Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Prophet on July 21, 2006, 02:28:15 pm

Title: Quick dumb question
Post by: Prophet on July 21, 2006, 02:28:15 pm
I clearly remember asking this some time ago, but I have no idea what the answer was. I tried searching it furiously, for I know the truth is in there somewhere, but all I found equals useless. Are we sure the search is working properly?

Anyway. I installed FS2 again some moments ago. All bells and whistles and so on. But I still see the vanilla boxy thruster flames. And I can't remember how to get the now groovy SCP thruster flames to show up.

Help will be greatly appreciated...
Title: Re: Quick dumb question
Post by: Wanderer on July 21, 2006, 03:21:48 pm
species_defs.tbl like this one (http://koti.mbnet.fi/vekkup/FS2/Species_defs.tbl) or -sdf.tbm like in current mediavps.
Title: Re: Quick dumb question
Post by: Prophet on July 21, 2006, 03:27:39 pm
Ah Yesss. Thats it. I'll write a note so that I will remember it next time.

Thanks W.
Title: Re: Quick dumb question
Post by: Kon on July 23, 2006, 09:04:07 pm
species_defs.tbl like this one (http://koti.mbnet.fi/vekkup/FS2/Species_defs.tbl) or -sdf.tbm like in current mediavps.

Sorry for the bump, but what does that do?
Title: Re: Quick dumb question
Post by: Wanderer on July 23, 2006, 11:16:41 pm
In general... It defines some species related data in the game. Standard version is already in the code though so actual table file is not needed unless you want to modify it. See for example this FSwiki page (http://www.hard-light.net/wiki/index.php/Species_defs.tbl).

That particular table effectively removes all retail type 'hollow animated box' type thruster effects and replaces them with, or activates, newer glowpoint thruster effects.