Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CP5670 on June 12, 2006, 03:22:11 pm

Title: A few feature requests
Post by: CP5670 on June 12, 2006, 03:22:11 pm
I would really appreciate a couple of new features for some missions I'm working on: (the first two would be especially useful)

1: ability to use different music tracks for command briefings and briefings
2: a way to override the pof submodel FOV values in the tables (instead of altering the model files themselves)
3: working music in red alert briefings
4: some way to disable the smoke/particle hit effect for a particular ship or weapon (will work either way for me)
5: working text color tags in debriefings

Any chance of these things being added in? Just thought I would throw these out here in case some coder is interested in implementing them.
Title: Re: A few feature requests
Post by: Wanderer on June 12, 2006, 03:36:14 pm
4th request.. Have you tried these ships.tbl (http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Impact_Spew:) options?
Title: Re: A few feature requests
Post by: CP5670 on June 12, 2006, 03:41:21 pm
Ah, that might be just what I need. Thanks for pointing that out.
Title: Re: A few feature requests
Post by: Shade on June 12, 2006, 03:49:27 pm
Fairly sure 5 will happen sooner or later. If nothing else because I want it too ;) Already took a look at it about a month ago, but that was just to see if it was possible to do a quick cut-and-paste job with the briefing text code... which it isn't, as they're handled somewhat differently. But I'll get back to it eventually with a vengeance if noone else does it first.
Title: Re: A few feature requests
Post by: Trivial Psychic on June 13, 2006, 01:02:29 am
1a: debriefing music override.
Title: Re: A few feature requests
Post by: CP5670 on June 13, 2006, 02:48:44 am
That can be currently done in some cases. If you aren't using any voice files, you can disable the debriefing tracks in music.tbl and use the music filenames as the voices in your mission. They will only play once per debriefing stage, but that's usually enough (or you can add extra dummy stages so it plays a couple of times). I do this in all my missions.

This method doesn't work well for the briefings and command briefings though, since the music will keep resetting when you switch between stages.

Quote
Fairly sure 5 will happen sooner or later. If nothing else because I want it too ;) Already took a look at it about a month ago, but that was just to see if it was possible to do a quick cut-and-paste job with the briefing text code... which it isn't, as they're handled somewhat differently. But I'll get back to it eventually with a vengeance if noone else does it first.

Good to know. It would look a bit nicer if the ship names could be appropriately colored like they are in the briefing text.