Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on June 24, 2006, 10:51:12 pm
-
It definetely needs better texturing, it comes out looking nice rendered but ingame.... i dunno... maybe someone with better texturing skills have a go at it.. :blah:
(http://img.photobucket.com/albums/v356/Shodan_AI/crab2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-3.jpg)
-
Make it red and call it Shivan. :D j/k
-
hahahah, I was thinking that all alone when i was building it, it's supposed to be Nephilum.
-
It's actually kinda cool, but on a second look it does look a bit like it was modeled with cookie cutters. If you're still doing modifications on the model itself, consider smoothing it.
-
I'd almost take it as-is for inclusion in an Ancients fleet...retexturing would be nice, but not 100% necessary.
-
I cut the side's in half and made it look a bit less cookie-cutter. Unforunately this had a bad effect on the polycount, so I redid the tail section with less polys (one less spear thingie) Also did some work up with the colors and bump mapping, just need to rebake it. Oh and glow/shine maps need to be created. (Really wish we had bump mapping)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab4.jpg)
-
Makes me think of a Boron ship from 'X' oddly enough. Still I agree with you, I know bump mapping is a while away, if at all, but I'm already making normal maps etc just in case ;)
-
Tis looks nice. Still, you'll definately need a better texturing - at present it looks like a living reptile (dunno if you want it to?) and the colors are boring / strange. Perhaps smaller (more narrow) arms would look better, too. But what do i know. At least not your motives. ;)
-
(http://www.keltationsart.com/Img0049.jpg)
?
-
Actually more like a Nephilim version of a decorator crab
(http://www.divegallery.com/deco-crab3.jpg)
and yes the colors are suppose to be creepy eeire greenish-blue..
hmmm i wonder... maybe shadows would show it off better.
-
Wow! :yes:
Now that just ASKS for creative shinemapping. Make the texture one color, the shinemap a different color, and you get a sort of iridescence :)
-
What do I do to do that? Just replace the white-to-black shine map with a color-to-black shine map?
-
What do I do to do that? Just replace the white-to-black shine map with a color-to-black shine map?
Um, let me get home and i'll check......offhand it was something like an edge-trace in photoshop, gives a really funky effect like the surface is 'oozing'. I used it a few times doing Nightmare ships.
-
Reminds the Succubus from Archimedean Dynasty.
-
Well played around with spec mapping and finally got glow mapping included, changed some of the colors around.
Things getting eerier and eerier...
glow maps
(http://img.photobucket.com/albums/v356/Shodan_AI/crab5.jpg)
the blue on the tail is a mistake, overlapping UVmaps
spec map.
(http://img.photobucket.com/albums/v356/Shodan_AI/crab6.jpg)
i'm rendering a short light rotating movie overnight, it should hopefully show off the spec better than still images.
-
Compliments to the Chef "great work"
-
Now make Cthulu!
-
Please do not handle with bare hands...
(http://img.photobucket.com/albums/v356/Shodan_AI/neph2.jpg)
-
The flight deck technicians call that thing "the terror" and the "eviscerater"
-
The fangs and tail fins were last minute additions, i'm not sure i like the fangs on this particular model (actually their not suppose to be fangs rather small feeding legs) and the tail could use some spiking.
-
I think i like the first model better... these wings just look wrong... :nervous:
-
If you ask me the only problem with your models is the overwhelming "tacked on" feel everything has, you can blatently see where one shape joins the next, there needs to be smother transition through out, and more detail. Dont get me wrong i think your good, its just something to improve upon.
-
If you ask me the only problem with your models is the overwhelming "tacked on" feel everything has, you can blatently see where one shape joins the next, there needs to be smother transition through out, and more detail. Dont get me wrong i think your good, its just something to improve upon.
Well a lot of the tack on feel is because theres a lot of intersecting still going on, nothings been booleaned yet. Plus those colors are a dead give-away to where one begins and one ends. Don't forget the hulls are shell-like in nature, in such there is a rigid plating, in fact if I was doing this for rendering purposes only the plates should overlap. As for the spines, without getting super-detailed, take a look at a spiney sea urchin or a cactus. There is no real smoothing between the spines and body, their designed to break off if needed.
And I assume your talking about these aquatic creatures and not my other models? :D
-
Wow Scooby, that's really neat. (needs eyes though for the creep out effect!)
The glows can be refined later, just a tad too blockly looking on the mapping to me.
Welcome to the "Monster's Club!"
Big icky giant space monsters to swallow your ships whole... :D
Can I borrow it sometime? DemoDragon needs company for a rampage.
http://img85.imageshack.us/my.php?image=DemoDragon.jpg
-
I was trying to mimic this: http://www.wcnews.com/wallpapers/full/cyb-wpp-exodus.jpg
I'm guessing it needs pixel shading to do that effect.
-
Hopefully this gets rid of the intersections (barring the one between the body and the appendages)
Still playing around with bump mapping.
(http://img.photobucket.com/albums/v356/Shodan_AI/neph2b.jpg)
no shine maps for the moment
-
Well played around with spec mapping and finally got glow mapping included, changed some of the colors around.
Things getting eerier and eerier...
spec map.
(http://img.photobucket.com/albums/v356/Shodan_AI/crab6.jpg)
i'm rendering a short light rotating movie overnight, it should hopefully show off the spec better than still images.
WOW!!!!
are you going to release it for use ingame?
-
Stop. Bumping.
If you have a rather mundane question like that, use a PM. Just click on the user's name, and look at the bottom of the following screen for 'send personal message'. Sheesh. :rolleyes:
-
Oh. i was going to release it, it kinda got left in the background. I'm just about done with the kilrathi fighter I was working on, I'll get done with the Nep ship.
-
No prob.
We all know you have a life too.... :)