Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Axem on July 03, 2006, 10:52:26 am
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Does anyone know where I can find a model of a Shivan? I know that someone made one a while back, but my searches have come up with nothing.
Any help would greatly be appreciated. :)
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Didn't I just post this last month or something?
http://www.hard-light.net/staff/goober5000/shivanbeing.rar
http://www.hard-light.net/staff/goober5000/HPshivan.rar
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A quick search of the file name only yields Nico's original thread with dead links. I guess the thread you put it up must have vanished.
Anyway, thank you very much. :)
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You're welcome. :)
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Could you actually make a "ship" out of those models? If you had a proper entry in the ships.tbl? Be pretty cool to have Shivans attacking ships in a campaign.
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I've tried that, but the problem is that the Shivan is so small (compared to a fighter) that it's impossible to see until it's right on top of you.
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That's why you use swarms. :D
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well, piranhas just got themselves a new use :p
[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
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Didn't I just post this last month or something?
http://www.hard-light.net/staff/goober5000/shivanbeing.rar
http://www.hard-light.net/staff/goober5000/HPshivan.rar
Those look quite nice, but the body is too short. I guess we also have no textures for them.
Could you actually make a "ship" out of those models? If you had a proper entry in the ships.tbl? Be pretty cool to have Shivans attacking ships in a campaign.
You mean like that Thoth-pounding one in the shiphit2 movie? That would be funny to see in the game. :D
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well, piranhas just got themselves a new use :p
[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
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With tiny little shivan eye-beams,. V cool concept.
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If the mechanics behind making little Shivans attack your ship are a little too complex to come to fruition, how about just getting some little models, complete with flailing arms/legs, and spawn them when a capital ship is destroyed. We could do the same with Terran and Vasudan ships as well; whenever a ship is destoyed, amongst the debris there could be a number of little flailing Humans or Zods floating around for a little while.
How much lag would there be for having a few dozen flailing humans, shivans and zods floating around?
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Minimal i expect, it depends on poly count though....
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Yup, there was talk of doing something similar with little models of people when a GTVA ship was destroyed but it was decided to be a waste of processor and GPU time.
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Still......... It would be a nice touch. ;)
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and if you went thru the debris field, they'd bump off of your fighter :D
well, piranhas just got themselves a new use :p
[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
dont give me ideas :lol: :p
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(Innocent whistle)... I already secured a LP pilot model for Trek and was thinkign same thing. You blow up a cap and it spawns X number of "casualties". While damage would be like 1 point (or none), it would be more of a psycological thing to have you ship ramming dead or dying friendlies that are in your flight path you wont see till it's too late... :D BUMP! :yes:
Same for Shivans, just make the number really small. For them you would think a handful would survive EVA and try to take you out!
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and if you went thru the debris field, they'd bump off of your fighter :D well, piranhas just got themselves a new use :p
[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
dont give me ideas :lol: :p
Why not? *evil grin*
Personally I think most people who blow up a ship with a bomber or something are usually too busy evading fighters and stuff to notice a bunch of stiffs bumping against your cockpit canopy. :)
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I'm thinkin it could be a good touch to a mystery scene.
Imagine, you arrive at a Shivan rally point, ready to ambush, only to find a debris filed, a couple ravaged ships, and a bunch of dead Shivans floating about. Makes it... well, maybe not realistic, but pretty cool.
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Does FreeSpace 2 have the capability to "spawn" other objects things (fixed number or random) triggered by the destruction of a specific thing?
I.e. to make it so that whenever a large Shivan ship is destroyed it spawns a number of smaller ships?
Descent3 had this; some robots, when destroyed, would leave behind new robots to deal with, usually a smaller "pilot" robot.
Or it used that system to spawn unique explosions or produce extremely deadly missiles.
I used to have fun in Descent 3 making missiles that would fly ahead, explode, launch several other bomblets off the explosion, which then fragmented into more bomblets, which also exploded...
...making room-clearing weapons was sooooo much fun...
...Anyways, if FS2 doesn't already have a system just like D3's Table .GAM File system (anyone familiar with it) for spawning stuff, it should be looked into -- because it would allow a ton of flexibility where creating debris ingame is concerned.
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Descent 2 had that first.....
Anyway, what about replacing the debris that is spawned when the ship explodes? Is that possible?
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Descent 2 had that first.....
Anyway, what about replacing the debris that is spawned when the ship explodes? Is that possible?
replace the debris in the pof file?
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Wow that hi-poly Shivan model is so awesomely cool. Why have I never seen this before? XD
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Something like that could probably be done with LUA scripting.
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I think Human / Zod body parts would be more believable. I doubt intact bodies would exist, except with the Shivans, and I guess we don't know how tough those exo-skeletons the Marines wear are
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There would, as a matter of fact, be multiple intact bodies floating about after a cap ship explosion.
Consider.
Ther are huge chuncks from the SHIP itself floating around, the explosion doesn't completely annihilate the ship into nonexistense. When a ship is cracked by the explosion, it opens many passages directly into space. Yes, the explosion burns a lot of stuff but also after the explosion, escaping atmosphere drags bodies from passages and shoves them into empty space.
Imagine trying to fly through a debris area and colliding into bodies... *thump* *thump* *thump* Oh, by the way; could it be possible to have a clinking sound of metallic debris hitting your craft when you're flying through a debris zone?
"What you hear?" "Nothing but the rain..." (http://users.tkk.fi/~lmiettun/sound/nothingbuttherain.ogg)
Are the BSG converters going to put it into the game? I can hardly wait to see... I mean, hear.
But we so need to get every Shivan fighter/bomber at least to release one or two little Shivans into the space. Perhaps they could even use a little beam weapon against their ship's destroyer... :nervous:
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that was beyond creepy...
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Something like that could probably be done with LUA scripting.
Something like that can definitely be done using the ship-create SEXP.
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I'd also like to see the option of having persistant debris. Something like from wing command prophecy, hulls stay around crackeling and burning.
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Starlancers debris sytem is better in my opinion, FS ships already split/chunkify and have sparkage. All we gotta do is speed up the blasts, add a flash (sun code maybe somehow :confused:) and make debris persistant and slow i down slightly..
what do you guys think? :)
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The only problem is they go boom with lots of explositions, but then theres nothing, just a few large polys floating around before they disappear. I was thinking of something more like goes boom possibly tearing itself into large chunks and multiple smaller crackling explositions going off for minutes.
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Well its just a case of making a large single debris lod, A "husk" if you will. And adding smaller chunks parallel to it. I'm sure this is easier than we a led to believe.
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But we so need to get every Shivan fighter/bomber at least to release one or two little Shivans into the space.
There must be something wrong with my brain, I instantly said "aw" after reading that.
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Agreed :D