Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ShivanSpS on June 10, 2006, 12:47:07 am
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Just a "simple" something that makes, when called, moves the "X" ship to a new X-Y-Z coords, in this way you can emulate an in mission jump, by using a key-pressed Alj-j, then call this sexp.
Maybe a problem will be the background, because its going to be the same :P but that is up to Freders.
And about IA orders, what about an "Ignore Wing"?
-Just pasing the time, keep up which the good work-
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Just a "simple" something that makes, when called, moves the "X" ship to a new X-Y-Z coords, in this way you can emulate an in mission jump, by using a key-pressed Alj-j, then call this sexp.
Already done.
And about IA orders, what about an "Ignore Wing"?
You'll have to talk to the IA mod team about that. We'd like to merge the two code bases, but that's a lot of work and we aren't sure yet of the best way to do it.
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And about IA orders, what about an "Ignore Wing"?
You'll have to talk to the IA mod team about that. We'd like to merge the two code bases, but that's a lot of work and we aren't sure yet of the best way to do it.
I suspect he means AI.
... but what's this IA mod team? :nervous:
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There are even add/remove background as well as warp-effect SEXPs, so it is possible to quite plausibly simulate a jump given enough attention to detail.
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IA = Imperial Alliance.
AI = Artificial Intelligence.
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IA = AI in Spanish.
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This isn't a Spanish board. :)