: New CVS build
Post by: karajorma on June 09, 2006, 01:51:25 pm
So it's the first CVS after 3.6.9, before 3.6.9?

The basic idea is to split the 3.6.9 release into its own branch. Now if it turns out that 3.6.9 has a stupid bug in it we can update it to 3.6.9.1 and end the stupid practice of telling newbies to use bleeding edge CVS builds to get past bugs in the official build.

CVS builds on the other hand will continue to contain the latest code and newest features. You'll only need them if you want to use the latest code and newest features though so it will be mostly devs and early adopters who use CVS builds from now on (which is exactly the way it should be).
Title: Re: New CVS build
Post by: ShivanSpS on June 09, 2006, 04:34:19 pm
This have the kara new loadout system? both 9th and 17th have some missed misiles in some missions, and the worse is you have to restart to campaing to check, and the first mission where you can noticed this is in the Laizander and actium mission, (No Harpoons).
Title: Re: New CVS build
Post by: Mars on June 09, 2006, 05:17:08 pm
So, what's new in this build?
Title: Re: New CVS build
Post by: karajorma on June 09, 2006, 05:30:19 pm
This have the kara new loadout system? both 9th and 17th have some missed misiles in some missions, and the worse is you have to restart to campaing to check, and the first mission where you can noticed this is in the Laizander and actium mission, (No Harpoons).

The team loadout code in CVS doesn't touch weapons at all, only ships. Once the ship code has been shown to work I'll copy it across and edit it so that it works with them too but I'm reluctant to do that until I know that it does actually work perfectly.
Title: Re: New CVS build
Post by: Wanderer on June 10, 2006, 04:07:37 am
I tried this build out and i couldnt get the r-build to run at all, regardless of commandline or mod selected (so it didnt run at all)... debug build run quite nicely though it hanged too when quitting the game (not that suprising with d-builds though). No usefull fs.log entry as debug did run and the entry in errorlog.txt:

Code: [Select]
fs2_open_r-P4-20060608 caused an Illegal Instruction in module fs2_open_r-P4-20060608.exe at 001b:00588ee3.
Crash occurred about 1 or 1/2 second after clicking run from the launcher (pre-5.4)
Title: Re: New CVS build
Post by: Don-DiZzLe on June 10, 2006, 09:09:26 am
Sometimes after I kill an enemy wing, the red dots on the radarsceen still remain there, I just can target them no more and it stays like that through out the mission.
Title: Re: New CVS build
Post by: ShivanSpS on June 10, 2006, 12:06:42 pm
The ATI and Env mapping problem is still here :S
Title: Re: New CVS build
Post by: pecenipicek on June 11, 2006, 05:22:38 am
this has to do with env mapping. if you got the zeta VP's, it should go away.
Title: Re: New CVS build
Post by: Trivial Psychic on June 11, 2006, 02:58:02 pm
I'm getting an error message on launch about not being able to initialize Direct Sound, on game loadup.  It then crashes with a windows error message about submitting a report to MS.  Nothing useful.  3.6.9-RC1 gives the same Direct Sound error message but no crash.
Title: Re: New CVS build
Post by: pecenipicek on June 11, 2006, 05:28:05 pm
openAL? someone else had the same problem today. reinstalling openal fixed it.
Title: Re: New CVS build
Post by: Trivial Psychic on June 11, 2006, 08:16:17 pm
Reinstalled my sound card drivers and OAL drivers right after posting that.  It solved the Direct Sound error message, so RC1 works, but WMC's build still crashes, but just the release build.  The debug build doesn't crash.  Oddly enough, I experienced the same situation with WMC's build from May 21st, where its release build crashes but the debug build runs properly.