Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Thorn on November 15, 2001, 01:22:00 pm
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(http://www.thebeastproject.barrysworld.net/renders/comparison.jpg)
Deimos/Firelance Perseus/Blade Mk. 5
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[This message has been edited by Thorn (edited 11-15-2001).]
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That doesn't seem right somehow. I always though HW ships were muchos grande.
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I'm basing these sof the size of the fighter, which I made around the same size as the FS fighters...
I had to scale the ship sizes down in order to do this, I just scaled the frigate down by the same ammount...
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fair enough (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I played the first HW but not WHC. So I guess the Firelance is the Ion Frigate and the Blade Mk.5 is a Scout?
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Exactly so.
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No, the Blade is the Interceptor.
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Originally posted by Alikchi:
No, the Blade is the Interceptor.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by an0n:
That doesn't seem right somehow. I always though HW ships were muchos grande.
!?!
Do you have any idea just how big a 400 meter object is? Most American nuclear carriers are under 400 meters. I think it has more to do with the fact that FS uses pretty silly (and unrealistic) scaling for their ships.
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doesn't the guide that comes with the HW have ship info? i remember mine did.
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Originally posted by jonskowitz:
FS uses pretty silly (and unrealistic) scaling for their ships.
...it's amazing how big you can make things when you're in space and don't have to deal with gravity.
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???
Ask any of the astonaughts or cosmonaughts working on space station Alpha how easy it is to build ANYTHING in microgravity... Besides, you still have to blast the material used to build the things off of SOME planetary or planetoid's surface, or tow asteroids in from somewhere (which still costs a great deal of energy). Simply saying that because it's a microgravity environment doesn't mean that building such mammoth structures is easy, or even feasable.
There's a host of troubles involved in such macroscopic engineering projects such as uneven thermal expansion, maintaining engine alignment during superstructural flexing, or even the added effects of such flexing.
And to say that these vehicles don't ever deal with gravity is a falsehood. Even their own "artificial gravity plane" will still exert the same 1G acceleration on the ship's structure the same way as everything else within the hull (Quote from Kip Thorne: "Any particle or wave will either interact with all other particles or waves or none of them").
My final point is that gravity is nothing more than acceleration, what about when the ship's own engines fire and accelerate it along it's direction of travel. It is going to have to deal with the exact same stresses (or possibly even greater stress if the acceleration exceeds 1G) as if it were on a planet's surface.
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1: The station being built now is within gravity,..starships of the FS universe among others are not nessecarily built in orbit around a planet. Deep space..much less gravity.
2: Hella better tech than what we've got today
3: It's called Sci Fi for a reason (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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work bees. collosus cutscene.
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just because something weighs almost nothing in micrograv doesn't mean it'll be easy move. Most people forget that all objects have both weight and mass.
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BTW, Sally, you went a little overboard with the bump mapping on that Deimos.
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Cool, I wonder how a mothership would compare too... *hint* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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There's no definitive scaling on the Mothership - some people say it's around 5 to 6Km high, some say it's aroun 20Km high...
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looks to me to be ~10km, taking into account how many ships it houses and how large it is compared to a heavy cruiser.
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I plan on making it Colossus size, with the Somtaaw command ship slightly smaller...
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I'm not sure about Cataclysm, but in HW the manual clearly stated that the Mothership was about 25km in height.