Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: WMCoolmon on June 30, 2006, 12:16:55 am

Title: Event list
Post by: WMCoolmon on June 30, 2006, 12:16:55 am
Little doohickey that I used to test the event scripting stuff. (and maybe played with a bit more)

Here's a shot of it in action. (http://fs2source.warpcore.org/temp/wmc/eventlist.jpg)

Preamble/Configuration
The event list is drawn using the function drawEventList() in the $HUD hook. It has five arguments:

nXPos = X position
nYPos = Y position
nStayTime = Time that the list should wait to fade out, after an event change has occured.
nAutoScrollAfter = Scroll down the list after X events have been completed
nNumToShow = Maximum number of events to show at once.

Quick Install
Extract the .zip to your data/tables directory, the scripting.tbl is set up to automatically show the event list. Use 3.6.9 RC3.

http://fs2source.warpcore.org/temp/wmc/eventlist.zip
Title: Re: Event list
Post by: Goober5000 on June 30, 2006, 12:37:13 am
Neato. :)
Title: Re: Event list
Post by: karajorma on June 30, 2006, 02:22:30 am
Useful :)
Title: Re: Event list
Post by: IPAndrews on June 30, 2006, 08:43:01 am
Smart arse :P
Title: Re: Event list
Post by: Nuclear1 on July 04, 2006, 02:24:53 am
Oh, now this is cool. I'll just have to download 3.6.9 now to play with this.
Title: Re: Event list
Post by: Mefustae on July 06, 2006, 07:40:10 pm
*Downloads*

Say, what's that "Muahahahaha" event in the screeny do? Something of indescribable evil?
Title: Re: Event list
Post by: Nuclear1 on July 06, 2006, 08:07:44 pm
That would be the Belisarius arrival message ("Incoming jump signature. It's the Belisarius!"). I personally would have liked it to be "As you wish."
Title: Re: Event list
Post by: Cobra on July 13, 2006, 03:32:56 pm
Hah, now make it so we can edit missions in-game. :p

will this work on RC5, by any chance?