Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: sheven on July 13, 2006, 04:39:04 am
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I have the Pilot in my C:/games/freespace2/data/players/images and the PCX image is 160x120 what the hell is worng
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:welcome: and pass, i havent made one for over five years *Salues fallen squadwar bretheren* Whats the colour depth?
BTW- You DL'd fs2 i assume? Cos the full instructions are in the manual, I cant remember the specs off the top of my head but it needs to be 256 colour bit iirc.
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I'm more interested of this:
Where is (are) the texture(s) for the HTL cockpit? I looked through all the media vp files, but I couldn't find any obvious names. I'd like to try and see how my own face would look in a Freespace craft's cockpit... :lol:
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actually I do not see any reasons not to save the pilot image as a TGA file with alpha channel :)
If you want to carry on with pcx your image must have "clear green" background for transparency, use 256 color palette and pcx compression has to be disabled.
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I have the Pilot in my C:/games/freespace2/data/players/images and the PCX image is 160x120 what the hell is worng
It has to be an 8-bit image. Most programs default to 24-bit.
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I have the Pilot in my C:/games/freespace2/data/players/images and the PCX image is 160x120 what the hell is worng
It has to be an 8-bit image. Most programs default to 24-bit.
thanks that worked