Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: bones1014 on June 19, 2006, 05:11:51 pm
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I can't seem to get the good looking hardware settings in freespace one. I'm running an nVidia 7600 GT on win xp. I have the 1.06 patch installed. Is there a config file I have to edit to get the good settings?
Bones
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Hmm... are you getting that error where you can see through the ships?
Anyway one of the biggest problems with FS1 is that the textures are srunck down, to fix this you need to edit your registry, you can look it up online. You go to regedit, HKEY_LOCAL_MACHINE\SOFTWARE\Volition\Freespace create a DWORD value that's called "D3DUseLargeTextures" and one called "D3DTextureDivider" and give them both a value of 1 I think
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No, I'm not getting any errors. Just when I run the game with hardware turned on in the setup portion of the launcher the graphics look worse than software mode. It seems like it won't use my video card at all.
Bones
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Yeah, used the registry hack I gave you and it'll look much better, less blury
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It's not working. It still seems like it's using the software acceleration rather than hardware.
Bones
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Can you post a screenshot of the problem? Also you could try software and see how it looks.
Try Imageshack (http://www.imageshack.us) if you need hosting.
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Sorry, but why don't you just download Freespace 2 (and the SCP) and install the FSPort? That'd kill two birds with one stone :D
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Seconded - Unless you have some reason for playing Freespace 1, I'd highly recommend downloading the SCP and FSPort.
It just looks sooo pwettyyyy....
Unlike some up ports (The second butchered TIE Fighter Collectors Edition for instance), they are virtually identical, any differences being down to minor bugs, so it should all be good ;)
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the difference in playing FS1 and FSPort is like... umm...
there isnt any other game with a simmilar experience... maybe Escape Velocity: Nova?
anyways, FS1 has worse textures than FSPort and isnt as purty, but as someone said in the FS2 campaing, "No shields, no flak guns, no beam cannons."
:D
FS2 and FS1 are basically on the same engine, FS2's engine was a bit upgraded as opposed to fs1's, but for some reason... i found FS1 much more fullfilling when played. it was... much more immersive. dont know how to say it exactly, but no game pulled me in like FS1. FSPort just... doesnt do it justice, sorry to guys who did their best to SCP-ify it, but it isnt FS1 if it isnt played in 640x480 with its stock textures on a 15" monitor on a Pentium MMX with a 8meg Voodoo2 and a SoundBlaster copy card :D :lol:
silly, i know, but i first played it on such a rig and then later FSPort on this rig... it just isnt... it.
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there are shields in FS1.
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there are shields in FS1.
did you ever play fs2's main campaign? the dialogue in one mission about hunting shivans and something and then some pilot says that he'd like to be in that era "No shields, no flak guns, no beam cannons."
and FFS, i've played through both FS1 and FS2 more than 40 times each. you think i wouldnt know that there were shields in fs1?
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I have no idea, i don't know who you are... now I know
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No, I'm not getting any errors. Just when I run the game with hardware turned on in the setup portion of the launcher the graphics look worse than software mode. It seems like it won't use my video card at all.
Bones
Actually, it is probably using D3D correctly; it's just that D3D looks much worse than software in FS1. As far as I can tell, the large textures only work in software mode (even if that registry flag is enabled) and you also get free glowmaps on everything. Modern processors can handle the software mode easily.
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Or get a VooDoo gard from somewhere and it'll look sweet. :D
Coz glide is what works best in FS1. That includes the "glows". :yes: VooDoo was teh mosntar during those times you know...
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FS1 and my Voodoo 3 (many years ago worked sweet together)
BTW
:welcome:
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there are shields in FS1.
did you ever play fs2's main campaign? the dialogue in one mission about hunting shivans and something and then some pilot says that he'd like to be in that era "No shields, no flak guns, no beam cannons."
and FFS, i've played through both FS1 and FS2 more than 40 times each. you think i wouldnt know that there were shields in fs1?
Is there any point whatsoever to this reply? If the guy hasn't played FS1 and you say "no shields, ..." etc, he's not going to go 'oh, they'll be shields after a bit', is he? neoterran is perfectly right to point out there are shields in FS1, because that's not made clear in your comment, and that is misleading.
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I've played most of FS1 but I never finished it which is why I'm trying to play it. The FS1 port just has better graphics?
Bones
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:D No comment, I believe there is a bonus end mission after the (SPOILER) happens...........
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I've played most of FS1 but I never finished it which is why I'm trying to play it. The FS1 port just has better graphics?
Bones
I'll have to be honest and say I've never actually played the port. But, in my understanding, yes; basically you have better backgrounds (planets, nebulae), proper beams for the Lucifers' flux cannon, and the higher resolution of FS2. Also, with the SCP you can use a number of better looking (more detailed) models alongside the rest of the eye candy.
you can, of course, peruse the Fs Port (http://www.hard-light.net/forums/index.php/board,39.0.html) board, which is now cunningly renamed Freespace Conversion.
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Well the port is basicly just FS1 missions converted in to FS2. Also briefing anis, and chatter, music and stuff like that work more or less directly in FS2.
But it still isn't the *same* as playing FS1. Personnally I experienced the port as a lame experience. Not to piss on the port crew because the missions are well ported and the story is there. But while playing I couldn't but feel "this isn't FS1, this isn't FS1, this isn't FS1" constantly. Maybe I'm just a nostalgic old geezer, but the port just isn't the same as Conflict: Freespace The Great War.
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Well the port is basicly just FS1 missions converted in to FS2. Also briefing anis, and chatter, music and stuff like that work more or less directly in FS2.
But it still isn't the *same* as playing FS1. Personnally I experienced the port as a lame experience. Not to piss on the port crew because the missions are well ported and the story is there. But while playing I couldn't but feel "this isn't FS1, this isn't FS1, this isn't FS1" constantly. Maybe I'm just a nostalgic old geezer, but the port just isn't the same as Conflict: Freespace The Great War.
this man knows what i'm talking about :D
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I never played the original Freespace 1 so I was more than happy to play it with HTL models, env mapping and upgraded nebulas...
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I think FS1 is a different experience if, like me, you've played FS2 first. Not a bad experience, but it is different in feel.
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I played FS1 demo before FS1 then FS2demo before FS2, Its like playing Half-life when it hit the shelves, then HL2, HL1 has its own feel, HL2 is nice but even with a new shiny engine its still HL1 with new physics at heart :D
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which is now cunningly renamed Freespace Conversion.
Actually it's been like that ever since the board was created. ;) I've never particularly felt like changing it though; the current title has a nice ring to it.
But it still isn't the *same* as playing FS1. Personnally I experienced the port as a lame experience. Not to piss on the port crew because the missions are well ported and the story is there. But while playing I couldn't but feel "this isn't FS1, this isn't FS1, this isn't FS1" constantly. Maybe I'm just a nostalgic old geezer, but the port just isn't the same as Conflict: Freespace The Great War.
In many ways I agree. But the Port has the advantage of opening up lots of engine features from FS2 and FSO that would otherwise go unused. ;)
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But it still isn't the *same* as playing FS1. Personnally I experienced the port as a lame experience. Not to piss on the port crew because the missions are well ported and the story is there. But while playing I couldn't but feel "this isn't FS1, this isn't FS1, this isn't FS1" constantly. Maybe I'm just a nostalgic old geezer, but the port just isn't the same as Conflict: Freespace The Great War.
In many ways I agree. But the Port has the advantage of opening up lots of engine features from FS2 and FSO that would otherwise go unused. ;)
like? :nervous:
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umm Cutscenes, and nebular missions to mention two...
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Both of wich are in no way present in FS1, and therefore should have no relevance in port either...
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FS1 didnt have light maps, should you omit them from the port for that reason too?
Also high res subspace...........
:D
Id like to use the new features in making a a few FS1 era camps, I'm sure a few other people could make useof them too.
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I prefer the genuine FS1 to the Port mainly for the interface differences (although both are certainly worth playing). Those FS1 ship selection animations were incredibly cool and I like some of FS1 interface sounds too.
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If the Port manages to switch the Bastions main hall overto FS2, I will be a V Happy person. Its the best one EVER !!!!!!!!!
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Sorry CP5670, I thought everyone would figure that out. I shall rephrase...
Both of wich are in no way present in FS1, and therefore should have no relevance in port either... in wheter FS1 campaing is better that ported one.
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eh? I wasn't really replying to your post there, just throwing in a general comment. :p
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it just doesnt have the feel of FS1 with all the fancy stuff, you see?
as for the bastion main hall... well, thats not actually too easy. there is only the 640x480 version existing, and... well, you know how it'll look when stretched to 1024x768. so, unless someone re-does the whole scene, no fish.
i was thinking about it and, apart from the marines stationed at the door, recreating the whole scene shouldnt be that hard anymore...
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Well, Teh Marines could always be absent until some-one creates a model...
The opening door section can always be implememtned later right?
Heck Im sure one of the uber guys could do a new improved Marine model.
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You guys, the Bastion and Galatea main hall have been in the Port since March...
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:D "goes to DL latest version"
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You guys, the Bastion and Galatea main hall have been in the Port since March...
hi-res?
if so, whee :D
i'm off to download now.
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I love the port. I haven't had normal FS2 installed for a very long time...
Just thought I'd mention that...had to counteract the "original FS1 is better" replies a little. :)
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I really like both the Freespace Port and Freespace 1. Freespace 1 is much darker, and the Shivans are a real terror. In Freespace 2, for some reason they aren't as creepy, but the graphics are much better.