Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Axem on July 03, 2006, 10:52:26 am

Title: Shivan character model?
Post by: Axem on July 03, 2006, 10:52:26 am
Does anyone know where I can find a model of a Shivan? I know that someone made one a while back, but my searches have come up with nothing.

Any help would greatly be appreciated.  :)
Title: Re: Shivan character model?
Post by: Goober5000 on July 03, 2006, 12:21:02 pm
Didn't I just post this last month or something?
http://www.hard-light.net/staff/goober5000/shivanbeing.rar
http://www.hard-light.net/staff/goober5000/HPshivan.rar
Title: Re: Shivan character model?
Post by: Axem on July 03, 2006, 01:46:43 pm
A quick search of the file name only yields Nico's original thread with dead links. I guess the thread you put it up must have vanished.

Anyway, thank you very much.  :)
Title: Re: Shivan character model?
Post by: Goober5000 on July 03, 2006, 06:18:25 pm
You're welcome. :)
Title: Re: Shivan character model?
Post by: Dark Hunter on July 03, 2006, 09:35:38 pm
Could you actually make a "ship" out of those models? If you had a proper entry in the ships.tbl? Be pretty cool to have Shivans attacking ships in a campaign.
Title: Re: Shivan character model?
Post by: Goober5000 on July 03, 2006, 09:43:20 pm
I've tried that, but the problem is that the Shivan is so small (compared to a fighter) that it's impossible to see until it's right on top of you.
Title: Re: Shivan character model?
Post by: Dark Hunter on July 03, 2006, 11:37:12 pm
That's why you use swarms.  :D
Title: Re: Shivan character model?
Post by: pecenipicek on July 04, 2006, 03:59:52 am
well, piranhas just got themselves a new use :p

[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Title: Re: Shivan character model?
Post by: CP5670 on July 04, 2006, 04:01:35 am
Quote
Didn't I just post this last month or something?
http://www.hard-light.net/staff/goober5000/shivanbeing.rar
http://www.hard-light.net/staff/goober5000/HPshivan.rar

Those look quite nice, but the body is too short. I guess we also have no textures for them.

Quote
Could you actually make a "ship" out of those models? If you had a proper entry in the ships.tbl? Be pretty cool to have Shivans attacking ships in a campaign.

You mean like that Thoth-pounding one in the shiphit2 movie? That would be funny to see in the game. :D
Title: Re: Shivan character model?
Post by: Harbinger of DOOM on July 04, 2006, 05:35:08 am
well, piranhas just got themselves a new use :p

[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
Title: Re: Shivan character model?
Post by: Colonol Dekker on July 04, 2006, 06:01:11 am
With tiny little shivan eye-beams,. V cool concept.
Title: Re: Shivan character model?
Post by: Mefustae on July 04, 2006, 06:17:58 am
If the mechanics behind making little Shivans attack your ship are a little too complex to come to fruition, how about just getting some little models, complete with flailing arms/legs, and spawn them when a capital ship is destroyed. We could do the same with Terran and Vasudan ships as well; whenever a ship is destoyed, amongst the debris there could be a number of little flailing Humans or Zods floating around for a little while.

How much lag would there be for having a few dozen flailing humans, shivans and zods floating around?
Title: Re: Shivan character model?
Post by: Colonol Dekker on July 04, 2006, 06:20:46 am
Minimal i expect, it depends on poly count though....
Title: Re: Shivan character model?
Post by: Flipside on July 04, 2006, 01:43:24 pm
Yup, there was talk of doing something similar with little models of people when a GTVA ship was destroyed but it was decided to be a waste of processor and GPU time.
Title: Re: Shivan character model?
Post by: Harbinger of DOOM on July 04, 2006, 04:46:55 pm
Still......... It would be a nice touch. ;)
Title: Re: Shivan character model?
Post by: pecenipicek on July 04, 2006, 05:33:56 pm
and if you went thru the debris field, they'd bump off of your fighter :D
well, piranhas just got themselves a new use :p

[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
dont give me ideas :lol: :p
Title: Re: Shivan character model?
Post by: Getter Robo G on July 04, 2006, 07:48:36 pm
(Innocent whistle)... I already secured a LP pilot model  for Trek and was thinkign same thing. You blow up a cap and it spawns X number of "casualties". While damage would be like 1 point (or none), it would be more of a psycological thing to have you ship ramming dead or dying friendlies that are in your flight path you wont see till it's too late... :D BUMP!  :yes:

Same for Shivans, just make the number really small. For them you would think a handful would survive EVA and try to take you out!

Title: Re: Shivan character model?
Post by: Harbinger of DOOM on July 04, 2006, 10:30:06 pm
and if you went thru the debris field, they'd bump off of your fighter :D
well, piranhas just got themselves a new use :p

[Elmer Fudd voice]Be vevvy vevvy quiet, i'm hunting Shivans[/Elmer Fudd voice]
Shivan: ... SCREEEEEEECH!!!!
*sounds of random mutilation due*
Shivan: *munch munch* Tasty human burger!!! *raises its analogue of a thumb*
Poor Elmer.....
That would be absolutely hilarious to see 100 Shivans swarming around a single Herc I...... ROFL! :D
dont give me ideas :lol: :p
Why not? *evil grin*
Personally I think most people who blow up a ship with a bomber or something are usually too busy evading fighters and stuff to notice a bunch of stiffs bumping against your cockpit canopy. :)
Title: Re: Shivan character model?
Post by: Dark Hunter on July 04, 2006, 10:59:51 pm
I'm thinkin it could be a good touch to a mystery scene.

Imagine, you arrive at a Shivan rally point, ready to ambush, only to find a debris filed, a couple ravaged ships, and a bunch of dead Shivans floating about. Makes it... well, maybe not realistic, but pretty cool.
Title: Re: Shivan character model?
Post by: Gregster2k on July 05, 2006, 01:03:16 am
Does FreeSpace 2 have the capability to "spawn" other objects things (fixed number or random) triggered by the destruction of a specific thing?

I.e. to make it so that whenever a large Shivan ship is destroyed it spawns a number of smaller ships?

Descent3 had this; some robots, when destroyed, would leave behind new robots to deal with, usually a smaller "pilot" robot.

Or it used that system to spawn unique explosions or produce extremely deadly missiles.

I used to have fun in Descent 3 making missiles that would fly ahead, explode, launch several other bomblets off the explosion, which then fragmented into more bomblets, which also exploded...

...making room-clearing weapons was sooooo much fun...

...Anyways, if FS2 doesn't already have a system just like D3's Table .GAM File system (anyone familiar with it) for spawning stuff, it should be looked into -- because it would allow a ton of flexibility where creating debris ingame is concerned.
Title: Re: Shivan character model?
Post by: Dark Hunter on July 05, 2006, 08:39:48 am
Descent 2 had that first.....


Anyway, what about replacing the debris that is spawned when the ship explodes? Is that possible?
Title: Re: Shivan character model?
Post by: pecenipicek on July 05, 2006, 05:05:46 pm
Descent 2 had that first.....


Anyway, what about replacing the debris that is spawned when the ship explodes? Is that possible?
replace the debris in the pof file?
Title: Re: Shivan character model?
Post by: Ferret on July 05, 2006, 05:16:00 pm
Wow that hi-poly Shivan model is so awesomely cool. Why have I never seen this before? XD
Title: Re: Shivan character model?
Post by: Trivial Psychic on July 05, 2006, 09:55:10 pm
Something like that could probably be done with LUA scripting.
Title: Re: Shivan character model?
Post by: Mars on July 06, 2006, 12:15:49 am
I think Human / Zod body parts would be more believable. I doubt intact bodies would exist, except with the Shivans, and I guess we don't know how tough those exo-skeletons the Marines wear are
Title: Re: Shivan character model?
Post by: Herra Tohtori on July 06, 2006, 04:59:05 am
There would, as a matter of fact, be multiple intact bodies floating about after a cap ship explosion.

Consider.

Ther are huge chuncks from the SHIP itself floating around, the explosion doesn't completely annihilate the ship into nonexistense. When a ship is cracked by the explosion, it opens many passages directly into space. Yes, the explosion burns a lot of stuff but also after the explosion, escaping atmosphere drags bodies from passages and shoves them into empty space.

Imagine trying to fly through a debris area and colliding into bodies... *thump* *thump* *thump* Oh, by the way; could it be possible to have a clinking sound of metallic debris hitting your craft when you're flying through a debris zone?

"What you hear?" "Nothing but the rain..." (http://users.tkk.fi/~lmiettun/sound/nothingbuttherain.ogg)

Are the BSG converters going to put it into the game? I can hardly wait to see... I mean, hear.

But we so need to get every Shivan fighter/bomber at least to release one or two little Shivans into the space. Perhaps they could even use a little beam weapon against their ship's destroyer... :nervous:
Title: Re: Shivan character model?
Post by: pecenipicek on July 06, 2006, 05:44:47 am
that was beyond creepy...
Title: Re: Shivan character model?
Post by: karajorma on July 06, 2006, 03:41:53 pm
Something like that could probably be done with LUA scripting.

Something like that can definitely be done using the ship-create SEXP.
Title: Re: Shivan character model?
Post by: Scooby_Doo on July 06, 2006, 11:05:04 pm
I'd also like to see the option of having persistant debris.  Something like from wing command prophecy, hulls stay around crackeling and burning.
Title: Re: Shivan character model?
Post by: Colonol Dekker on July 07, 2006, 03:50:39 am
Starlancers debris sytem is better in my opinion, FS ships already split/chunkify and have sparkage. All we gotta do is speed up the blasts, add a flash (sun code maybe somehow :confused:) and make debris persistant and slow i down slightly..

what do you guys think? :)
Title: Re: Shivan character model?
Post by: Scooby_Doo on July 07, 2006, 04:10:12 am
The only problem is they go boom with lots of explositions, but then theres nothing, just a few large polys floating around before they disappear. I was thinking of something more like goes boom possibly tearing itself into large chunks and multiple smaller crackling explositions going off for minutes.
Title: Re: Shivan character model?
Post by: Colonol Dekker on July 07, 2006, 04:21:11 am
Well its just a case of making a large single debris lod, A "husk" if you will. And adding smaller chunks parallel to it.  I'm sure this is easier than we a led to believe.
Title: Re: Shivan character model?
Post by: Ferret on July 08, 2006, 06:13:33 pm
But we so need to get every Shivan fighter/bomber at least to release one or two little Shivans into the space.
There must be something wrong with my brain, I instantly said "aw" after reading that.
Title: Re: Shivan character model?
Post by: Colonol Dekker on July 10, 2006, 05:35:55 am
Agreed :D