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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on June 13, 2006, 01:50:49 am

Title: Problems with VPmake
Post by: Scooby_Doo on June 13, 2006, 01:50:49 am
Hopefully someone else has had this problem too...

I'm ready to release the second mod pack, so I went to make a vp.  No problem until I realized 3/4's of all the folders (sound, hud, effects, etc...) are placed in the wrong subfolder, under cache, worse yet one of the ibx files is now a folder with ibx files in it.  It seems that there is something wrong with the vp's data records.  This occurs with both vpmage and the vp viewer.

Is there another vp making program around?
Title: Re: Problems with VPmake
Post by: Fury on June 13, 2006, 04:07:14 am
VPMake has never failed on me. Are you sure you have used both -mconfig and -rconfig options when generating new vp's? Here's an example how it should be used.

Code: [Select]
vpmake -dir D:\B5-Core-3_2\data -mconfig B5-Core-3_2.vpc
vpmake -dir D:\B5-Core-3_2 -rconfig B5-Core-3_2.vpc -o B5-Core-3_2.vp
Title: Re: Problems with VPmake
Post by: IPAndrews on June 13, 2006, 04:20:34 am
VP make is great. It puts all your files into a vp. Which is fantastic. Exactly what it's supposed to do. You even get a few extra files with single letter names which is a bonus  ;7.
Title: Re: Problems with VPmake
Post by: Scooby_Doo on June 13, 2006, 03:08:54 pm
Sorry Fury that still produces the same problem.

This is basically what I'm getting

data(2)
     - Maps(94)
     - Models(17)
     - Tables(17)
     - cache (37)
              - capital2t-01.ibx(79)
                           -(bunch of ibx files)
              - effects(10)
              - hud (9)
              - (more folders)
              - (more ibx files)



I've always ran vpmake without the command line parameters and just entered data as needed.
Title: Re: Problems with VPmake
Post by: Scooby_Doo on June 13, 2006, 03:34:35 pm
Found a temporary work-around.

Make a copy the data directory (something like SaveData)
Go into the data folder and delete everything that you won't need in the vp.
Once your done building the vp just delete the data folder and rename the original one.
Title: Re: Problems with VPmake
Post by: Fury on June 16, 2006, 05:09:46 am
I've always ran vpmake without the command line parameters and just entered data as needed.
Say what? You cannot use VPMake without using command line parameters as VPMake does not have a GUI.
Title: Re: Problems with VPmake
Post by: IPAndrews on June 16, 2006, 05:12:37 am
It has a command line GUI. If you don't supply it with the parameters it needs it prompts you for the information. In fact I've only been able to get it to work this way. I'm not even convinced it uses parameters you supply when you call the program.
Title: Re: Problems with VPmake
Post by: Colonol Dekker on June 16, 2006, 05:18:17 am
I've used it to package old stuff, and i just create the default data/etc file structure on my desktop and run it.. It all comes out fine bar a few little files of 0kb size..
Title: Re: Problems with VPmake
Post by: Fury on June 19, 2006, 09:04:03 am
It has a command line GUI.
GUI = Graphical User Interface. Command line cannot be a GUI. :p
Title: Re: Problems with VPmake
Post by: IPAndrews on June 19, 2006, 09:06:00 am
The characters in the command prompt window are raster graphics so **** off :P.
Title: Re: Problems with VPmake
Post by: Colonol Dekker on June 19, 2006, 09:07:04 am

It has a command line GUI.

Lol i missed that one.