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Off-Topic Discussion => General Discussion => Topic started by: Fineus on November 10, 2001, 03:56:00 pm

Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 03:56:00 pm
Hey all - experimenting with ways to make nebula, what do you all think of this?

 (http://www.3dap.com/hlp/hosted/sot/renders/render_98.jpg)

I'm interested in the nebula only - the rest was created in a rush to show it off.
Title: New nebula method - Render
Post by: Shrike on November 10, 2001, 04:01:00 pm
Ok, is it just me, or am I just not seeing any nebula in there?

Oh wait, there's some dark blobs near the bottom.  Geez what a murky pic.

[This message has been edited by Shrike (edited 11-10-2001).]
Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 04:02:00 pm
You can't see the big red/orange splotch in the background?

Edit Is your monitor set up right? It might not be a bright background but it's sure as hell not that hard to spot on mine... I'll make another small one with brighter colors for you  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by Thunder (edited 11-10-2001).]
Title: New nebula method - Render
Post by: Shrike on November 10, 2001, 04:05:00 pm
 
Quote
Originally posted by Thunder:
You can't see the big red/orange splotch in the background?

You mean the glow coming off the Shivan ship?  It just looks like engine glow or something.....

Oh, and I don't run my monitor on levels that give me a suntan after using it for an hour.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

[This message has been edited by Shrike (edited 11-10-2001).]
Title: New nebula method - Render
Post by: wEvil on November 10, 2001, 04:09:00 pm
The effect is definately too subtle

------------------
Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.
Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 04:09:00 pm
Neither do I - and look:

 (http://www.3dap.com/hlp/staff/thunder/image_nebeg02.jpg)

Is that more visible? brighter colors and everything  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New nebula method - Render
Post by: Shrike on November 10, 2001, 04:11:00 pm
Dude, that is so not what your pic up top looks like.
Title: New nebula method - Render
Post by: DragonClaw on November 10, 2001, 04:13:00 pm
Turn the dissolve down for the first render.. the nebula is too transparent

------------------
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    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
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Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 04:14:00 pm
Um... yeah - thats because you can't see the pic up top - so I'm using the same technique with brighter colors for a different nebula  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)

So, now that we've got past this current mental challenge - what do you think? better than Glitterato? generally? It's still in testing phase...
Title: New nebula method - Render
Post by: Ace on November 10, 2001, 04:28:00 pm
A minute in Glitterato:
  (http://www.adamantpacified.org/grafix/ace_bg.jpg)  

Edit: Versus how many long minutes it took Thunder to do that nebula of his?...

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")

[This message has been edited by Ace (edited 11-10-2001).]
Title: New nebula method - Render
Post by: Vertigo1 on November 10, 2001, 04:33:00 pm
Heh.  I could see the neb in the first pic.

Shrike: Look in the upper-right corner.

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

"Oh and Kazan - you have some nice rocks" - Thunder

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 04:35:00 pm
About a minute although I have more control over what goes on with this method, and of course I just mean nebulas - not planets  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And the nebula in the top picture runs along the right hand side of the render.
Title: New nebula method - Render
Post by: KillMeNow on November 10, 2001, 04:36:00 pm
hey i think the top one looks good mor erealistic - most nebula are very defuse things space by its very nature ensure that its only very largest of nebula  appear thick
Title: New nebula method - Render
Post by: IceFire on November 10, 2001, 05:16:00 pm
Thunder, I see the nebula on the first render, but for all the apparent effort it must have taken, it has the same effect as me taking a spray brush in PSP, setting the size to 145, and blasting it down the side of an image.

The second render there of yours with the brighter colors is definately worth the effort.

Whats the technique?  It looks quite good!
Title: New nebula method - Render
Post by: Fineus on November 10, 2001, 05:31:00 pm
Thanks for the feedback guys (keep it coming!), In actual fact the nebulas don't take that long to do - although if you wanted a more complex pattern then you'd need to spend more time on it. The colors of the gas can be altered by using the light rendering filter in photoshop, whist the nebula themselves are rendered clouds on a transparent layer which are then erased to leave the desired pattern - with a starfield layer on the bottom.

They can be layered (as allways) to build up color, have different shades and so on - in short it's really good if you want to get exactly what you want, and best of all - it's all done in Photoshop!

I'll be experimenting further, but I definitely like this technique.
Title: New nebula method - Render
Post by: jonskowitz on November 10, 2001, 05:50:00 pm
Cool idea.  One of those that makes you smack yourself and say "why didn't I think of that"

[smacks forhead while muttering something incomprehensible]

------------------
I told you that It ("http://www.geocities.com/jskgames/home.html") would be done by November, well, mostly anyway...
Title: New nebula method - Render
Post by: wEvil on November 10, 2001, 05:54:00 pm
can you fly through them using a potatoshop filter?

methinks not.

Use afterburn if you have a fast rig and time on your hands, looks nicer from a distance too.

------------------
Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.
Title: New nebula method - Render
Post by: Darkage on November 10, 2001, 06:00:00 pm
your a god (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) your good i like them (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New nebula method - Render
Post by: Setekh on November 10, 2001, 08:45:00 pm
They're okay, I guess - I'll stick with my current method  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New nebula method - Render
Post by: Stryke 9 on November 10, 2001, 10:23:00 pm
Me, I can't tell why it's all that different from, or better than, Glitterato.
Title: New nebula method - Render
Post by: Carl on November 10, 2001, 10:29:00 pm
Gitterato is icky. i'm just gonna stick to my secret nebula method(TM)
Title: New nebula method - Render
Post by: deep_eyes on November 10, 2001, 11:43:00 pm
 
Quote
Originally posted by Carl:
Gitterato is icky. i'm just gonna stick to my secret nebula method(TM)


and my secret non-truespace-non-lightwave blowout PSP lol.....and tricks and plug ins!


------------------
New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.

The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
Title: New nebula method - Render
Post by: Fineus on November 11, 2001, 03:08:00 am
Me = glad pretty much everyone likes it. I think it will end up depending on looking better if I spend more time on them and so on - but this new found control should be good.
Title: New nebula method - Render
Post by: Setekh on November 11, 2001, 03:12:00 am
 
Quote
Originally posted by Thunder:
pretty much everyone likes it

We do?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New nebula method - Render
Post by: Fineus on November 11, 2001, 03:28:00 am
Note the "pretty much" in that one  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New nebula method - Render
Post by: Vertigo1 on November 11, 2001, 11:34:00 am
shameless plug ("http://www.mdstudios.f2s.com/Nebulae.html")

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

"Oh and Kazan - you have some nice rocks" - Thunder

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: New nebula method - Render
Post by: CougEr on November 11, 2001, 05:53:00 pm
heeh  finally a place that allows to show off some 3D animation work.
 Good going there guys.


------------------
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  ("`-''-/").___..--''"`-._
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 _..`--'_..-_/ /--'_.' ,'
((('   (((-(((''  ((((
Learn to play the Game and you're part of the way there.
Ignore them and you've truly mastered it.
[/list]
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Title: New nebula method - Render
Post by: CougEr on November 11, 2001, 10:56:00 pm
A squadron of F-440 on patrol
 (http://www.users.bigpond.net.au/homs/nebula.jpg)
this is my nebula.  
hehe yep it's a real one infact there is more than one there. Texture mapped on a very large single poli object.
easy. let NASA do the work.


------------------
Capt. CougEr!
  ("`-''-/").___..--''"`-._
  `6_ 6  )   `-.  (     ).`-.__.`)
  (_Y_.)'  ._   )  `._ `. ``-..-'
 _..`--'_..-_/ /--'_.' ,'
((('   (((-(((''  ((((
Learn to play the Game and you're part of the way there.
Ignore them and you've truly mastered it.
[/list]
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 CougEr's 3D anim archives ("http://cazzoo.free.fr/")

[This message has been edited by CougEr (edited 11-11-2001).]
Title: New nebula method - Render
Post by: WarpStar on November 11, 2001, 11:43:00 pm
Melikes the multicolored one.  It looks more freespacey  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New nebula method - Render
Post by: Carl on November 11, 2001, 11:47:00 pm
 
Quote
Originally posted by CougEr:
A squadron of F-440 on patrol
  (http://www.users.bigpond.net.au/homs/nebula.jpg)

why isn't the shadow casting on the HAF text?
Title: New nebula method - Render
Post by: deep_eyes on November 12, 2001, 12:06:00 am
 
Quote
Originally posted by Carl:
why isn't the shadow casting on the HAF text?

the creator, put HAF after on the fuselouge after he did the shadow rendering. it happens alot to some people if they dont look down there pics thuroughly, unless he did this on purpose to view the logo's.


------------------
New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.

The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
Title: New nebula method - Render
Post by: CougEr on November 12, 2001, 02:46:00 am
Actually it has been done on purpose  using refractive properties on that particular surface. The HAF lettering have been stencelled  using builion options in modeller. The effect should be like the yellow stripes on the road when hit by headlights, or the POLICE writing on the back of the dust coats of the law enforcment officer working the highway patrol.
It has attributive properties which actually refract the light. Similar effect can be obtained by using glow in lightwave surface option panel but not as gradually as this.

This is not a good examble as it has been JPGed and compressed to feature here. So it has lost much dettails.

 
Title: New nebula method - Render
Post by: Bobboau on November 12, 2001, 02:52:00 am
just wondering, why would you paint any part of your fighter with a highly visable and  relfective substance?

------------------
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Title: New nebula method - Render
Post by: Setekh on November 12, 2001, 02:55:00 am
For that matter, why would we paint our ships anything but black?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New nebula method - Render
Post by: CougEr on November 12, 2001, 03:33:00 am
As any one ever worked with a non refractive or reflective surface, thus black?

Damn hard to see when placing your camera.
A part from esthetics but that can be too easily spotted, but the main reason why the HAF writing, (only in the wings instance) is refractive is the composition of the material used to paint it. It actually works on nutrinos unitron charged particles.
It gives them a distinct signature and nomenclature.

 It helps the long range scanners on Osiris to pin point the location of its wings. No matter what system.
Maintining contact for each nominated vassels with the war room at Osiris Station is highly imposed during Def con 3 status.
...and we are at war.


------------------
Capt. CougEr!
  ("`-''-/").___..--''"`-._
  `6_ 6  )   `-.  (     ).`-.__.`)
  (_Y_.)'  ._   )  `._ `. ``-..-'
 _..`--'_..-_/ /--'_.' ,'
((('   (((-(((''  ((((
Learn to play the Game and you're part of the way there.
Ignore them and you've truly mastered it.
[/list]
OSIRIS STATION  ("http://pub57.ezboard.com/bhafelite")

 CougEr's 3D anim archives ("http://cazzoo.free.fr/")
Title: New nebula method - Render
Post by: Stryke 9 on November 12, 2001, 03:37:00 pm
 
Quote
Originally posted by Setekh:
For that matter, why would we paint our ships anything but black?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Tried that- the model was never satisfactorially converted (damn TS), but those things were friggin' IMPOSSIBLE to hit-mostly because I made them stealth units as well  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: New nebula method - Render
Post by: Fineus on November 12, 2001, 05:16:00 pm
If you paint an Aeolus black, you get this:

  (http://www.3dap.com/hlp/staff/thunder/freespace_stealtha.jpg)  

You work out how hard that is to hit   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

[This message has been edited by Thunder (edited 11-12-2001).]
Title: New nebula method - Render
Post by: Thorn on November 12, 2001, 05:20:00 pm
Bloody hell, its hard to tell what part you're looking at, even though its on a white background....
Title: New nebula method - Render
Post by: WarpStar on November 12, 2001, 05:21:00 pm
Heheheheheheh, cool.  hmmmm, now the only thing it needs is a stealth tag  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New nebula method - Render
Post by: Fineus on November 12, 2001, 05:22:00 pm
It's a mod - I made it, it has one  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

(and it'll be released "when it's done").
Title: New nebula method - Render
Post by: CODEDOG ND on November 12, 2001, 09:26:00 pm
Hehe me and Ace have the same opinion on this matter.  Glitterato is A-1 SUPAR!!!!!
2 minutes with axion, lunar cell, and glitterato!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) http://www.angelfire.com/co4/clan-night-hawk/recruiting.html ("http://www.angelfire.com/co4/clan-night-hawk/recruiting.html")
Title: New nebula method - Render
Post by: Fineus on November 13, 2001, 01:45:00 am
Very nice, but I keep saying this - my method gives you that little bit more control over what goes where, and if thats important then this is good. If not - Glitteratos the way to go.
Title: New nebula method - Render
Post by: Setekh on November 13, 2001, 01:53:00 am
It looks done to me, Thunder...
Title: New nebula method - Render
Post by: Fineus on November 13, 2001, 01:58:00 am
Yeah, but I'm lazy/tied down with school work/busy with other things (take your pick).
Title: New nebula method - Render
Post by: Sandwich on November 13, 2001, 05:46:00 pm
 
Quote
Originally posted by Thunder:
Very nice, but I keep saying this - my method gives you that little bit more control over what goes where, and if thats important then this is good. If not - Glitteratos the way to go.

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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