Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mars on June 09, 2006, 10:01:48 pm

Title: Afterburner Trails
Post by: Mars on June 09, 2006, 10:01:48 pm
What table defines afterburner trails? I would think Species_defs but there's nothing under that.
Title: Re: Afterburner Trails
Post by: Shadow0000 on June 10, 2006, 12:45:37 am
It's the ships.tbl, remember it goes in the $afterbuner:, as taken from the WIKI:

# $Trails:

    * Implemented before FS_Open 3.6.5
    * Allows afterburner trails to be used
    * +Bitmap:
          o Texture used to draw the afterburner trail
          o Syntax: Filename
    * +Width:
          o Width of afterburner trail at the beginning of it (ie. the thruster end)
          o Syntax: Value, (in meters)
                + Default: 1.0
    * +Alpha:
          o Transparancy of the trail, value from 1 (non-transparent) to 0 (totally transparent)
          o Syntax: Value
                + Default: 1.0
    * +Life:
          o How long the trail will last
          o Syntax: Value, (in seconds)
                + Default: 5.0

It's not "$Trail:", that's for normal (non-afterbuner) trail. The ones in Species.tbl are for thrusters and their glows, depending on ship's motion (stop/accelerate/etc.).
Title: Re: Afterburner Trails
Post by: Mars on June 10, 2006, 08:26:46 am
You'd think I would've seen that :doubt:
Ah well, thanks  :)