Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on June 14, 2006, 10:30:37 am

Title: Fighter craft submodels
Post by: Colonol Dekker on June 14, 2006, 10:30:37 am
Its supported right,?

I ask because i dont see why we cant have a fighter sized SWACS like in Wing Commander Prophecy....
Title: Re: Fighter craft submodels
Post by: Mars on June 14, 2006, 10:35:08 am
What's SWACS?
Title: Re: Fighter craft submodels
Post by: Wanderer on June 14, 2006, 10:43:08 am
Read about AWACS (http://en.wikipedia.org/wiki/AWACS) and swap the airborne (first A) to space or spaceborne or someshuch thing (S)
Title: Re: Fighter craft submodels
Post by: Mars on June 14, 2006, 10:55:01 am
Oh, that's obvious, sorry about that.
Title: Re: Fighter craft submodels
Post by: Col. Fishguts on June 14, 2006, 12:58:36 pm
From a POF point of view, there's no fundamental difference between a fighter and a cap ship, so yes.
Title: Re: Fighter craft submodels
Post by: Black Wolf on June 14, 2006, 03:17:25 pm
Its supported right,?

I ask because i dont see why we cant have a fighter sized SWACS like in Wing Commander Prophecy....

What made you assume you couldn't? The game treats any rotating subobject more or less like a turret, and we've had bomber mounted turrets since retail. Removing the restrictions on turrets on ships with a "fighter" tag was (IIRC) among the first things the SCP accomplished.
Title: Re: Fighter craft submodels
Post by: Colonol Dekker on June 15, 2006, 04:01:59 am
I was around for the original FS2 source code release from interplay/whoever.

But i missed the SCP until recently, so ithought i'd ask to make sure  ;7
Title: Re: Fighter craft submodels
Post by: Turnsky on June 15, 2006, 05:02:03 am
don't forget that the urza has a rotating submodel in its turret.
Title: Re: Fighter craft submodels
Post by: Mars on June 15, 2006, 05:08:51 am
don't forget that the urza has a rotating submodel in its turret.

Uh... Turnsky? I think that was mentioned previously

What made you assume you couldn't? The game treats any rotating subobject more or less like a turret, and we've had bomber mounted turrets since retail. Removing the restrictions on turrets on ships with a "fighter" tag was (IIRC) among the first things the SCP accomplished.

I do that all the time... just read the thread a little more carefully.
Title: Re: Fighter craft submodels
Post by: Colonol Dekker on June 15, 2006, 05:25:36 am
Spanktacular, Hypnotoad is pleased...
(http://images.google.co.uk/images?q=tbn:lBwrgE7X0r4g9M:www.widgetforge.com/widgets/ss/Hypnotoad.png)