Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: diceman111 on June 19, 2006, 06:44:34 pm

Title: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 19, 2006, 06:44:34 pm
Hi some quick fredding questions....



Aha proberly made the longest subject ever 71 letters (with spaces 59 without).

/Dice
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Axem on June 19, 2006, 06:59:20 pm
2. Fred crashes a lot. Its just one of those facts of life. If you want to get your mission back, look in the /data/missions/ folder and look for stuff called Backup.00X (X being 1 to 9). Those are autosaved files that FRED makes every so often. If you change the extention to .fs2, you can get your crashed mission back. Backup.001 will be the most recent.

4. Neither. Send message list uses milliseconds, so your message would run through in a fraction of a second. ;) To turn it into seconds, just multiply it by 1000.

But if I get what your question is, it is the delay since the last message that played. So "Freespace 2 rules" would happen right away, "Yes we know" would happen 4 after "Freespace 2 rules", and "Ok just checking" would happen 8 after "Yes we know" and 12 after "Freespace 2 rules".
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 19, 2006, 08:03:56 pm
4. Neither. Send message list uses milliseconds, so your message would run through in a fraction of a second. ;) To turn it into seconds, just multiply it by 1000.

Ok you know what that explains a few things
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Nuclear1 on June 19, 2006, 08:10:00 pm
3. Nothing that I know of here. I don't play around in the tables a whole lot anyway.

4. What Axem said. FRED is odd in that it measures some time periods in seconds but others in milliseconds. Typically, cutscene and message SEXPs are milliseconds while most others are seconds.

5. ZOMG COMPARING UNIVERSES YOU MUST DIE! :p
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Mars on June 19, 2006, 08:24:56 pm
Just don't say Sathanas                                 
             





                                                       

and Star Destroyer anywhere near eachother.
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Silent Warrior on June 20, 2006, 01:46:14 am
Bah, that Star Destroyer would just be beam-raped before the Sathanas has finished jumping into the area. ;)

4: Actually, the last time I checked the FRED-manual, send-message-list is supposed to use delay from the beginning of the event, so in the supplied example, Hyperion has their go, Command 4 ms later, and Hyperion again 4 ms after that. As I recall (it was a fair while since I tested one of my missions) that gave expected results. Do experiment, that's what FRED is for.
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Colonol Dekker on June 20, 2006, 04:35:05 am
Luke Vs Kermit = Heratic/heathen thoughts...........

Sath and the Suncrusher, thats another arguement altogether..



3. CTRL+SHIFT+S shows all available ships in the FS2 techroom on SCP, so you can see which ships FS 2 is actually loading through tabes and save any mission load time wasting. Avoid conflict errors etc.
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 20, 2006, 06:43:57 am
5. ZOMG COMPARING UNIVERSES YOU MUST DIE! :p

Ok then Swedish Chef vs Kermit
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Colonol Dekker on June 20, 2006, 06:45:01 am
Chef OWNZ all................. :yes:
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 20, 2006, 06:53:51 am
3. CTRL+SHIFT+S shows all available ships in the FS2 techroom on SCP, so you can see which ships FS 2 is actually loading through tabes and save any mission load time wasting. Avoid conflict errors etc.

Bah, it dosent load any it just loads the default ship.tbl as I can see since it load in the shivan shivs (I have removed them in mine).
Do you hav to do something other than just place the modular tables in the mod/data/tables folder and name them nova-shp.tbm (for the nova for example, and with the pof and all that in their folders) and have a mod.ini file in the main mod folder or do you have to tell Freespace to use modular tables. it works in FRED but not in Freespace 2.
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: karajorma on June 20, 2006, 10:07:36 am
1) Try restarting the campaign

2) Try a new pilot.
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Colonol Dekker on June 20, 2006, 10:12:21 am
Yep restartd FS2 with a new pilot and the CTRL + SHIFT + S works a charm, or whack F3 in the techroom.......
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 20, 2006, 10:24:15 am
1) Try restarting the campaign

2) Try a new pilot.

Tried both nothing worked (Had done this before)
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: Colonol Dekker on June 20, 2006, 10:27:35 am
CAn you list all the mods you have running and where they are in the FS2 folder structure, Someone here must be able to help.

We dont leave JMC ships in trouble..........                           (http://images.google.co.uk/images?q=tbn:2bCdWOSVnMo_tM:upload.wikimedia.org/wikipedia/en/thumb/2/2c/RedDwarfStarbug.jpg/200px-RedDwarfStarbug.jpg)
Title: Re: 5 Quick questions about FRED and related things (Ok maybe not so quick)
Post by: diceman111 on June 20, 2006, 01:27:15 pm
Hmm ok wile I was taking screenshots of my folders I looked in my mod.ini file and I had the mediavps listed in the primarylist for multi mod and not the secondarey, not a good Idea I guess so when I changed it to secondary it works perfectly, guess it overid the modular tables with the origional ones.

/Dice