Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on June 24, 2006, 10:51:12 pm

Title: Something a bit different.
Post by: Scooby_Doo on June 24, 2006, 10:51:12 pm
It definetely needs better texturing, it comes out looking nice rendered but ingame.... i dunno... maybe someone with better texturing skills have a go at it..  :blah:
(http://img.photobucket.com/albums/v356/Shodan_AI/crab2.jpg)

(http://img.photobucket.com/albums/v356/Shodan_AI/crab-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-3.jpg)
Title: Re: Something a bit different.
Post by: Solatar on June 24, 2006, 11:07:14 pm
Make it red and call it Shivan. :D j/k
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 24, 2006, 11:32:35 pm
hahahah, I was thinking that all alone when i was building it, it's supposed to be Nephilum.
Title: Re: Something a bit different.
Post by: Solatar on June 24, 2006, 11:48:55 pm
It's actually kinda cool, but on a second look it does look a bit like it was modeled with cookie cutters. If you're still doing modifications on the model itself, consider smoothing it.
Title: Re: Something a bit different.
Post by: NGTM-1R on June 24, 2006, 11:52:18 pm
I'd almost take it as-is for inclusion in an Ancients fleet...retexturing would be nice, but not 100% necessary.
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 25, 2006, 04:19:46 am
I cut the side's in half and made it look a bit less cookie-cutter.  Unforunately this had a bad effect on the polycount, so I redid the tail section with less polys (one less spear thingie) Also did some work up with the colors and bump mapping, just need to rebake it. Oh and glow/shine maps need to be created. (Really wish we had bump mapping)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab4.jpg)
Title: Re: Something a bit different.
Post by: Flipside on June 25, 2006, 08:55:52 am
Makes me think of a Boron ship from 'X' oddly enough. Still I agree with you, I know bump mapping is a while away, if at all, but I'm already making normal maps etc just in case ;)
Title: Re: Something a bit different.
Post by: scratch on June 25, 2006, 03:38:11 pm
Tis looks nice. Still, you'll definately need a better texturing - at present it looks like a living reptile (dunno if you want it to?) and the colors are boring / strange. Perhaps smaller (more narrow) arms would look better, too. But what do i know. At least not your motives. ;)
Title: Re: Something a bit different.
Post by: Col. Fishguts on June 25, 2006, 07:12:02 pm
(http://www.keltationsart.com/Img0049.jpg)

?
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 25, 2006, 09:26:39 pm
Actually more like a Nephilim version of a decorator crab
(http://www.divegallery.com/deco-crab3.jpg)

and yes the colors are suppose to be creepy eeire greenish-blue..

hmmm i wonder... maybe shadows would show it off better.
Title: Re: Something a bit different.
Post by: Backslash on June 26, 2006, 12:16:58 am
Wow! :yes:

Now that just ASKS for creative shinemapping.  Make the texture one color, the shinemap a different color, and you get a sort of iridescence :)
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 26, 2006, 12:37:41 am
What do I do to do that? Just replace the white-to-black shine map with a color-to-black shine map?
Title: Re: Something a bit different.
Post by: aldo_14 on June 26, 2006, 03:38:39 am
What do I do to do that? Just replace the white-to-black shine map with a color-to-black shine map?

Um, let me get home and i'll check......offhand it was something like an edge-trace in photoshop, gives a really funky effect like the surface is 'oozing'.  I used it a few times doing Nightmare ships.
Title: Re: Something a bit different.
Post by: Xeandra on June 26, 2006, 04:02:47 am
Reminds the Succubus from Archimedean Dynasty.
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 26, 2006, 04:51:19 am
Well played around with spec mapping and finally got glow mapping included, changed some of the colors around.

Things getting eerier and eerier...

glow maps
(http://img.photobucket.com/albums/v356/Shodan_AI/crab5.jpg)
the blue on the tail is a mistake, overlapping UVmaps


spec map.
(http://img.photobucket.com/albums/v356/Shodan_AI/crab6.jpg)

i'm rendering a short light rotating movie overnight, it should hopefully show off the spec better than still images.


Title: Re: Something a bit different.
Post by: Colonol Dekker on June 26, 2006, 06:25:43 am
Compliments to the Chef   "great work"
Title: Re: Something a bit different.
Post by: Fineus on June 26, 2006, 03:11:37 pm
Now make Cthulu!
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 28, 2006, 02:48:56 am
Please do not handle with bare hands...
(http://img.photobucket.com/albums/v356/Shodan_AI/neph2.jpg)
Title: Re: Something a bit different.
Post by: Mars on June 28, 2006, 05:58:00 am
The flight deck technicians call that thing "the terror" and the "eviscerater"
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 28, 2006, 04:11:39 pm
The fangs and tail fins were last minute additions, i'm not sure i like the fangs on this particular model (actually their not suppose to be fangs rather small feeding legs) and the tail could use some spiking.
Title: Re: Something a bit different.
Post by: Dave2040 on June 28, 2006, 04:26:20 pm
I think i like the first model better... these wings just look wrong...  :nervous:
Title: Re: Something a bit different.
Post by: Sheepy on June 28, 2006, 04:46:01 pm
If you ask me the only problem with your models is the overwhelming "tacked on" feel everything has, you can blatently see where one shape joins the next, there needs to be smother transition through out, and more detail. Dont get me wrong i think your good, its just something to improve upon.
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 28, 2006, 09:35:29 pm
If you ask me the only problem with your models is the overwhelming "tacked on" feel everything has, you can blatently see where one shape joins the next, there needs to be smother transition through out, and more detail. Dont get me wrong i think your good, its just something to improve upon.

Well a lot of the tack on feel is because theres a lot of intersecting still going on, nothings been booleaned yet.  Plus those colors are a dead give-away to where one begins and one ends.  Don't forget the hulls are shell-like in nature, in such there is a rigid plating, in fact if I was doing this for rendering purposes only the plates should overlap.  As for the spines, without getting super-detailed, take a look at a spiney sea urchin or a cactus.  There is no real smoothing between the spines and body, their designed to break off if needed.

And I assume your talking about these aquatic creatures and not my other models?   :D
Title: Re: Something a bit different.
Post by: Getter Robo G on June 29, 2006, 12:29:18 pm
Wow Scooby, that's really neat. (needs eyes though for the creep out effect!)
The glows can be refined later, just a tad too blockly looking on the mapping to me.

Welcome to the "Monster's Club!"

Big icky giant space monsters to swallow your ships whole... :D


Can I borrow it sometime? DemoDragon needs company for a rampage.
http://img85.imageshack.us/my.php?image=DemoDragon.jpg
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 29, 2006, 03:15:28 pm
I was trying to mimic this: http://www.wcnews.com/wallpapers/full/cyb-wpp-exodus.jpg

I'm guessing it needs pixel shading to do that effect.
Title: Re: Something a bit different.
Post by: Scooby_Doo on June 30, 2006, 06:50:08 pm
Hopefully this gets rid of the intersections (barring the one between the body and the appendages)
Still playing around with bump mapping.
(http://img.photobucket.com/albums/v356/Shodan_AI/neph2b.jpg)
no shine maps for the moment
Title: Re: Something a bit different.
Post by: Harbinger of DOOM on July 25, 2006, 11:50:43 pm
Well played around with spec mapping and finally got glow mapping included, changed some of the colors around.

Things getting eerier and eerier...

spec map.
(http://img.photobucket.com/albums/v356/Shodan_AI/crab6.jpg)

i'm rendering a short light rotating movie overnight, it should hopefully show off the spec better than still images.

WOW!!!!
are you going to release it for use ingame?
Title: Re: Something a bit different.
Post by: Mefustae on July 26, 2006, 01:03:25 am
Stop. Bumping.

If you have a rather mundane question like that, use a PM. Just click on the user's name, and look at the bottom of the following screen for 'send personal message'. Sheesh. :rolleyes:
Title: Re: Something a bit different.
Post by: Scooby_Doo on July 26, 2006, 01:28:35 am
Oh. i was going to release it, it kinda got left in the background.  I'm just about done with the kilrathi fighter I was working on, I'll get done with the Nep ship.
Title: Re: Something a bit different.
Post by: Harbinger of DOOM on July 26, 2006, 01:30:48 pm
No prob.
We all know you have a life too.... :)