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Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on November 13, 2001, 05:57:00 pm

Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 05:57:00 pm
no real texutes yet and probally never will but this is just a test - could be better but for my first attemp with splines i'm happy

 (http://members.aol.com/syrinx18/enter.jpg)
Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 06:01:00 pm
Ship=Good
Phaser=Particles, use a light and some fog for christ sake

And don't use AOL.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 06:13:00 pm
i didn't spend long on the phasers its just a test - i thought it made it marginly more intersting with the phasers in thats all - but thats for saying the ship is good - afew bits i'm concerned about but nothing to terrible
Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 06:19:00 pm
Get some textures and bump-mapping and it will be muchos excellente.
Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 06:43:00 pm
i thought i would do acaul inset lights next
Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 06:48:00 pm
Whatcha use to make it? I'm guessin rhino seen as 3dsmax and TS are impossible to spline model with.
Title: first attemp at spline modeling
Post by: DragonClaw on November 13, 2001, 06:53:00 pm
He used the ultimate program: Lightwave™

------------------
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    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

     
Quote
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Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 06:57:00 pm
I don't like Lightwave. I tried v5.5 and even simple stuff was like trying to perform a special move on Tekken. Click this, rotate that, drag the other. I'll stick to my *censored* version of 3D Studio MAX 3 thankyou very much.
Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 07:25:00 pm
let me get this striaght you CANT spline model with MAX??????/ lol ohhhhhhh my god - why not its well i wont say unlivable without but its pretty damned handy - i could never have made that in in under and hour without splines
Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 07:31:00 pm
I don't do curvy.
Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 07:45:00 pm
try lightwave 7 its far more user friednly than 5.6
Title: first attemp at spline modeling
Post by: an0n on November 13, 2001, 07:47:00 pm
Okay, I'll go "buy" it right now.
Title: first attemp at spline modeling
Post by: KillMeNow on November 13, 2001, 07:56:00 pm
if you want any hints with lightwave while i dont know a vast amount i might be able to help
Title: first attemp at spline modeling
Post by: delta_7890 on November 13, 2001, 09:13:00 pm
I wish I knew where to "buy" Lightwave *coughemaillocationpleasecough*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: first attemp at spline modeling
Post by: WarpStar on November 14, 2001, 04:09:00 am
Wow, that's untextured.  All I have to say is one thing *drool*
Title: first attemp at spline modeling
Post by: Setekh on November 14, 2001, 04:18:00 am
Wow, hot damn - that is damn good... how long'd it take you?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: first attemp at spline modeling
Post by: KillMeNow on November 14, 2001, 04:02:00 pm
about 45mins to an hour

[This message has been edited by KillMeNow (edited 11-14-2001).]
Title: first attemp at spline modeling
Post by: KillMeNow on November 14, 2001, 07:02:00 pm
gave it a slightly more interesting texture also the engines can power up now and flash white  before going into warp hehehe

 (http://members.aol.com/syrinx18/enter2.jpg)
Title: first attemp at spline modeling
Post by: Fineus on November 15, 2001, 02:11:00 am
Woah, cool!
Title: first attemp at spline modeling
Post by: Setekh on November 15, 2001, 04:30:00 am
That looks damn sweet! You've gotta animate that - it'd look beautiful...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: first attemp at spline modeling
Post by: Nico on November 15, 2001, 05:15:00 am
I like the model , but not the ship (sorry, but Star Trek... i just can't help myself...)
Title: first attemp at spline modeling
Post by: Unidan on November 15, 2001, 06:08:00 am
Remember in Sim City 2000 when you made a new terrain it said "Reticulating splines"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: first attemp at spline modeling
Post by: KillMeNow on November 15, 2001, 07:21:00 am
i'm doinga  quick animation of it going into warp - will post hit here once its done
Title: first attemp at spline modeling
Post by: wEvil on November 15, 2001, 07:32:00 am
you CAN "spline model" in MAX.

Dont be stupid.

------------------
Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.
Title: first attemp at spline modeling
Post by: WarpStar on November 15, 2001, 07:35:00 am
What is spline modelling?
Title: first attemp at spline modeling
Post by: KillMeNow on November 15, 2001, 07:47:00 am
basically you draw 3 curves and the computer fills teh area betwen them witha  curves surface that conforms to teh 3 curves - and i knwo i asked venom about it cause i couldn't believe MAX didn't have splines
Title: first attemp at spline modeling
Post by: Nico on November 15, 2001, 11:23:00 am
oh, yeah, just for reference, in 3ds3 (8 years old at least), there was already splines, in fact, you were almost obliged to use them (2D shaper and 3D lofter modules) if you wanted to do anything else than building poly per poly or per extrusions.
Title: first attemp at spline modeling
Post by: Carl on November 15, 2001, 12:58:00 pm
 
Quote
Originally posted by Unidan:
Remember in Sim City 2000 when you made a new terrain it said "Reticulating splines"   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

yes, and that was old school! i guess i'm not the only one who remembers. btw, the Llama Dome owns joo!

it says "reticulating splines" in The Sims too.
Title: first attemp at spline modeling
Post by: Sandwich on November 15, 2001, 05:55:00 pm
 
Quote
Originally posted by Carl:
yes, and that was old school! i guess i'm not the only one who remembers. btw, the Llama Dome owns joo!

it says "reticulating splines" in The Sims too.
Count me in!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) I remember when I bought SC2k and had to wait for months on end to play it, as the laptop we had (386sx 25Mhz, 2Mb/40Mb, greyscale LCD) didn't have enough memory to install it!



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Title: first attemp at spline modeling
Post by: Nico on November 15, 2001, 06:09:00 pm
ah, simcity2k  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I wanted to build Megacity one (judge dread). SO I made the surrounding walls with dams, and put the black archologies everywhere  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).
Oh: am I the only one who saw superman attacking the tripod like alien ship when it was attacking an archology?
Title: first attemp at spline modeling
Post by: Carl on November 15, 2001, 07:04:00 pm
that wasn't superman, it was maxis man. if you by the urban reneual kit you can look through all the buildings and units, one of them is maxis man.
Title: first attemp at spline modeling
Post by: WarpStar on November 15, 2001, 07:06:00 pm
Hehehehehe, I never saw that, although the alien thing was rare for me  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)