Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: WMCoolmon on June 30, 2006, 12:16:55 am
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Little doohickey that I used to test the event scripting stuff. (and maybe played with a bit more)
Here's a shot of it in action. (http://fs2source.warpcore.org/temp/wmc/eventlist.jpg)
Preamble/Configuration
The event list is drawn using the function drawEventList() in the $HUD hook. It has five arguments:
nXPos = X position
nYPos = Y position
nStayTime = Time that the list should wait to fade out, after an event change has occured.
nAutoScrollAfter = Scroll down the list after X events have been completed
nNumToShow = Maximum number of events to show at once.
Quick Install
Extract the .zip to your data/tables directory, the scripting.tbl is set up to automatically show the event list. Use 3.6.9 RC3.
http://fs2source.warpcore.org/temp/wmc/eventlist.zip
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Neato. :)
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Useful :)
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Smart arse :P
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Oh, now this is cool. I'll just have to download 3.6.9 now to play with this.
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*Downloads*
Say, what's that "Muahahahaha" event in the screeny do? Something of indescribable evil?
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That would be the Belisarius arrival message ("Incoming jump signature. It's the Belisarius!"). I personally would have liked it to be "As you wish."
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Hah, now make it so we can edit missions in-game. :p
will this work on RC5, by any chance?