Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on November 14, 2001, 11:26:00 am

Title: Another attempt at a render...
Post by: aldo_14 on November 14, 2001, 11:26:00 am
    (http://homepage.ntlworld.com/g.white19/fighterdown.jpg)    

TS5.0

Cleaned up the left beam in PSP7, but i haven't been able to figure out how to get a decent damage / explosion effect on the blown off wings.

[edit]Damn, lightcasts on the thruster flames    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) [/edit]

   (http://homepage.ntlworld.com/g.white19/nbomber.jpg)

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[This message has been edited by aldo_14 (edited 11-14-2001).]
Title: Another attempt at a render...
Post by: WarpStar on November 14, 2001, 12:57:00 pm
Heheheheh, I like that.  Got his wing cut off.  Sweeeeeet  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another attempt at a render...
Post by: Unidan on November 14, 2001, 02:20:00 pm
I like the idea of the wing getting cut off. But you should make it more realistic. ie: Add some flames.

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Title: Another attempt at a render...
Post by: Dr.Zer0 on November 14, 2001, 02:57:00 pm
I can just tell you this for shure, that guy isent having a good day  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Oh and whatever did happen to all the FS renders, now its olny Setekh(I succeded in TSM-108S    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) ),Thunder,BA,and I dunno about Carl but Im pretty shure...
but now its all Descent,HW,IW2,ect...

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[This message has been edited by Dr.Zer0 (edited 11-14-2001).]
Title: Another attempt at a render...
Post by: Ryx on November 14, 2001, 04:19:00 pm
 
Quote
Originally posted by aldo_14:
  ...figure out how to get a decent damage / explosion effect on the blown off wings.


Well since you pointed out the damage/explosion, i would say a little transparency on the beams (the purple bit).
Otherwise Great! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Keep up the good work! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another attempt at a render...
Post by: Fineus on November 15, 2001, 02:06:00 am
 
Quote
Originally posted by Ryx:
Keep up the good work!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another attempt at a render...
Post by: Carl on November 15, 2001, 02:14:00 am
 
Quote
Originally posted by Dr.Zer0:
I dunno about Carl but Im pretty shure...

 (http://www.theunholytrinity.org/cracks_smileys/cwm/3dlil/disgust.gif)
Title: Another attempt at a render...
Post by: Setekh on November 15, 2001, 04:24:00 am
 
Quote
Originally posted by Dr.Zer0:
Oh and whatever did happen to all the FS renders, now its olny Setekh(I succeded in TSM-108S     (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )

Yay!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Beautiful renders, Aldo...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another attempt at a render...
Post by: Kazan on November 15, 2001, 06:30:00 pm
those beams are disgusting

take the beam texture
paint in on a plain, copy the plain twice (giving you 3 plains)

put one at 0 degrees rotation, one at 60 degrees rotation and one at 120 degrees rotation

if you want to be vary thorough make it 6 at 0, 30, 90, 60, 120, and 150 degrees of rotation

glue them togeather - move the axis to one end (to facilitate easy scaling)

NOTES[/i]set the texture transparency to: filter, black
set phong settings to everything EXCEPT "Ambient Glow" 0, ambient glow about 50% on the scale box
Title: Another attempt at a render...
Post by: Nico on November 15, 2001, 06:33:00 pm
just noticed that bomber looked also somehow like my RBC  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)