Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Dark RevenantX on July 04, 2006, 12:25:38 pm

Title: HLP Card Game
Post by: Dark RevenantX on July 04, 2006, 12:25:38 pm
Unfortunately, the older HLP card game never got finished, so I'm going to make one from scratch.

Sooo...

----------------------------------------------------------------------------------------
YOU can be on a card, you just have to give reasonable feedback.  You need to say:

1. Representative Name - the name you wish to go by on the cards.

2. Skill / Knowledge / Power - skill beats knowledge, knowledge beats power, power beats skill.  -=REFER TO THE VALUE GUIDE=-

3. Power of Two of your Post Count - this MUST be true.  (find it next to the two on the side of your post) (the current highest is 14)

4. Representative Picture - this picture will represent you on the card.  don't make it overly long or tall.

5. Representative Colors - the card will be primarily these three colors.  in the case of odd colors, say the RGB value in percentages.

6. Description of Yourself - describe yourself.  this will appear on the bottom portion of the card.  the description must be under 300 words.

7. 1 to 3 Special Attributes - three things that make you stand out or be special.  be creative.

Refer to this Guide for your Attributes:
1. Take your post count's square of 2
2. Your total combined attribute values can NOT exceed that number's double
3. You can not have any one attribute go above your post count's square
4. You MAY have underpowered stats, just not overpowered ones.
EXAMPLE:
1. It's 8
2. It can't go above 16
3. I guess it would be Skill=7 Knowledge=6 Power=3
4. Ok

----------------------------------------------------------------------------------------

IF ANYTHING YOU SAY IS AGAINST THE RULES OR ABSURD, IT WILL BE CHANGED FOR THE WORSE!

----------------------------------------------------------------------------------------
MY EXAMPLE:
1. Dark Revenant
2. Skill - 7  Knowledge - 7  Power - 5
3. 9
4. (http://www.battle.net/war3/images/neutral/creeps/reverant.gif)
5. Dark Blue (5%, 10%, 50%), Black, Electric Blue (10%, 20%, 100%)
6.  Dark Revenant was swept up in the HLP motion in 2004, and has been dealing public damage ever since.  He is never taken seriously, but can eventually say something correctly.  His computer does not like FS2, so it deletes everything that has to do with it.  This power can come in handy when trying to mess someone else up.
7. Game Creator, Insane, Young

This card game is going to be balanced (for an hlp game) and fun.  The problem is that I need members for the game.  The point of the game is to keep your "subforum" active by killing the other subforums.

Note: the given information is going to be formatted into the card/game structure so that it can have gameplay value,
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 04, 2006, 05:04:04 pm
No replies?   :(
Come on, it's easy!


Also, I need a plain old HLP logo.  I can't find any.
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 06, 2006, 05:17:13 pm
Here's some example cards: (graphics are subject to change)

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 06, 2006, 11:46:26 pm
Major graphical update:  Now has the awesome bank gothic font.

Seriously, just type seven sentences please!  I need content!

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: NGTM-1R on July 07, 2006, 02:58:46 am
Make your own content. :p Besides, it will doubtless be more amusing that way.

1. NGTM-1R
2. Skill - 9  Knowledge - 9  Power - 4
3. 11
4. (http://img.photobucket.com/albums/v307/ngtm1r/Glitterboy.jpg)
5. Black, White
6. NGTM-1R can no longer remember off the top of his head when he arrived; he does remember it having to do with reinstalling his bootlegged copy of FS2, but he doesn't remember where he got that either. Though his behavior has been in general serious and taken seriously his faculty for dealing effective damage is a much more recent development; within the last year. He remains more interested in constructive FREDding then demolishing his foes...for the moment.
7. Only person to singlehandly make Kazan quit a thread, "testing, testing...HEY, IS THIS MISSION BROKE?"
Title: Re: HLP Card Game
Post by: Prophet on July 07, 2006, 04:23:12 am
If you seriously think that I will have anything to do with mathematics, the you're greatly mistaken. I can barely count my own age for chirst sake! Sorry, but thats the way it is. I made a promise to myself when I finished school, and I intent to keep that promise. :hopping:

j/k Or is it?
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 07, 2006, 09:11:08 am
Prophet: ?  I could make a list of possible options for you.  Pick one.

ngtm1r: Thanks... now if only fourty people would do that, I could make a deck.  I have a sickening idea for an ability for you.

I don't know the people enough to make my own content.  Also, it won't offend anyone if they make their own stats.  I still make up some of the stuff, such as the class, fame, bandwidth to play the card, the abilities, and some of the flavor text (it it's too long)

I finally thought of a name for the game: Flame Wars (of course with the FLAMEing hlp logo in the back)
Title: Re: HLP Card Game
Post by: Prophet on July 07, 2006, 01:39:35 pm
1. Prophet
2. Skill - 2  Knowledge - 10  Power - 1
3. Unavailable due to principles
4. (Too busy playing Cold Fear to dig up an appropriate pic)
5. Black, Grey, Blue
6. Has nearly unlimited knowlegde about things that are mostly meaningless. Never does anything meaningful, but likes to imagine so. When driven in to a corner works relentlessly and is capable of forcing himself to the extreme. But results are meager because of lack of skills and physical capabilities.
7. Spirit of god caught in a lazy body. Phobic about math.
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 08, 2006, 11:41:17 am
good.  Now we need 37 more.
Title: your pics
Post by: Dark RevenantX on July 08, 2006, 01:44:06 pm
Here's your cards.  I just need to make 37 more characters and some extra cards, then I'm good to go.

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Cobra on July 08, 2006, 02:59:35 pm
Haw. Another card game. :nervous:

1. Name: Cobra
2. Skill - 6  Knowledge - 9  Power - 8
3. 11
4: (http://img421.imageshack.us/img421/5131/untitled2zy.jpg)
5: Black, dark green, or white. (Damn, am I unimaginitive today.)
6. Cobra can't remember how he found HLP. The most likely reason hunting for MODs after exhausting Sectorgame and the Volition Watch Archives. Cobra has high hopes that he can somehow contribute to the community, and is therefore working on a campaign to do just that.
7. Pwned Charismatic in an April Fool's thread.

(What? I did. :nervous: )
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 08, 2006, 07:35:32 pm
I would really appreciate three colors, so I don't have to make up the third.  Every card consists of the three colors you choose, plus white and black for the text when neccesary.

The previous games either were erased from a crashed HD or stopped from a serious gameplay flaw.
Title: Re: HLP Card Game
Post by: Dark Hunter on July 08, 2006, 09:40:53 pm
1. Name: Dark Hunter
2. Skill - 5, Knowledge - 10, Power - 1
3. Rank: 8
4.(http://smashbrothersonline.com/Images/MetroidPrime2.jpg)
5. Black, Purple, Blue
6. Dark Hunter is a quick learner who found HLP after hearing about Inferno. He learned table editing in three hours. Has built complete working stand-alone version of ITDOH ch3 SCP, separate from the official one, cause he was tired of waiting around for it. His campaign is forthcoming.
7.Intelligent, slightly lazy, cynical.
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 09, 2006, 10:17:18 am
Wow, power is becoming a rare commodity.

Code: [Select]
By the way, you make images by clicking the image button on the "insert image" button in the reply page.
Type the image link in between the [img] and the [/img]

Example: [img]http://umbra.nascom.nasa.gov/eit/images/eclipse/williams/eit_20010621_1238_304.jpg[/img]

That equals: (http://umbra.nascom.nasa.gov/eit/images/eclipse/williams/eit_20010621_1238_304.jpg)
Title: Re: HLP Card Game
Post by: Ferret on July 09, 2006, 11:05:44 am
MY SKIN IT BURNS
Title: Re: HLP Card Game
Post by: Dark Hunter on July 09, 2006, 03:28:10 pm
Thanks, post fixed!
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 09, 2006, 04:03:29 pm
Just a note:  The Image is scaled to completely fill the image box on the card.  The images will be zoomed in slightly.

Edit:  Cobra, your colors were pretty good.  It turned out nicely.
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 10, 2006, 09:20:41 am
I don't know these forums enough to know stuff about everyone.  The form is easy; why isn't anyone (except those four that did) posting?
Title: Re: HLP Card Game
Post by: Cobra on July 10, 2006, 10:26:37 am
Probably a lack of interest.

you bastards hate HLP if you don't post your card here. :p
Title: Re: HLP Card Game
Post by: Colonol Dekker on July 10, 2006, 10:40:06 am
1-Cack Attack
2-Skill-8 Knowledge-5 Power-9
3-10


4- (http://upload.wikimedia.org/wikipedia/en/thumb/1/13/Cactuar.png/200px-Cactuar.png)

5-black red
6-Evil shivan bred cactus with aspirations o world domination akin to plankton from squarepants spongenose whatever the cartoons called.
7-Power of spikes, Power of Running, Power of Railgun, Power of limited Psychic-psychotic control
Title: Re: HLP Card Game
Post by: Herra Tohtori on July 10, 2006, 12:28:37 pm
Refer to this Guide for your Attributes:
1. Take your post count's square of 2
2. Your total combined attribute values can NOT exceed that number's double
3. You can not have any one attribute go above your post count's square
4. You MAY have underpowered stats, just not overpowered ones.
EXAMPLE:
1. It's 8
2. It can't go above 16
3. I guess it would be Skill=7 Knowledge=6 Power=3
4. Ok



 :confused:

I'll post my card, but there's some things that need clarifying before that.

A square of a number is N^2, so my postcount's square would be (currently) 323*323 = 104329...

If you want to say sqrt(postcount), the correct form would be "square root of postcount". In my case, that would be sqrt(323)=19,9722. That's not an integer. Should it be rounded by normal rounding rules? Is that a 19 or 20?

Let's assume it's rounded downwards to first integer, in this case 19. That doubled would be 38, which is more than most of the already posted cards have (and their post count is way bigger than mine, especially Cobra's). So, what's up with the attributes values? Are people posting deliberately underpowered stats or what?

By your own rules, your total attributes value would not exceed 44... but currently, your attributes sum into 19. :blah:
Title: Re: HLP Card Game
Post by: Dark Hunter on July 10, 2006, 12:55:14 pm
You know how your post count reads, currently, 324.... 2^8? It's the 8 that your supposed to double, and use as the basis for attribute figuring.
Title: Re: HLP Card Game
Post by: Herra Tohtori on July 10, 2006, 01:06:28 pm
Doesn't fit either.

Dark RevenantX has post counts in the 9th power of two magnitude, so that would give a maximum of 18. However, in his example in first message, the sum of the attribute values is 19.

We'll wait what he says about it. But currently it seems to me that either there's something missing in the description or then I can't read (or count). :lol:
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 10, 2006, 03:40:27 pm
Doesn't fit either.

Dark RevenantX has post counts in the 9th power of two magnitude, so that would give a maximum of 18. However, in his example in first message, the sum of the attribute values is 19.

We'll wait what he says about it. But currently it seems to me that either there's something missing in the description or then I can't read (or count). :lol:

I made the game  :P
Title: Re: HLP Card Game
Post by: Cobra on July 11, 2006, 04:09:23 pm
progress?
Title: Re: HLP Card Game
Post by: Dark RevenantX on July 11, 2006, 08:36:05 pm
I'm working on it when I have the chance.
In other words, it wont get finished unless I get more people to post here.
Title: Re: HLP Card Game
Post by: Dark Hunter on August 13, 2006, 12:37:28 am
Reviving thread in hopes that someone will notice it and post.
Title: Re: HLP Card Game
Post by: BS403 on August 13, 2006, 01:12:30 am
1-BS403
2- Skill-3 Knowledge-5 Power-2
3-5
4-
5-Tan Black Blue
6-BS403 is pure and simply an idiot. His computer gets a new virus everytime he goes on the internet.  He has reinstalled windows four times.
7-Math Master, Laziness

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Colonol Dekker on August 14, 2006, 09:34:43 am
Where is Six Pakistan ?
Title: Re: HLP Card Game
Post by: Kon on August 14, 2006, 11:22:42 am
Will re-visit when I have more posts. :lol:
Title: Re: HLP Card Game
Post by: BS403 on August 17, 2006, 09:36:22 pm
Where is Six Pakistan ?
Its a Simpsons reference
I was just thinking of removing it
Title: Re: HLP Card Game
Post by: Mobius on August 18, 2006, 11:40:46 am
1- Mobius Dragonheart(or LieutenantGeneralMobius,if everyone uses his nick)
2- Skill 3 Knowledge 9 Power 2
3- 7
4- see down-Use the pcx that stays better in the card.
5- Red 50 %,Green 30 %,White 20%
6- Over 42000 kills in a seven years long career.Working on two big campaigns for a total amount of over 80 missions.Simple table editing experience,simple shipmodel creation experience.Also working on several fan fictions.Came in HLP after reading Karajorma's FreeSpace FAQ.
7- Takes down another member every turn or makes its abilities unable to work.This member can't be Karajorma.

Do not forget to grammar check this!!!

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: spartan_0214 on August 18, 2006, 01:34:05 pm
1.) Representative Name - Spartan_0214

2.) Skill - 5 Knowledge - 4 Power - 3

3.) 6

4.)
(http://img219.imageshack.us/img219/268/legendaryyg4.jpg)

5.) Black, White, Red

6.) Spartan_0214 is an excellent leader on the battlefield. Seen on the battlefront with either the pistol or assault rifle, Spartan_0214 dominates on the field. In the cockpit, Spartan_0214 is an excellent pilot, but takes too big of risks, and sometimes finds himself prematurely exiting his vehicle into the bridge.

7.) Spartan_0214 absorbs all enemies' energy in the nearest 10 ft radius
Title: Re: HLP Card Game
Post by: Mobius on August 18, 2006, 02:24:34 pm
Update:I'm 8 now!!

BahamutFF8 has been viwed 7 times.You like it :D
Title: Re: HLP Card Game
Post by: Mobius on August 18, 2006, 02:43:55 pm
Oh I forgot it! Please add +1 Skill and +1 Power.
Title: Re: HLP Card Game
Post by: BS403 on August 20, 2006, 12:50:17 am
woo hoo now me level 6 :yes: please make skill 4 and knowledge 6 thanks :D
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 20, 2006, 11:28:53 pm
I should visit this subforum more often.  Wow.

I will get to work on those new cards as soon as i am able.
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 22, 2006, 01:13:23 pm
Lieutenant General, when I first saw your color combination, I was wondering how idiotic you were.

Now, that I actually made the card, it worked pretty well!  Plus, your ability owns.

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Cobra on August 22, 2006, 03:05:23 pm
meh. can i edit my special ability? :nervous:
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 22, 2006, 08:58:13 pm
You don't even know what I put as your special ability!  Don't worry though, it probably is very helpful for you.
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 22, 2006, 09:47:58 pm
I now have nine cards.  31 people cards to go.

Here are some pix:

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 22, 2006, 09:49:36 pm
I would go 80kb over the limit if i posted 2 images in the same post...

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Cobra on August 22, 2006, 10:30:58 pm
oh right. what are the rules of this game?

(i like the special ability though ;))
Title: Re: HLP Card Game
Post by: BS403 on August 22, 2006, 10:38:18 pm
Sweet :yes: everything looks awesome
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 22, 2006, 11:14:13 pm
I should make the middle text for BS403 black rather than white...

The rules are still in development, so saying something now would not be true in say, a week.

BUT, the main focus will be on what combinations of skill, knowledge, and power you get.
Title: Re: HLP Card Game
Post by: BS403 on August 22, 2006, 11:29:11 pm
Love my special ability :)
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 23, 2006, 11:45:36 am
well, you will hate it when you lose 1 life every turn from the virus.
Title: Re: HLP Card Game
Post by: watsisname on August 23, 2006, 12:28:46 pm
Ack, I need to look in this sub-board more often, too.  This is a cool idea, and I'll contribute something when I get the chance. :)
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 23, 2006, 09:11:21 pm
The game will focus on what attribute combinations you have and the projects that your "forum" creates.  These projects will be named after actual HLP projects and will have an arbitrary income from donations (in $).  Of course, there will be plenty of silly fighting.


We need more posts here or there will only be 9 member cards...
Title: Re: HLP Card Game
Post by: BS403 on August 23, 2006, 11:31:48 pm
well, you will hate it when you lose 1 life every turn from the virus.
meh gotta take the bad with good. :headz:
Title: Re: HLP Card Game
Post by: Herra Tohtori on August 24, 2006, 02:10:06 am
1. Representative Name - Herra Tohtori
2. Skill / Knowledge / Power - 5 - 7 - 4

3. Power of Two of your Post Count - 8

4. Representative Picture -

(http://users.tkk.fi/~lmiettun/Kuvat/Herra_Tohtori_3.png)



5. Representative Colors: (in hex)

#006b00
#003000
#FFFFFF

Mostly white, please, with dark green stripes and medium green text background, and white text. The picture is actual me, though I put myself in Darth Sidious style hood... :D

6. Description of Yourself - Herra Tohtori is an agnostic atheist who believes in power of rational thought as almost infinitely better source for solutions to moral dilemmas than religious authorities. He knows a lot of many things, and if he's really interested in doing something, it doesn't take long for him to learn it. Unfortunately, most areas of interest usually aren't very useful, which causes Herra Tohtori to forget the important things (such as eating, sleeping and studying) when there's something more interesting to do. Some people think he is laze, and perhaps he is, but the biggest problem of Herra Tohtori is highly selective motivation.

If you feel like it, leave something out of that one, it became a bit long.


7. 1 to 3 Special Attributes - Sharp mind in many things; lousy time management skills; no noticeable diurnal rhythm

Can withstand illogical attacks remarkably well (if there are such things as illogical attacs; I would qualify Cack Attack as one, for example)

Special ability: Information Flood

-When Herra Tohtori is in play and someone makes an offensive move against him he lets out an information flood about that particular attack, which has crippling effect on almost all people cards in game - except those on Herra Tohtori's side.

-Each person card except those on Herra Tohtori's side are affected by Information Flood, but the most significant effect it has on Prophet the Anti-Mathematic, who panics in horror and is completely unusable for three turns. He can be attacked, though.

You can also use that green light as an idea for attack. It does more than illuminate, you know...
Title: Re: HLP Card Game
Post by: Colonol Dekker on August 24, 2006, 03:27:26 am
I wanna see someone attack my cactuar.....
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 24, 2006, 08:22:45 am
It would help if the color values were in RGB% style, not hex.  But either way technically works.
Title: Re: HLP Card Game
Post by: Herra Tohtori on August 24, 2006, 09:42:32 am
Colours in RGB values... thoguh in GIMP you can use hex-values directly to feed a colour into use, so I assumed it would work in other programs too...

1. Medium Green (0, 107, 0)
2. Dark Green (0, 48, 0)
3. Pure white (255, 255, 255)


There. :D
Title: Re: HLP Card Game
Post by: Ulala on August 24, 2006, 04:35:33 pm
Still need more? I've got some time to kill, lemme whip mine up.
Title: Re: HLP Card Game
Post by: Alkanine on August 24, 2006, 04:58:03 pm
1. Representative Name - Alkanub

2. Skill / Knowledge / Power - 1 / 1 / 2

3. Power of Two of your Post Count - 2

4. Representative Picture - (http://i2.photobucket.com/albums/y7/Alkanine/074e83cb.jpg)

5. Representative Colors - Blue

6. Description of Yourself - Whats an army without the weak minions, Alkanine can fill this roll without a problem.

7. 1 to 3 Special Attributes - Forum Noob: All cards get a -1 to attacking Alkanine, as they are not familiar with his methods
Annoying question: Alkanine can choose to ask a question instead of attacking this round to keep one opponent card busy
Title: Re: HLP Card Game
Post by: Ulala on August 24, 2006, 06:27:20 pm
1. Ulala

2. Skill = 9 Knowledge = 7 Power = 4 (did I even do this right? I'm a lil anti-math myself...)

3. 10

4. (http://oregonstate.edu/~cornelic/mys021.jpg) You might have to crop or resize to make it fit right, feel free.

5. lighter pink (245, 161, 230), darker pink (248, 106, 183), orange (254, 179, 34) and white/black where necessary. Let's see how these look. Hopefully decent. If they look awful, here is an acceptable blue that might help: (1, 84, 221)
*crosses fingers* Oh, and they're the main colors from Space Channel 5, the game which Ulala comes from.  ;)

6. Ulala has found himself wandering FS boards for quite a long time now, sometimes looking fondly back to the glory days of the VBB. While not a postcount machine, he does give his opinion solidly when relevant, and also does his best to contribute whenever and wherever he can. His Freespace interests include FREDding, playtesting, and enjoying the mods and upgrades of the HLP community. Easy-going as he is, incurring Ulala's wrath is a difficult task, though not an impossible one. Just ask his computer. Or his old lego sets.

7. -Dance Dancer (DDR) and musical talent give him agility, style, and charisma with which he can smooth his way out of almost any situation;
    -his extreme levels of logic and common sense outperform any level emotion and unreasonableness;
    -"half forum lurker" status gives him some "stealth" ability.

Take from it what you will, and feel free to expound on it however you like, I'm not the most creative person. You've been doing a great job so far, I'm condifent you'll make my persona into a pleasing card. :)
Title: Re: HLP Card Game
Post by: Tyrian on August 26, 2006, 07:45:49 pm
1.  Tyrian

2.  Skill -- 4, Knowledge -- 8, Power -- 4

3.  8

4.  Put "Image Classified" in the image box.  Red letters, black background, all caps.  (I could do it in paint, but I don't know how to scale it to the right size.)

5.  All black, white border lines, white text.  (I don't know how to do percentages and get it to look that way.)

6.  Tyrian is a wraith.  Little is known about him or his motives.  He is quite intelligent and enigmatic.  However, he is sometimes intellectually owned by Herra.  Tyrian's specialty knowledge is of things governments do not want their people to know.  Extended bio classified level Omega.

7.  Research:  The player may look at all the cards in his or her opponent's hand.
Cold War:  Tyrian's knowledge of other cards allows him to prevent one of his opponent's cards from acting.
Ductwork:  Tyrian gains some of his knowledge by crawling through the HLP air ducts.  As a result, he has made friends with Carl the Shivan and needs no lunches if he encounters him.  Tyrian is invincible against all of Carl's attacks.

EDIT:  If a Carl the Shivan card isn't made, just erase that last ability.

EDIT2:  Fixed the attributes, added a little bit to my #6 description.
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 27, 2006, 12:10:00 am
You can't have any more than 8 in any attribute.  Change those, please, or I will choose the new attributes for you.

Your card is rather powerful, so i will modify it.  I love the ductwork ability, though!

Good picture too.
Title: Re: HLP Card Game
Post by: Mobius on August 27, 2006, 12:36:56 am
I wanna see someone attack my cactuar.....

You took it from FF8,right?My image comes from that game too.

Revenant:Idiotic? :lol:
Title: Re: HLP Card Game
Post by: BS403 on August 27, 2006, 12:59:04 pm
regarding nght-1r's card is there going to be a kazan character card
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 27, 2006, 01:16:02 pm
Only if anyone chooses to write "kazan" in the name field rather than his/her own name.  I never said you couldn't impersonate anyone!
Title: Re: HLP Card Game
Post by: Tyrian on August 27, 2006, 08:51:31 pm
@Dark RevenantX:  Fixed my stats.
Title: Re: HLP Card Game
Post by: Getter Robo G on August 27, 2006, 11:51:20 pm
1. Representative Name - Star Dragon (my original name)

2. Skill / Knowledge / Power - skill beats knowledge, knowledge beats power, power beats skill.  -=REFER TO THE VALUE GUIDE=-  skill - 6 / Knowledge - 4 / Power - 10 (please adjust relative to ones posted if too high or low)

3. Power of Two of your Post Count - this MUST be true.  10 & 10 ?(I have 2 post counts on HLP same rating: 1434 and 1280) So are they allowed to be combined?

4. Representative Picture - If the green backgound or size is a problem let me know I'll try a diff pic
(http://i22.photobucket.com/albums/b321/Star-Dragon/GetterDragonCard.jpg)

5. Representative Colors - in order of dominance: Red/Blue/Silver

6. Description of Yourself -  the description must be under 300 words. - Sometimes man, sometimes machine. No one is quite sure how this "Elite Super Robot Pilot" came to HLP (Presumably through an unstable node).  Regardless of his origins, he is here now and fights against even hopeless odds to keep the board free from "evil doers".

7. 1 to 3 Special Attributes - (1) Anime Physics: Able to make Attacks or Manuevers even in "impossible" situations.  (2) Fearless: Cannot be routed or intimidated.  (3)  Power of Passion: Each time is defeated gains +1 to attribute that caused the defeat. Once victory is attained value resets to default until next conflict.

Hope I did that right...
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 28, 2006, 09:43:46 am
The post counts can be combined to 2714.  2714 = 2^11

It gets increasingly difficult to get higher powers, unfortunately.  However, letting one of your attributes go higher to reach your max limit (in this case 11) can be very useful.  I suggest increasing your knowledge and power by 1.
Title: Re: HLP Card Game
Post by: Ulala on August 29, 2006, 03:23:59 pm
I was delayed, and then I couldn't get onto HLP for a couple days, sorry for the tardiness, but I edited my "card" post to have the picture in it.  :)
Title: Re: HLP Card Game
Post by: Getter Robo G on August 29, 2006, 05:06:39 pm
cool, I was thinking only one stat at a time.

Say opponent A beats my card with power, so next time card is used it gains +1 power token

Next opponent is knowledge, then +1 added...

That way the bonuses for getting ass kicked keep climbing at a reasonable level till a "break point" reached.

Say opponent C finally lost. then all my card's values immediately return to defualt settings (and the exhausted pilot  chugs down a nice cold  Coke [it's the real thing!] :D

I wouldn't want it to be overpowered by having 2 stats increased from same battle.

[EDIT] Never mind I just reread you post and see that I misunderstood it..

You simply meant defualt stat change of Skill - 6 / Knowledge - 5 / Power - 11
(I put my highest as power cause it is a combat card, skill it there but outstripped by power, and knowlege is lacking so he needs support/Intelligence cards backing him up

Gotcha!
Title: Re: HLP Card Game
Post by: Ulala on August 29, 2006, 07:01:11 pm
I'm starting to wonder if I did my attributes right, they don't look like some of the others I've read. Did a screw up?
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 29, 2006, 08:43:03 pm
As of right now the combat is going to be based off of a single die roll.

Step one: both players declare their attribute that they use (must be at EXACTLY the same time to be valid)

Step two: both players roll two six-sided dice each (four dice rolled in total).

Step three: if both players used the same attribute, skip this step.  If not, find who has the least dominant attribute.  That person must half his/her dice roll value (rounding down).

Step four: add your attribute's value to the current dice roll value

Step five: find the difference of the values, and remove that number from that card's life (the # at the top right of the card)

Example:

1: Bob (8 life, 4 skill, 6 knowledge, 6 power) is attacking Charlie (10 life, 7 skill, 9 knowledge, 4 power)  Bob chooses skill (very foolish move) and Charlie chooses knowledge (very predictable).

2: Bob rolls a 10 and Charlie a 5

3: Skill beats Knowledge, therefore Charlie's dice roll gets halved.  He now has a roll value of 2.

4: Bob has a total roll of 14 and Charlie has an 11 (the really high knowledge saved him).

5: The difference is 3.  Charlie gets 3 minor damage tokens (major damage tokens count as 5 damage each)

Bob ends his turn.  All of his cards heal one damage if they are below 50% of their max health (rounding down)


I have still yet to decide how attacking and blocking will be handled.  I am currently leaning toward the MTG-style blocking and attacking model (the attacker simply taps the card and declares "<BLAH> is attacking" and the defender chooses the blocker).  I may allow a group battle for cards if it will work.
Title: Re: HLP Card Game
Post by: BS403 on August 29, 2006, 10:26:59 pm
woo now i'm seven please add +1 power and skill
Title: Re: HLP Card Game
Post by: Mobius on August 30, 2006, 01:49:06 am
As of right now the combat is going to be based off of a single die roll.

Step one: both players declare their attribute that they use (must be at EXACTLY the same time to be valid)

Step two: both players roll two six-sided dice each (four dice rolled in total).

Step three: if both players used the same attribute, skip this step.  If not, find who has the least dominant attribute.  That person must half his/her dice roll value (rounding down).

Step four: add your attribute's value to the current dice roll value

Step five: find the difference of the values, and remove that number from that card's life (the # at the top right of the card)

Example:

1: Bob (8 life, 4 skill, 6 knowledge, 6 power) is attacking Charlie (10 life, 7 skill, 9 knowledge, 4 power)  Bob chooses skill (very foolish move) and Charlie chooses knowledge (very predictable).

2: Bob rolls a 10 and Charlie a 5

3: Skill beats Knowledge, therefore Charlie's dice roll gets halved.  He now has a roll value of 2.

4: Bob has a total roll of 14 and Charlie has an 11 (the really high knowledge saved him).

5: The difference is 3.  Charlie gets 3 minor damage tokens (major damage tokens count as 5 damage each)

Bob ends his turn.  All of his cards heal one damage if they are below 50% of their max health (rounding down)


I have still yet to decide how attacking and blocking will be handled.  I am currently leaning toward the MTG-style blocking and attacking model (the attacker simply taps the card and declares "<BLAH> is attacking" and the defender chooses the blocker).  I may allow a group battle for cards if it will work.

Try to make it cooler...
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 30, 2006, 08:28:59 am
How could I make it "cooler" while retaining gameplay?
Title: Re: HLP Card Game
Post by: Colonol Dekker on August 30, 2006, 08:30:41 am
Add lightsabres.................. :nod:
Title: Re: HLP Card Game
Post by: IPAndrews on August 30, 2006, 08:48:22 am
How about choosing what stat you want to use to attack with? Rather than the this beats that so half this bollocks? Also you want to add Pokomon style special rules for every character. Karajorma for instance is able to redirect one knowledge attack per game to his FAQ which fights on his behalf.
Title: Re: HLP Card Game
Post by: Colonol Dekker on August 30, 2006, 09:12:11 am
Aldo used bombard attack.
Target is bombarded with factoids and text and 'has a seizure.


@Aldo, nothing wrong with reference material :D
Title: Re: HLP Card Game
Post by: Ulala on August 30, 2006, 05:47:28 pm
I think it's a great start.   :nod:
Title: Re: HLP Card Game
Post by: Mobius on August 31, 2006, 11:37:55 am
Make new cards...in ngtm r1's card,there was a reference to FRED.Make the FRED card then.Make campaign cards as challenges,like :lol: Aeos Affair :lol: where your knowledge,skill and power combine to win.Make offtopic cards,like "pizza"....
Title: Re: HLP Card Game
Post by: Herra Tohtori on August 31, 2006, 11:46:13 am
...Make offtopic cards,like "pizza"....


Just a suggestion. Why not use this kind of "off-topic" cards as one kind of "mana", like in Magic the Gathering the player needs a mana pool to throw cards into game and/or use their skills... Except instead of mana, our "mana" cards would consist of Pizza, Bosch Beer, Spacecrack, Coca-Cola, Mountain Dew and stuff like that... :p
Title: Re: HLP Card Game
Post by: Mobius on August 31, 2006, 11:57:43 am
...Make offtopic cards,like "pizza"....


Just a suggestion. Why not use this kind of "off-topic" cards as one kind of "mana", like in Magic the Gathering the player needs a mana pool to throw cards into game and/or use their skills... Except instead of mana, our "mana" cards would consist of Pizza, Bosch Beer, Spacecrack, Coca-Cola, Mountain Dew and stuff like that... :p


I know it perfectly.

Now put those cards,DRX.
Title: Re: HLP Card Game
Post by: Tyrian on August 31, 2006, 12:00:01 pm
A lot of people have posted stats for their cards.  When can we see those new cards?
Title: Re: HLP Card Game
Post by: Ulala on August 31, 2006, 03:31:20 pm
I'm sure he's working as quickly and efficiently as his extra time permits.  :)
Title: Re: HLP Card Game
Post by: Dark RevenantX on August 31, 2006, 05:35:49 pm
The problem is school has started and I have a lot of homework... I work on the weekends, though.  I will have something for you at least by Sunday.

P.S. There will be several types of FRED cards.  "mana" is bandwidth.
Title: Re: HLP Card Game
Post by: Tyrian on August 31, 2006, 06:03:45 pm
Ok, cool.  Just curious about progress.

I'm still on Summer Break!!!
Title: Re: HLP Card Game
Post by: spartan_0214 on August 31, 2006, 06:36:27 pm
hey Doctor X, where do you go to school?

(btw, the nickname comes from abbreviating your name DR X)
Title: Re: HLP Card Game
Post by: Mobius on September 01, 2006, 04:48:54 pm
Doctor X...cool for a card...
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 01, 2006, 05:40:16 pm
I go to Poway High.
Title: Re: HLP Card Game
Post by: Mobius on September 02, 2006, 07:53:54 am
http://homepage.ntlworld.com/karajorma/FAQ/intro.htmlKarajorma][Karajorma]http://homepage.ntlworld.com/karajorma/FAQ/intro.htmlKarajorma (http://[Karajorma)
Title: Re: HLP Card Game
Post by: Dark Hunter on September 02, 2006, 11:21:34 am
Both links lead to "Cannot be displayed" web pages.
Title: Re: HLP Card Game
Post by: Wanderer on September 02, 2006, 01:31:21 pm
no wonder.... they point should point to here (http://homepage.ntlworld.com/karajorma/FAQ/intro.html) instead of their current 'target'
Title: Re: HLP Card Game
Post by: Mobius on September 03, 2006, 04:09:15 am
http://homepage.ntlworld.com/karajorma/FAQ/intro.htmlKarajorma][Karajorma]http://homepage.ntlworld.com/karajorma/FAQ/intro.htmlKarajorma (http://[Karajorma)


I dind't wrote that...o God...
Another tech problem?
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 04, 2006, 09:05:10 am
Il have another batch of card pics later today.  They're looking good!
Title: Re: HLP Card Game
Post by: Colonol Dekker on September 04, 2006, 10:53:44 am
Updated for Great Justice.........
1-Cack Attack
2-Skill-8 Knowledge-5 Power-9
3-11



4-
(http://upload.wikimedia.org/wikipedia/en/1/13/Cactuar.png)
5-black red
6-Evil shivan bred cactus with aspirations o world domination akin to plankton from squarepants spongenose whatever the cartoons called.
7-Power of spikes, Power of Running, Power of Railgun, Power of limited Psychic-psychotic control
Title: Re: HLP Card Game
Post by: Mobius on September 04, 2006, 03:29:51 pm
Cack Attack=poop attack.
:lol:

How about the "Technical Problems" and "Sucking Host" cards?
Title: Re: HLP Card Game
Post by: Flipside on September 04, 2006, 05:56:56 pm
Representative Name : Flipside

Skill : 6
Knowledge : 11
Power : 9

Power of Two of Postcount : 13

Representative Picture : (http://www.aqsx85.dsl.pipex.com/HappyGleam.jpg)

Representative Colours :    1E5AD2 – Darkish Blue
            BFBFBF - Grey
            0000000 – Black

Description : One of the keepers of Arcane knowledge, Flipside is far more comfortable in the Research and Design section than behind the controls of a fighter. Assigned to HLP in 2001, he has, for the main part, been present ever since.  Flipside is famous for designing the Finger’O’Doom, a supposed superweapon that was designed to make the most emphatic statement using the least possible words. Alas, the original design had teething problems, but Flipside still dreams of rectifying these.

1 : Ninja Post – May tactically insert a sarcastic post in one thread per day.
2 : Motivational Drain – Halfway through any modeling project, player may turn off modeling program with a proclamation of ‘Oh, screw it!’
3 : UN Peacekeeper – Can confuse enemies by trying to make them see everyone’s point at once.
Title: Re: HLP Card Game
Post by: Colonol Dekker on September 05, 2006, 04:45:38 am
Cack Attack=poop attack.
:lol:

How about the "Technical Problems" and "Sucking Host" cards?
I know, My humour belies subversive self destruction  :nod:
Title: Re: HLP Card Game
Post by: Mobius on September 05, 2006, 04:30:07 pm
I'm 9.
Please +1 Knowledge and +1 Power.
Doctor X,please use the other image I've posted in.

Dekker: :lol: :D :lol:
Title: Re: HLP Card Game
Post by: Tyrian on September 05, 2006, 05:17:58 pm
DRX, will the Technical Problems, Sucking Host, etc. cards work in the same way as the character cards?  Or will they be more like the Trainer cards in the Pokemon card game?
Title: Re: HLP Card Game
Post by: Mobius on September 05, 2006, 05:36:45 pm
DRX, will the Technical Problems, Sucking Host, etc. cards work in the same way as the character cards?  Or will they be more like the Trainer cards in the Pokemon card game?

There should be paragons to Magic instead of Pokemon.
Those cards should work as artifacts/enchantments in Magic.

Proposal:Insert FREDand Modelling affinities in our profiles,so we can have more good stuff like Challenge cards(make this model, make this campaign)to destroy o debilitate players.Only ngtmr1 has FRED benefits..It's unfair!
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 05, 2006, 06:18:25 pm
It will work similar to magic, with some very different rules.  I have not finalized those rules yet, however.
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 05, 2006, 10:54:48 pm
I've finished the next batch of cards.  I will post them tomorrow.
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 06, 2006, 05:22:42 pm
The total works of completed character cards (including 6 new ones):

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 06, 2006, 05:23:16 pm
Continued...

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 06, 2006, 05:23:49 pm
Continued..........

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Tyrian on September 06, 2006, 05:34:51 pm
Excellent work! 

How many more cards, and which types do you need?

EDIT:  If it's not too much trouble, could you change the last part of the bio to "...and governments, specifically what they don't want their peole to know."  It sounds like I don't distribute info, but I do.  That's my job.   :D  (Or if you're the gov't:   :drevil:)
Title: Re: HLP Card Game
Post by: Herra Tohtori on September 06, 2006, 05:51:41 pm
Lookin' good.


...Although I believe the correct spelling would be "Tachyon" instead of "Tacheon". :p

EDIT: And I believe my level just happened to rise to 9...


postcount ^1/2 > 9

->combined values <= 18

Skill  + 1
Knowledge + 1, please.

Thank you.
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 06, 2006, 07:44:32 pm
I'd say about 20-25 more character cards.

I will need about 10-15 project cards, 15-20 event cards, and an undefined number of other cards.

I am open to ideas for projects and events, so your idea may be assimilated into the game if it is reasonable.
Title: Re: HLP Card Game
Post by: Flipside on September 06, 2006, 08:42:10 pm
Looking good so far :D
Title: Re: HLP Card Game
Post by: Dark Hunter on September 06, 2006, 09:04:20 pm
Idea!


Knossos Portal Card.


-Draw a card from the discard pile (or something like that)
Title: Re: HLP Card Game
Post by: Colonol Dekker on September 07, 2006, 06:48:37 am
This is turning into Yu-gi-oh (sp? i dont care)

Next people will ask for SOC Reinforcements, Call 25+ copies of your card to play.........
Or re-arm, roll dice to  repair you HP by half. :doubt:
Title: Re: HLP Card Game
Post by: Flipside on September 07, 2006, 11:19:58 am
Gotta agree with CD here, the joy of games like 'Trumps' was the fact that they took 1 minute to learn, a game could last 5 minutes, and yet you could still play all day ;)
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 07, 2006, 05:20:44 pm
There is gameplay.  It takes more than your default turn's action points to play Ulala, and it pretty much ends your turn when you start your turn if you use her ability.  It also makes ulala a very hot target for attacks.
Title: Re: HLP Card Game
Post by: Flipside on September 07, 2006, 07:51:49 pm
I need new glasses, first time I looked at Tyrian's card I thought it was Kenny from South park looking back at me.....
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 07, 2006, 09:47:38 pm
IMAGE CLASSIFIED equals Kenny.... how?
Title: Re: HLP Card Game
Post by: BS403 on September 07, 2006, 10:02:21 pm
maybe he meant herra tohtori's pic
Title: Re: HLP Card Game
Post by: Flipside on September 08, 2006, 10:53:41 am
Not the Image Classified, the little HLP Logo Underneath with the LazyEight...

(http://www.aqsx85.dsl.pipex.com/HLPKen.jpg)

Title: Re: HLP Card Game
Post by: Colonol Dekker on September 08, 2006, 10:59:57 am
MAke a Flash game you can play against AI !!!
Title: Re: HLP Card Game
Post by: Herra Tohtori on September 08, 2006, 11:07:53 am
Just what is that stat over the HLP logo and why does Tyrian have it set on infinity? :nervous:
Title: Re: HLP Card Game
Post by: Tyrian on September 08, 2006, 02:46:46 pm
It's cause of my unlimited mental powers...

*Begins to meditate so he can gather enough energy to control Bush's mind*
Title: Re: HLP Card Game
Post by: Mobius on September 08, 2006, 03:07:35 pm
This is turning into Yu-gi-oh (sp? i dont care)

Next people will ask for SOC Reinforcements, Call 25+ copies of your card to play.........
Or re-arm, roll dice to  repair you HP by half. :doubt:

Not Yu-Gi-Oh but Magic,which is far serious.
Why I still am a killer?Why there's still written "Freesapce"?I tihnk you would change your opinions about me,DX.
Title: Re: HLP Card Game
Post by: Ulala on September 08, 2006, 06:00:01 pm
Cooooooooooool! Superb work, my friend.  :yes: :nod:
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 08, 2006, 07:00:34 pm
The number on the HLP logo means how many action points the card takes to play.  You normally start the turn with 5 Action Points.  Ulala's card requires six, which is hard to come by.
Tyrian's infinite action points mean that it automatically takes every single one of your action points away for that turn if you play it.  You would also have to play Tyrian before anything else.
Title: Re: HLP Card Game
Post by: Getter Robo G on September 09, 2006, 10:06:02 pm
So what's the number in the upper corner next to name? Hit points?

Also can you change "gravity" to "logic", I think it would fit better.

Attaching my usual forum avatar to see if it turns out better than the pic I posted before (if you wouldn't mind)?
Er, I noticed cards are mainly 2 colors not three (with the exception of white or black). Can you make my card mostly RED like how Cactar's Card  came out? I think his came out awesome.

The border you have RED now and HP number in upper right could be changed to metallic silver/grey? I apologise for asking but I really dislike that pinkish hue near the bottom.  ;)


Is profession critical? IF not can you make mine "Mecha Pilot".  How is rank used?
And lastly, what is Fame, and how is it utilized?

(Sorry for the 20 questions)

[attachment deleted by admin]
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 11, 2006, 05:23:47 pm
Basically, everything on that little stat bar in the middle of the card is completely aesthetic.  No gameplay involved there.  The fame makes some of the more powerful cards seem more important (same as the rank).  The profession either matches what the card's owner implies himself to be or something that matches the card's purpose.  In the case of general mobius, I can see why the profession can be changed.

What do you mean by "why's there still 'freespace'"?

Also, the three colors are in the card.  They are -
Primary Color: The one you see the most.  (in your case blue, i will change it to red)
Secondary Color: The one you see on the right and the bottom. (in your case red, i will change it to blue)
Outline: The box border colors. (in your case silver)
Title: Re: HLP Card Game
Post by: Dark Hunter on September 11, 2006, 05:28:16 pm
The fame makes some of the more powerful cards seem more important (same as the rank). 


Dark Hunter's fame: 1/5


 :(
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 11, 2006, 05:30:24 pm
The fame makes some of the more powerful cards seem more important (same as the rank). 


Dark Hunter's fame: 1/5


 :(
You're no better off than me...
 :nervous:
Title: Re: HLP Card Game
Post by: Mobius on September 11, 2006, 05:57:19 pm
Dark Hunter is 2/5 :D

There's written freesapace or freesapce in my card.The image is not well inserted and I'm a killer.Why?
Title: Re: HLP Card Game
Post by: Dark RevenantX on September 11, 2006, 06:34:20 pm
oh.  I can't fix the image.  You will need to submit one that roughly fits the size of the image space, or live with the one we have ATM.  I have to keep the card design the same so we can keep some sort of uniformity.

If you don't want to be called a killer, what do you want to be called?
Title: Re: HLP Card Game
Post by: Mobius on September 11, 2006, 07:12:25 pm
Elite Pilot,Defender,I don't know.Maybe Dragonlord is the better choice!
Okay I'll attach here an image...wait...
Title: Re: HLP Card Game
Post by: Mobius on September 11, 2006, 07:29:16 pm
Goes for Dragonlord.

Some images:
(http://images.google.it/images?q=tbn:CZhzFSBHRqIfaM:http://www.ffodyssey.com/)
(http://images.google.it/images?q=tbn:CbaK-Jn9kvuLSM:http://soncreates.tripod.com/sitebuildercontent)
(http://images.google.it/images?q=tbn:33za6RR4KGg6hM:http://www.rpgland.com/specialfeatures/wildarms4journal/wildarms47.jpg)

Try to insert the first one,if you cna't the second.

The third is a planetary bombardment by Bahamut Zero,you can use it for a special card.

PS You may write "Hunter Dragonlord" because I'm both of them...
Title: Re: HLP Card Game
Post by: Ulala on September 13, 2006, 06:04:23 pm
My card is like a batch rescue or something.  :yes:
Title: Re: HLP Card Game
Post by: Getter Robo G on September 14, 2006, 08:16:56 am
General M, with those dimensions I might be able to get a better face pic for Bahamut.. I have the high res pic of him frontal, would you like me to try a capture for you?

Title: Re: HLP Card Game
Post by: Mobius on September 14, 2006, 11:47:35 am
Attach it here.I should be of FFVIII or FFIX Bahamut,or of Neo Bahamut or Bahamut ZERO from FFVII.
Title: Re: HLP Card Game
Post by: BS403 on October 20, 2006, 12:08:36 am
Just wondering if you were still working on this and wanted to update my stats I'm an eight so please add +1 knowledge and power.
Title: Re: HLP Card Game
Post by: Tyrian on October 20, 2006, 09:34:31 am
I'm also curious, is this project still active?
Title: Re: HLP Card Game
Post by: Dark Hunter on October 20, 2006, 11:09:18 am
Just need to get more people to look at it somehow...
Title: Re: HLP Card Game
Post by: Colonol Dekker on October 20, 2006, 11:12:03 am
Anyone capable of making it in an EXE or SWF, like solitaire? :nervous: :confused:
Title: Re: HLP Card Game
Post by: Dark Hunter on October 20, 2006, 11:14:34 am
First we need the cards... and for that we need people to submit data...
Title: Re: HLP Card Game
Post by: Tyrian on October 20, 2006, 12:09:56 pm
Not sure if they can use this, but here are some ideas:

Knossos -- Instantly bring one of your cards into play.  Discard after use.
Welcome Beam -- Instantly do 3 damage to target card.
Slow Host -- Slows down enemy.  Choose one of your cards to attack first.

Would those work for action cards?  I'll impersonate...uh...describe...some other HLP people later.
Title: Re: HLP Card Game
Post by: Dark Hunter on October 20, 2006, 03:11:48 pm
Carl sooo needs to be on a card... not necessarily a Character Card... maybe it would work in conjunctin with a Lunch Card... :drevil:
Title: Re: HLP Card Game
Post by: Turey on October 20, 2006, 04:07:27 pm
1. Turey

2.  0 Skill  8 Knowledge  4 Power

3. 8

4.put this text in picture space:
         No photo available.
         (Camera destroyed by Welcome Beam)

5. Black, Blue 30%, White

6. The self-proclaimed "First line of Defense" against newbies, Turey spends a lot of time answering the newbies' questions so that the SCP coders don't have to take time away from coding to answer them.

7. I'd like the abilities to be something like this. You can change them around to balance play.
Welcome Speech - Spend 1 Action point to deal 3 damage to any one card that was played during your opponent's last turn.
Burnout - Costs 3 Action points. Turey gets +3 to both Knowledge and Power for one turn. When the bonus wears off, Turey gets  -3 to both Knowledge and Power for one turn.
Newbie Help - While Turey is in play, the cost of playing cards is divided by two (rounded up) for all players.


Tell me if I did anything wrong.
Title: Re: HLP Card Game
Post by: Tyrian on October 21, 2006, 11:25:29 am
Since so many people want a Carl card, here it is by popular demand.  (Please don't kill me if it isn't accurate.)

1.)  Carl

2.)  Skill -- 6, Knowledge -- 6, Power -- 12

3.)  12

4.)  A Shivan, of course.  (If you know how to use Photoshop, throw a brown bag lunch in next to him.)

5.)  Something in the scheme of red and black.

6.)  Carl is HLP's resident tame Shivan, who loves lunches.  He spends his time lurking in the air ducts, waiting for ignorant noobs to enter his domain.  The only known way to avoid Carl is to throw him a lunch, back away slowly, and pray he's hungry.

7.)  Air Duct Defender -- Since Carl hides in the air ducts, all cards who attack him must enter them.  Automatically does 2 damage to all attackers.
Shivan Beam Cannon -- Carl does 8 damage to selected card.  Ignore all defender's abilities.  May only be used once per game.
Shivan Combat Armor -- All damage done to Carl is reduced by 2.

And here is the associated Lunch card:

Lunch -- Carl is unable to attack for one turn.  Discard after use.
Title: Re: HLP Card Game
Post by: spartan_0214 on October 21, 2006, 11:36:45 am
one problem: when you give Carl a lunch, you WANT him to be hungry
Title: Re: HLP Card Game
Post by: Tyrian on October 21, 2006, 11:39:38 am
Fixed.  And caught a couple of outher typos too.  Thanks.
Title: Re: HLP Card Game
Post by: Mobius on October 21, 2006, 12:46:02 pm
Tyrian,Turey.. I sometimes confuse you... :)

Where's Revenant? I'm 2-10 and I want my card updated!

:D
Title: Re: HLP Card Game
Post by: Dark RevenantX on October 25, 2006, 05:12:09 pm
I am putting the game on hold due to school.  If anyone else has a Mac, I'l email you the keynote file.
Title: Re: HLP Card Game
Post by: Iron Wolf on October 25, 2006, 07:42:29 pm
Hmm, lemme find some pics, and i'll see what I can do!
Title: Re: HLP Card Game
Post by: Dark RevenantX on October 28, 2006, 10:02:43 pm
It is important that the work is done on a mac, for AFAIK the conversion to a power point file would **** up the cards.
Title: Re: HLP Card Game
Post by: ToecrusherHammerjaw on October 28, 2006, 11:23:20 pm
1.)  Trayus

2.)  Skill -- 6, Knowledge -- 8, Power -- 2

3.)  8

4.)  (http://images.tribe.net/tribe/upload/photo/1b0/963/1b0963a2-1f41-43e7-88a0-1ad58dc63207)

5.)  Indigo and black.

6.)  Always a shy one, Trayus came to HLP after one year of watching.  Sad but hopeful, Trayus tends to be extremely naive, believing almost anything he's told, as long as it's not truely ridiculous.  For this reason, he generally avoids contact with the general discussion boards.  He is quite fearful of admins, or any high authority on HLP.

7.)  Angel Of Tears--Trayus' personalized laser magnum does 4 damage to selected card.  Personal shielding or ablative armor nullifies 75% of damage.  Admins, Hyper-Intelligent Shades of Blue, and Shivans are immune.

Flamewar Fear--Trayus is a wuss in heated debates.  The presence of one forces him to flee in terror no less than 200 feet and imposes a -1 power penalty for one round.

Asperger's Mind--Trayus has Asperger's Syndrome.  Anyone trying to psychically peer into Trayus' mind will be paralyzed for one round and suffer a -1 power penalty for one round.